Senkan Posted May 9, 2019 Share Posted May 9, 2019 Been awhile since I've posted a build. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Make: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Radiation Emission Power Pool: Flight Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Blind -- FrtHyp-Plct%(A), FrtHyp-Sleep/EndRdx(3), FrtHyp-Sleep/Rchg(13), FrtHyp-Acc/Sleep/Rchg(17), FrtHyp-Acc/Rchg(23), GhsWdwEmb-Dam%(43) Level 1: Radiant Aura -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(3), DctWnd-Heal/Rchg(11), DctWnd-Heal(15), DctWnd-Heal/EndRdx/Rchg(43) Level 2: Deceive -- CrcPrs-Conf/EndRdx(A), CrcPrs-Acc/Rchg(5), CrcPrs-Conf%(9), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(17), Range-I(48) Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-Rchg/EndRdx(5), DarWtcDsp-ToHitDeb/EndRdx(11), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), AchHee-ResDeb%(21), TchofLadG-%Dam(50) Level 6: Accelerate Metabolism -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod/EndRdx(7), PrfShf-EndMod/Rchg(7), PrfShf-EndMod/Acc/Rchg(23) Level 8: Hover -- LucoftheG-Rchg+(A) Level 10: Spectral Wounds -- Dcm-Acc/EndRdx/Rchg(A), Dcm-Acc/Dmg/Rchg(15), Dcm-Acc/Dmg(29), Dcm-Dmg/Rchg(34), Dcm-Dmg/EndRdx(39), Dvs-Hold%(46) Level 12: Hasten -- RechRdx-I(A) Level 14: Super Speed -- EndRdx-I(A) Level 16: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(39), Krm-ResKB(45) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(19), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(21), SlbAll-Dmg/Rchg(25), SlbAll-Build%(43) Level 20: Lingering Radiation -- TmpRdn-EndRdx/Rchg/Slow(A), Acc-I(25), RechRdx-I(31), PcnoftheT-EndRdx/Rchg/Slow(34), TmpRdn-Acc/EndRdx(36) Level 22: Maneuvers -- LucoftheG-Rchg+(A) Level 24: Group Invisibility -- LucoftheG-Rchg+(A) Level 26: Spectral Terror -- GlmoftheA-Acc/Fear/Rchg(A), GlmoftheA-Acc/EndRdx(27), GlmoftheA-EndRdx/Fear(27), GlmoftheA-Acc/Rchg(31), GlmoftheA-Dam%(34) Level 28: Enervating Field -- EndRdx-I(A), EndRdx-I(36) Level 30: Flash -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-EndRdx/Rchg/Hold(37), BslGaz-Acc/EndRdx/Rchg/Hold(39), EssofCrr-Acc/Hold/Rchg(42) Level 32: Phantasm -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Rchg(33), SlbAll-Acc/Dmg/Rchg(37), ExpStr-Dam%(42) Level 35: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(48) Level 38: EM Pulse -- UnbCns-EndRdx/Hold(A), UnbCns-Hold/Rchg(40), UnbCns-Acc/Hold/Rchg(40), UnbCns-Acc/Rchg(40), UnbCns-Dam%(42) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Energy Torrent -- PstBls-Dam%(A), PstBls-Acc/Dmg(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(46), ExpStr-Dam%(50) Level 47: Temp Invulnerability -- StdPrt-ResDam/Def+(A), ResDam-I(48) Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Containment Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(29) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31), EndMod-I(37) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Spiritual Total Core Revamp ------------ Link to comment Share on other sites More sharing options...
coggy Posted May 14, 2019 Share Posted May 14, 2019 Nice i am re building my ill/ rad so i will keep an eye on this Link to comment Share on other sites More sharing options...
frige Posted June 12, 2019 Share Posted June 12, 2019 why take hoover? And do you get xp from deceive? Link to comment Share on other sites More sharing options...
sadflows Posted June 13, 2019 Share Posted June 13, 2019 why take hoover? And do you get xp from deceive? Hover is a slot mule for Luck of the Gambler's recharge bonus. Damage enemies do to each other when they're deceived/confused does subtract from the experience you get. But it's usually so little it doesn't matter. What's more important is that they are not attacking you, you get the benefits of their support abilities and pets, and they don't activate their big defensive moves like Elude when they're confused. 1 Link to comment Share on other sites More sharing options...
DemonSeed Posted September 24, 2020 Share Posted September 24, 2020 Any reason for Primal Forces Mastery over Fire Mastery? Link to comment Share on other sites More sharing options...
