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Posted

Been awhile since I've posted a build.

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Make: Level 50 Magic Controller

Primary Power Set: Illusion Control

Secondary Power Set: Radiation Emission

Power Pool: Flight

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Primal Forces Mastery

 

Hero Profile:

Level 1: Blind -- FrtHyp-Plct%(A), FrtHyp-Sleep/EndRdx(3), FrtHyp-Sleep/Rchg(13), FrtHyp-Acc/Sleep/Rchg(17), FrtHyp-Acc/Rchg(23), GhsWdwEmb-Dam%(43)

Level 1: Radiant Aura -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(3), DctWnd-Heal/Rchg(11), DctWnd-Heal(15), DctWnd-Heal/EndRdx/Rchg(43)

Level 2: Deceive -- CrcPrs-Conf/EndRdx(A), CrcPrs-Acc/Rchg(5), CrcPrs-Conf%(9), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(17), Range-I(48)

Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-Rchg/EndRdx(5), DarWtcDsp-ToHitDeb/EndRdx(11), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), AchHee-ResDeb%(21), TchofLadG-%Dam(50)

Level 6: Accelerate Metabolism -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod/EndRdx(7), PrfShf-EndMod/Rchg(7), PrfShf-EndMod/Acc/Rchg(23)

Level 8: Hover -- LucoftheG-Rchg+(A)

Level 10: Spectral Wounds -- Dcm-Acc/EndRdx/Rchg(A), Dcm-Acc/Dmg/Rchg(15), Dcm-Acc/Dmg(29), Dcm-Dmg/Rchg(34), Dcm-Dmg/EndRdx(39), Dvs-Hold%(46)

Level 12: Hasten -- RechRdx-I(A)

Level 14: Super Speed -- EndRdx-I(A)

Level 16: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(39), Krm-ResKB(45)

Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(19), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(21), SlbAll-Dmg/Rchg(25), SlbAll-Build%(43)

Level 20: Lingering Radiation -- TmpRdn-EndRdx/Rchg/Slow(A), Acc-I(25), RechRdx-I(31), PcnoftheT-EndRdx/Rchg/Slow(34), TmpRdn-Acc/EndRdx(36)

Level 22: Maneuvers -- LucoftheG-Rchg+(A)

Level 24: Group Invisibility -- LucoftheG-Rchg+(A)

Level 26: Spectral Terror -- GlmoftheA-Acc/Fear/Rchg(A), GlmoftheA-Acc/EndRdx(27), GlmoftheA-EndRdx/Fear(27), GlmoftheA-Acc/Rchg(31), GlmoftheA-Dam%(34)

Level 28: Enervating Field -- EndRdx-I(A), EndRdx-I(36)

Level 30: Flash -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-EndRdx/Rchg/Hold(37), BslGaz-Acc/EndRdx/Rchg/Hold(39), EssofCrr-Acc/Hold/Rchg(42)

Level 32: Phantasm -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Rchg(33), SlbAll-Acc/Dmg/Rchg(37), ExpStr-Dam%(42)

Level 35: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(48)

Level 38: EM Pulse -- UnbCns-EndRdx/Hold(A), UnbCns-Hold/Rchg(40), UnbCns-Acc/Hold/Rchg(40), UnbCns-Acc/Rchg(40), UnbCns-Dam%(42)

Level 41: Conserve Power -- RechRdx-I(A)

Level 44: Energy Torrent -- PstBls-Dam%(A), PstBls-Acc/Dmg(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(46), ExpStr-Dam%(50)

Level 47: Temp Invulnerability -- StdPrt-ResDam/Def+(A), ResDam-I(48)

Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)

Level 1: Brawl -- Empty(A)

Level 1: Sprint -- UnbLea-Stlth(A)

Level 2: Rest -- Empty(A)

Level 1: Containment

Level 4: Ninja Run

Level 2: Swift -- Flight-I(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(29)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31), EndMod-I(37)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 50: Spiritual Total Core Revamp

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  • 5 weeks later
Posted

why take hoover?

And do you get xp from deceive?

 

Hover is a slot mule for Luck of the Gambler's recharge bonus.

 

Damage enemies do to each other when they're deceived/confused does subtract from the experience you get.  But it's usually so little it doesn't matter.  What's more important is that they are not attacking you, you get the benefits of their support abilities and pets, and they don't activate their big defensive moves like Elude when they're confused.

  • Like 1
  • 1 year later
Posted

The reason to take hover is our ranged def is maxes.

 

Took Primal because of Conserve Power. I use this to solo so when up against a GM or tough AV I was always having to stop to regain end.

