VayeDarkfire Posted May 9, 2019 Posted May 9, 2019 And to start this off, you are gonna want to put this into Pine/Mids to see the full numbers. Now, I am so nubbins close to have Defense capped on everything except Psi it is frustrating because I remember doing this on Live back in the day. Although, that was a DB/WP Scrapper that tanked harder than our main tank at the time and it was hilarious fun. So much so that my guild got the Influence together to force me to repsec into Taunt and forcing a bunch of set changes. But I digress... Here is the build in all its messy glory. And no, this is NOT perfect for holding Aggro, this was originally a solo build for my own purposes. Thanks for any time and consideration you put on this build ^.^ Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Dual Blades Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: High Pain Tolerance (A) Reactive Armor - Resistance (9) Reactive Armor - Resistance/Recharge (9) Reactive Armor - Resistance/Endurance (13) Reactive Armor - Resistance/Endurance/Recharge (15) Reactive Armor - Endurance Level 1: Nimble Slash (A) Kinetic Combat - Accuracy/Damage (3) Kinetic Combat - Damage/Endurance (3) Kinetic Combat - Damage/Recharge (5) Kinetic Combat - Damage/Endurance/Recharge Level 2: Fast Healing (A) Numina's Convalesence - Heal (46) Numina's Convalesence - Heal/Endurance Level 4: Ablating Strike (A) Kinetic Combat - Accuracy/Damage (5) Kinetic Combat - Damage/Endurance (7) Kinetic Combat - Damage/Recharge (7) Kinetic Combat - Damage/Endurance/Recharge Level 6: Super Jump (A) Jumping IOLevel 8: Rise to the Challenge (A) Numina's Convalesence - Heal (48) Numina's Convalesence - Heal/Endurance Level 10: Power Slice (A) Kinetic Combat - Accuracy/Damage (11) Kinetic Combat - Damage/Endurance (11) Kinetic Combat - Damage/Recharge (13) Kinetic Combat - Damage/Endurance/Recharge Level 12: Quick Recovery (A) Performance Shifter - Chance for +EndLevel 14: Mind Over Body (A) Reactive Armor - Endurance (15) Reactive Armor - Resistance (21) Reactive Armor - Resistance/Endurance (21) Reactive Armor - Resistance/Recharge (23) Reactive Armor - Resistance/Endurance/Recharge Level 16: Typhoon's Edge (A) Scirocco's Dervish - Chance of Damage(Lethal) (17) Scirocco's Dervish - Accuracy/Damage (17) Scirocco's Dervish - Damage/Endurance (19) Scirocco's Dervish - Damage/Recharge (19) Scirocco's Dervish - Accuracy/Damage/Endurance Level 18: Indomitable Will (A) Red Fortune - Endurance (23) Red Fortune - Defense (25) Red Fortune - Defense/Endurance (25) Red Fortune - Defense/Recharge (27) Red Fortune - Endurance/Recharge (27) Red Fortune - Defense/Endurance/Recharge Level 20: Heightened Senses (A) Red Fortune - Endurance (33) Red Fortune - Defense (34) Red Fortune - Defense/Endurance (34) Red Fortune - Defense/Recharge (34) Red Fortune - Endurance/Recharge (37) Red Fortune - Defense/Endurance/Recharge Level 22: Taunt (A) Mocking Beratement - Taunt (46) Mocking Beratement - Taunt/Recharge (48) Mocking Beratement - Taunt/Range (50) Mocking Beratement - Recharge Level 24: Combat Jumping (A) Red Fortune - Endurance (37) Red Fortune - Defense (40) Red Fortune - Defense/Endurance (40) Red Fortune - Defense/Recharge (42) Red Fortune - Endurance/Recharge (42) Red Fortune - Defense/Endurance/Recharge Level 26: Kick (A) EmptyLevel 28: Vengeful Slice (A) Kinetic Combat - Accuracy/Damage (29) Kinetic Combat - Damage/Endurance (29) Kinetic Combat - Damage/Recharge (31) Kinetic Combat - Damage/Endurance/Recharge Level 30: Tough (A) Aegis - Resistance (31) Aegis - Resistance/Endurance (31) Aegis - Resistance/Recharge (33) Aegis - Endurance/Recharge (33) Aegis - Resistance/Endurance/Recharge Level 32: Maneuvers (A) Luck of the Gambler - Recharge SpeedLevel 35: Sweeping Strike (A) Scirocco's Dervish - Chance of Damage(Lethal) (36) Scirocco's Dervish - Accuracy/Damage/Endurance (36) Scirocco's Dervish - Accuracy/Recharge (36) Scirocco's Dervish - Damage/Endurance (37) Scirocco's Dervish - Damage/Recharge Level 38: One Thousand Cuts (A) Scirocco's Dervish - Chance of Damage(Lethal) (39) Scirocco's Dervish - Accuracy/Damage (39) Scirocco's Dervish - Damage/Endurance (39) Scirocco's Dervish - Damage/Recharge (40) Scirocco's Dervish - Accuracy/Damage/Endurance Level 41: Weave (A) Red Fortune - Endurance (42) Red Fortune - Defense (43) Red Fortune - Defense/Endurance (43) Red Fortune - Defense/Recharge (43) Red Fortune - Endurance/Recharge (46) Red Fortune - Defense/Endurance/Recharge Level 44: Blinding Feint (A) Kinetic Combat - Accuracy/Damage (45) Kinetic Combat - Damage/Endurance (45) Kinetic Combat - Damage/Recharge (45) Kinetic Combat - Damage/Endurance/Recharge Level 47: Focused Accuracy (A) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 49: Physical Perfection (A) Performance Shifter - Chance for +End (50) Numina's Convalesence - Heal (50) Numina's Convalesence - Heal/Endurance Level 1: Brawl (A) EmptyLevel 1: Gauntlet Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) Celerity - +StealthLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (48) Miracle - +Recovery Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - Chance for +End------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1459;667;1334;HEX;| |78DA6554DB72D250143D8150244029522EB55C84526E85146CDF9DD156A74E9969E| |BED9189ED1132C6C0106C8B3EF915BEFAAA0F7E95F7192F7F1037EC0576860C61E5| |EC9CBDD6396B679FF6E55EE8D3FDB7B78512BA6B198ED37964D82FE4D0D736BAE6A| |9985C7EBA531CEDECC9E7D276A4FED4B4AC41FF420E672FDAD29252DF7B65589D3B| |9671269DE881DD9343698FF4D943E8A8DFB7F443690C4CBB1B9E0EEE99DDDE88469| |1D9AB3339747AE6203A1D1FD8E7A6633E332D73348EED0FCC537DDF96C3EEB8D336| |9C911C8E53B4B04DBA3F07E84F992CD55545811ECAAAB89623CC1066791CCA332E6| |F30BA0181CBF58A2382822A3CC7C01346F521E3579AAB30BFA23CA687962A1AC78C| |8A2684173C5EF0A8E05902CF127892E4A48FE70A5F454CF3BF13B77F4AEE2A7E706| |F835B107700DC01706BE0D6C01D02F70F9A18E4358AE03BCF34FF0BC5C2F0258C7D| |2FC39F55F8B29A634CC01F2F694658538DBCE135AE9C032F18AF5F025F337E239D2| |8EBF8A2115E7B629931A501838C3742C030E34FCA8D213786DC9BC8CD23378FDC3C| |728BC8F5D05AE3F027DEE33D374CC66D8BB1F5923141DE27A193844E113A65E894A| |153854E75A643B96BA8DB9A4B97F091F23A94D75199342A934665B2A88C97B233A8| |42669719B34D600B3BBE05DC618C524E0ED5CCC539B6449A0554A680CA6CA0021B6| |3202A544485FC1A77C8246713392554B384B925CC2D834B25ED0A9CAAC0A92A9CAA| |C1A91A9CAAC1A9069C52496F8BBF66EF167CA9C3973A7CA9C397F7D4363AF6A87FE| |02A7D0C0BD1E498A789AFB885AE68A12BD2EABC73E937A946559DF7BF5B5B78DB5C| |88B416223B0B91DD85C8E17F156A4B5EDB918A10C594E9ACC0CAFC3C707F69F3734| |3280D76F78F76E52C79827E7FC0BDF7FBEA7C9C0F7FAFC6E0C83F244BCEB2| |-------------------------------------------------------------------|
Folly Posted May 16, 2019 Posted May 16, 2019 hey im a total noob. thanks for this build. im analyzing it to understand how to get higher def cap. im honestly trying to play a WP/SS anyways. i wanted to ask why do you add recharge time enhancement to Maneuvers? isn't it a toggle so we wouldn't care about recharge time? im new and dont even have maneuvers yet. so fill me in.
jack_nomind Posted May 16, 2019 Posted May 16, 2019 anyways. i wanted to ask why do you add recharge time enhancement to Maneuvers? that specific enhancement provides a global (all powers) recharge speed improvement; it's not an ordinary +rech. No-Set Builds: Tanker Scrapper Brute Stalker
star_fury_lives Posted May 18, 2019 Posted May 18, 2019 Question regarding the 'chance for +end' enhancements on the end recovery powers- how do they work? Chance on every tick of recovery, or is there an internal cooldown? Will plug the numbers in Mids; I've got a WP/SJ tank that I want to softcap defence on so thanks for the help :)
Folly Posted May 19, 2019 Posted May 19, 2019 What makes this build not great for aggro control? Also, how fairs the endurance? if anyone has actually made this build in game.
star_fury_lives Posted May 23, 2019 Posted May 23, 2019 What makes this build not great for aggro control? disclaimer- not played Willpower tank to high levels It'd be ok for aggro control (taken Taunt power and the taunt aura- Rise to the Challenge (Rttc)). I think he means not perfect aggro control, as in RttC isn't slotted for taunt duration and from reading the forums it is one of the weaker taunt auras in tanking sets (very short duration taunt of 1.25s, the aura needs a to-hit check on affected mobs so it could miss and your taunt would drop on that mob). Taunt power would fill some gaps there.
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