SenkanYamato Posted September 24, 2020 Share Posted September 24, 2020 The reason to take hover is our ranged def is maxes. Took Primal because of Conserve Power. I use this to solo so when up against a GM or tough AV I was always having to stop to regain end. New Build. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Illusion: Level 50 Mutation ControllerPrimary Power Set: Illusion ControlSecondary Power Set: Radiation EmissionPower Pool: SorceryPower Pool: SpeedPower Pool: FlightPower Pool: FightingAncillary Pool: Primal Forces Mastery Hero Profile:Level 1: Blind -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), SprWiloft-EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7)Level 1: Radiant Aura -- Pnc-Heal(A), Pnc-Heal/Rchg(7), Pnc-EndRdx/Rchg(9), Pnc-Heal/EndRedux(9), Pnc-Heal/EndRedux/Rchg(11)Level 2: Deceive -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Conf%(11), CrcPrs-Conf/Rchg(13), CrcPrs-Conf/EndRdx(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf(37)Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(17), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-Rchg/EndRdx(19), AchHee-ResDeb%(19)Level 6: Accelerate Metabolism -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Rech(21)Level 8: Arcane Bolt -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg(21), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Acc/Dmg/Rchg(25), SuddAcc--KB/+KD(25)Level 10: Super Speed -- BlsoftheZ-ResKB(A)Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27)Level 14: Group Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37)Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(29)Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(29), ExpRnf-Acc/Dmg(31), ExpRnf-Acc/Dmg/Rchg(31), SlbAll-Acc/Dmg/Rchg(31), SlbAll-Build%(33)Level 20: Lingering Radiation -- TmpRdn-Acc/Slow(A), TmpRdn-Acc/EndRdx(27)Level 22: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33)Level 24: Kick -- ExpStr-Acc/KB(A), ExpStr-Dam%(43), ExpStr-Dmg/KB(43)Level 26: Spectral Terror -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(34), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprOvrPrs-EndRdx/Rchg(36)Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36), GldArm-ResDam(50)Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(39)Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(39), ExpRnf-+Res(Pets)(40), ExpRnf-EndRdx/Dmg/Rchg(40), SuddAcc--KB/+KD(42), ExpStr-Dam%(42)Level 35: Fallout -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(39), Artl-Acc/Dam(40), Artl-Dam/End(45), Artl-Dam/Rech(46), Artl-Acc/Dam/Rech(46)Level 38: EM Pulse -- UnbCns-Acc/Rchg(A), UnbCns-EndRdx/Hold(42), UnbCns-Hold(43), UnbCns-Hold/Rchg(45), UnbCns-Acc/Hold/Rchg(45)Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(46)Level 44: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Max HP%(48)Level 47: Flash -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(48), BslGaz-Acc/Rchg(50), BslGaz-EndRdx/Rchg/Hold(50)Level 49: Superior Invisibility -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Sprint -- Jump-I(A)Level 2: Rest -- Empty(A)Level 1: Containment Level 4: Ninja Run Level 2: Swift -- Flight-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(33)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 50: Agility Core Paragon ------------ Link to comment Share on other sites More sharing options...
SenkanYamato Posted September 24, 2020 Share Posted September 24, 2020 (edited) Made a build with Fireball. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Illusion: Level 50 Mutation ControllerPrimary Power Set: Illusion ControlSecondary Power Set: Radiation EmissionPower Pool: Force of WillPower Pool: SpeedPower Pool: FlightPower Pool: FightingAncillary Pool: Fire Mastery Hero Profile:Level 1: Blind -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), SprWiloft-EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7)Level 1: Radiant Aura -- Pnc-Heal(A), Pnc-Heal/Rchg(7), Pnc-EndRdx/Rchg(9), Pnc-Heal/EndRedux(9), Pnc-Heal/EndRedux/Rchg(11)Level 2: Deceive -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Conf%(11), CrcPrs-Conf/Rchg(13), CrcPrs-Conf/EndRdx(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf(21)Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(17), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-Rchg/EndRdx(19), AchHee-ResDeb%(19)Level 6: Accelerate Metabolism -- PreOptmz-EndMod/Rech(A), EffAdp-EndMod/Rchg(21), PreOptmz-EndMod/End/Rech(43)Level 8: Weaken Resolve -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg(23), AnlWkn-Acc/Rchg/EndRdx(25)Level 10: Super Speed -- BlsoftheZ-ResKB(A)Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27)Level 14: Group Invisibility -- LucoftheG-Def/Rchg+(A)Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(29)Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(23), ExpRnf-EndRdx/Dmg/Rchg(29), ExpRnf-Acc/Dmg(31), SlbAll-Build%(31), SlbAll-Acc/Dmg/Rchg(31)Level 20: Lingering Radiation -- TmpRdn-Acc/Slow(A), TmpRdn-Acc/EndRdx(27)Level 22: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25)Level 24: Kick -- Empty(A)Level 26: Spectral Terror -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(34), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprOvrPrs-EndRdx/Rchg(36)Level 28: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(33), StdPrt-ResDam/Def+(36)Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(39)Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(40), ExpStr-Dam%(40), SuddAcc--KB/+KD(42)Level 35: Fallout -- Artl-Dam/End(A), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(39), Artl-Acc/Dam(40), Artl-End/Rech/Rng(42)Level 38: EM Pulse -- UnbCns-Acc/Rchg(A), UnbCns-EndRdx/Hold(42), UnbCns-Dam%(43), UnbCns-Hold/Rchg(45), UnbCns-Acc/Hold/Rchg(45)Level 41: Fire Blast -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg(43), SprWntBit-Dmg/Rchg(46), SprWntBit-Rchg/SlowProc(46), SprWntBit-Acc/Dmg/EndRdx(46)Level 44: Fire Ball -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(45), Artl-Acc/Dam(48), Artl-Dam/End(48), Artl-Dam/Rech(50), Artl-Acc/Dam/Rech(50)Level 47: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(50)Level 49: Superior Invisibility -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Sprint -- Jump-I(A)Level 2: Rest -- Empty(A)Level 1: Containment Level 4: Ninja Run Level 2: Swift -- Flight-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(33)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 50: Agility Core Paragon ------------ Edited September 25, 2020 by SenkanYamato Link to comment Share on other sites More sharing options...
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