 

New Build.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Illusion: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Blind -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), SprWiloft-EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7)
Level 1: Radiant Aura -- Pnc-Heal(A), Pnc-Heal/Rchg(7), Pnc-EndRdx/Rchg(9), Pnc-Heal/EndRedux(9), Pnc-Heal/EndRedux/Rchg(11)
Level 2: Deceive -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Conf%(11), CrcPrs-Conf/Rchg(13), CrcPrs-Conf/EndRdx(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf(37)
Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(17), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-Rchg/EndRdx(19), AchHee-ResDeb%(19)
Level 6: Accelerate Metabolism -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Rech(21)
Level 8: Arcane Bolt -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg(21), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Acc/Dmg/Rchg(25), SuddAcc--KB/+KD(25)
Level 10: Super Speed -- BlsoftheZ-ResKB(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 14: Group Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37)
Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(29)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(29), ExpRnf-Acc/Dmg(31), ExpRnf-Acc/Dmg/Rchg(31), SlbAll-Acc/Dmg/Rchg(31), SlbAll-Build%(33)
Level 20: Lingering Radiation -- TmpRdn-Acc/Slow(A), TmpRdn-Acc/EndRdx(27)
Level 22: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33)
Level 24: Kick -- ExpStr-Acc/KB(A), ExpStr-Dam%(43), ExpStr-Dmg/KB(43)
Level 26: Spectral Terror -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(34), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprOvrPrs-EndRdx/Rchg(36)
Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36), GldArm-ResDam(50)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(39)
Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(39), ExpRnf-+Res(Pets)(40), ExpRnf-EndRdx/Dmg/Rchg(40), SuddAcc--KB/+KD(42), ExpStr-Dam%(42)
Level 35: Fallout -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(39), Artl-Acc/Dam(40), Artl-Dam/End(45), Artl-Dam/Rech(46), Artl-Acc/Dam/Rech(46)
Level 38: EM Pulse -- UnbCns-Acc/Rchg(A), UnbCns-EndRdx/Hold(42), UnbCns-Hold(43), UnbCns-Hold/Rchg(45), UnbCns-Acc/Hold/Rchg(45)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(46)
Level 44: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Max HP%(48)
Level 47: Flash -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(48), BslGaz-Acc/Rchg(50), BslGaz-EndRdx/Rchg/Hold(50)
Level 49: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 1: Containment 
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(33)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Agility Core Paragon 
------------

Posted (edited)

Made a build with Fireball.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Illusion: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Force of Will
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Blind -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), SprWiloft-EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7)
Level 1: Radiant Aura -- Pnc-Heal(A), Pnc-Heal/Rchg(7), Pnc-EndRdx/Rchg(9), Pnc-Heal/EndRedux(9), Pnc-Heal/EndRedux/Rchg(11)
Level 2: Deceive -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Conf%(11), CrcPrs-Conf/Rchg(13), CrcPrs-Conf/EndRdx(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf(21)
Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(17), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-Rchg/EndRdx(19), AchHee-ResDeb%(19)
Level 6: Accelerate Metabolism -- PreOptmz-EndMod/Rech(A), EffAdp-EndMod/Rchg(21), PreOptmz-EndMod/End/Rech(43)
Level 8: Weaken Resolve -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg(23), AnlWkn-Acc/Rchg/EndRdx(25)
Level 10: Super Speed -- BlsoftheZ-ResKB(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 14: Group Invisibility -- LucoftheG-Def/Rchg+(A)
Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(29)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(23), ExpRnf-EndRdx/Dmg/Rchg(29), ExpRnf-Acc/Dmg(31), SlbAll-Build%(31), SlbAll-Acc/Dmg/Rchg(31)
Level 20: Lingering Radiation -- TmpRdn-Acc/Slow(A), TmpRdn-Acc/EndRdx(27)
Level 22: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25)
Level 24: Kick -- Empty(A)
Level 26: Spectral Terror -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(34), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprOvrPrs-EndRdx/Rchg(36)
Level 28: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(33), StdPrt-ResDam/Def+(36)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(39)
Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(40), ExpStr-Dam%(40), SuddAcc--KB/+KD(42)
Level 35: Fallout -- Artl-Dam/End(A), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(39), Artl-Acc/Dam(40), Artl-End/Rech/Rng(42)
Level 38: EM Pulse -- UnbCns-Acc/Rchg(A), UnbCns-EndRdx/Hold(42), UnbCns-Dam%(43), UnbCns-Hold/Rchg(45), UnbCns-Acc/Hold/Rchg(45)
Level 41: Fire Blast -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg(43), SprWntBit-Dmg/Rchg(46), SprWntBit-Rchg/SlowProc(46), SprWntBit-Acc/Dmg/EndRdx(46)
Level 44: Fire Ball -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(45), Artl-Acc/Dam(48), Artl-Dam/End(48), Artl-Dam/Rech(50), Artl-Acc/Dam/Rech(50)
Level 47: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(50)
Level 49: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 1: Containment 
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(33)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Agility Core Paragon 
------------

Edited by SenkanYamato

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