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Going for Def capped WP/DB Tank


VayeDarkfire

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And to start this off, you are gonna want to put this into Pine/Mids to see the full numbers. Now, I am so nubbins close to have Defense capped on everything except Psi it is frustrating because I remember doing this on Live back in the day. Although, that was a DB/WP Scrapper that tanked harder than our main tank at the time and it was hilarious fun. So much so that my guild got the Influence together to force me to repsec into Taunt and forcing a bunch of set changes. But I digress...

 

Here is the build in all its messy glory. And no, this is NOT perfect for holding Aggro, this was originally a solo build for my own purposes.

 

Thanks for any time and consideration you put on this build ^.^

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Tanker

Primary Power Set: Willpower

Secondary Power Set: Dual Blades

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: High Pain Tolerance

  • (A) Reactive Armor - Resistance
  • (9) Reactive Armor - Resistance/Recharge
  • (9) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance/Endurance/Recharge
  • (15) Reactive Armor - Endurance

Level 1: Nimble Slash

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge

Level 2: Fast Healing

  • (A) Numina's Convalesence - Heal
  • (46) Numina's Convalesence - Heal/Endurance

Level 4: Ablating Strike

  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge

Level 6: Super Jump

  • (A) Jumping IO

Level 8: Rise to the Challenge

  • (A) Numina's Convalesence - Heal
  • (48) Numina's Convalesence - Heal/Endurance

Level 10: Power Slice

  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge

Level 12: Quick Recovery

  • (A) Performance Shifter - Chance for +End

Level 14: Mind Over Body

  • (A) Reactive Armor - Endurance
  • (15) Reactive Armor - Resistance
  • (21) Reactive Armor - Resistance/Endurance
  • (21) Reactive Armor - Resistance/Recharge
  • (23) Reactive Armor - Resistance/Endurance/Recharge

Level 16: Typhoon's Edge

  • (A) Scirocco's Dervish - Chance of Damage(Lethal)
  • (17) Scirocco's Dervish - Accuracy/Damage
  • (17) Scirocco's Dervish - Damage/Endurance
  • (19) Scirocco's Dervish - Damage/Recharge
  • (19) Scirocco's Dervish - Accuracy/Damage/Endurance

Level 18: Indomitable Will

  • (A) Red Fortune - Endurance
  • (23) Red Fortune - Defense
  • (25) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Recharge
  • (27) Red Fortune - Endurance/Recharge
  • (27) Red Fortune - Defense/Endurance/Recharge

Level 20: Heightened Senses

  • (A) Red Fortune - Endurance
  • (33) Red Fortune - Defense
  • (34) Red Fortune - Defense/Endurance
  • (34) Red Fortune - Defense/Recharge
  • (34) Red Fortune - Endurance/Recharge
  • (37) Red Fortune - Defense/Endurance/Recharge

Level 22: Taunt

  • (A) Mocking Beratement - Taunt
  • (46) Mocking Beratement - Taunt/Recharge
  • (48) Mocking Beratement - Taunt/Range
  • (50) Mocking Beratement - Recharge

Level 24: Combat Jumping

  • (A) Red Fortune - Endurance
  • (37) Red Fortune - Defense
  • (40) Red Fortune - Defense/Endurance
  • (40) Red Fortune - Defense/Recharge
  • (42) Red Fortune - Endurance/Recharge
  • (42) Red Fortune - Defense/Endurance/Recharge

Level 26: Kick

  • (A) Empty

Level 28: Vengeful Slice

  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge

Level 30: Tough

  • (A) Aegis - Resistance
  • (31) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance/Recharge
  • (33) Aegis - Endurance/Recharge
  • (33) Aegis - Resistance/Endurance/Recharge

Level 32: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed

Level 35: Sweeping Strike

  • (A) Scirocco's Dervish - Chance of Damage(Lethal)
  • (36) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (36) Scirocco's Dervish - Accuracy/Recharge
  • (36) Scirocco's Dervish - Damage/Endurance
  • (37) Scirocco's Dervish - Damage/Recharge

Level 38: One Thousand Cuts

  • (A) Scirocco's Dervish - Chance of Damage(Lethal)
  • (39) Scirocco's Dervish - Accuracy/Damage
  • (39) Scirocco's Dervish - Damage/Endurance
  • (39) Scirocco's Dervish - Damage/Recharge
  • (40) Scirocco's Dervish - Accuracy/Damage/Endurance

Level 41: Weave

  • (A) Red Fortune - Endurance
  • (42) Red Fortune - Defense
  • (43) Red Fortune - Defense/Endurance
  • (43) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Endurance/Recharge
  • (46) Red Fortune - Defense/Endurance/Recharge

Level 44: Blinding Feint

  • (A) Kinetic Combat - Accuracy/Damage
  • (45) Kinetic Combat - Damage/Endurance
  • (45) Kinetic Combat - Damage/Recharge
  • (45) Kinetic Combat - Damage/Endurance/Recharge

Level 47: Focused Accuracy

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 49: Physical Perfection

  • (A) Performance Shifter - Chance for +End
  • (50) Numina's Convalesence - Heal
  • (50) Numina's Convalesence - Heal/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (48) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End

------------

 

 

 

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|-------------------------------------------------------------------|

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hey im a total noob.

thanks for this build. im analyzing it to understand how to get higher def cap.  im honestly trying to play a WP/SS

 

anyways. i wanted to ask why do you add recharge time enhancement to Maneuvers? 

isn't it a toggle so we wouldn't care about recharge time?

 

im new and dont even have maneuvers yet.  so fill me in.

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Question regarding the 'chance for +end' enhancements on the end recovery powers- how do they work? Chance on every tick of recovery, or is there an internal cooldown?

 

Will plug the numbers in Mids; I've got a WP/SJ tank that I want to softcap defence on so thanks for the help :)

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What makes this build not great for aggro control?

 

disclaimer- not played Willpower tank to high levels

 

It'd be ok for aggro control (taken Taunt power and the taunt aura- Rise to the Challenge (Rttc)). I think he means not perfect aggro control, as in RttC isn't slotted for taunt duration and from reading the forums it is one of the weaker taunt auras in tanking sets (very short duration taunt of 1.25s, the aura needs a to-hit check on affected mobs so it could miss and your taunt would drop on that mob). Taunt power would fill some gaps there.

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