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Fire/FF Advice?


kyothinks

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Hi y'all. I'm running a fire/ff/fire corr up to 50 right now, and while I'm really enjoying the fire portions of the build, most of the force fields powers seem pretty...well...skippable? I'm fine with it, since it allows me to work in more pool powers (flight for travel, utilities from concealment and teleportation, sorcery for flavor, and the fire epic because...fire) but I'm wondering what powers from my primary/secondary are must-haves and which ones I can probably respec out of without missing them too much (or at all--looking at you, detention field). I'm also interested in any advice anyone might have for slotting enhancements. I don't do a lot of soloing, and I'd like to focus on damage/accuracy more than anything else. Thanks!

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The only absolutely necessary power is dispersion bubble, everything else is just nice to have. Here a build with softcapped melee and ranged defense (well almost for ranged) and it has a lot of powers untaken so you can take whatever you like. 

 

Build:

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Force Field
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Fire Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(3)
Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 2: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(37), Rgn-Knock%(39), Ann-ResDeb%(43)
Level 4: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(5), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def(7), LucoftheG-Def/Rchg+(7), Ksm-ToHit+(9)
Level 6: Rain of Fire -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(9), SprScrBls-Rchg/+End(36)
Level 8: Boxing -- Empty(A)
Level 10: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(11), LucoftheG-Def/EndRdx/Rchg(11), LucoftheG-Def(13), LucoftheG-Def/Rchg+(13), Rct-ResDam%(36)
Level 12: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--ToHit(48)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-EndRdx/Rchg(17), GldArm-3defTpProc(17)
Level 16: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(33), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(34), LucoftheG-Def/Rchg+(34), ShlWal-ResDam/Re TP(34)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(21), SprMlcoft-Rchg/Dmg%(33)
Level 20: Tactics -- HO:Cyto(A), HO:Cyto(36)
Level 22: Dispersion Bubble -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-EndRdx/Rchg(23), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def(31)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/ActRdx/Rchg(27), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dam%(31)
Level 28: Repulsion Field -- EndRdx-I(A), FrcFdb-Rechg%(29), SuddAcc--KB/+KD(29)
Level 30: [Empty] -- Empty(A)
Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40), Obl-%Dam(40)
Level 35: Dark Consumption -- Empty(A)
Level 38: [Empty] -- Empty(A)
Level 41: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42), UnbGrd-ResDam(42), StdPrt-ResDam/Def+(43)
Level 44: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46), FuroftheG-ResDeb%(46)
Level 47: [Empty] -- Empty(A)
Level 49: [Empty] -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(50), Mrc-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(50)
Level 50: Agility Core Paragon 
------------

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