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Posted (edited)

Here we have a sentinel that uses stealth to boost its defense values and the -to hit from the Dark Blast set make it even more effective.

 

This is supposed to be a very durable damage dealer. Damage dealt is slow. There is no comparison with blasters, this will not approach blaster damage but it should offer consistent damage while staying alive.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Casper Pants: Level 50 Magic Sentinel
Primary Power Set: Dark Blast
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Gloom -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(7), SprSntWar-Acc/Dmg/Rchg(7), SprSntWar-Acc/Dmg/EndRdx(25), SprSntWar-Dmg/Rchg(33), SprSntWar-Acc/Dmg(34)
Level 1: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(9), Ags-ResDam(21), Ags-ResDam/Rchg(37)
Level 2: Umbral Torrent -- Rgn-Dmg(A), Rgn-Dmg/Rchg(9), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40), Rgn-Knock%(50)
Level 4: Resist Physical Damage -- Ags-ResDam(A), Ags-ResDam/EndRdx(11), Ags-ResDam/EndRdx/Rchg(11)
Level 6: Abyssal Gaze -- Apc-Dam%(A), Apc-Dmg/EndRdx(13), Apc-Acc/Rchg(40), Apc-Acc/Dmg/Rchg(40), Apc-Dmg/Rchg(42), Apc-Dmg(50)
Level 8: Durability -- EndMod-I(A), EndMod-I(13), EndMod-I(36)
Level 10: Hover -- LucoftheG-Def/Rchg+(A), DefBuff-I(15), DefBuff-I(15)
Level 12: Fly -- BlsoftheZ-ResKB(A)
Level 14: Dull Pain -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(34), Prv-Heal(48)
Level 16: Dark Obliteration -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/EndRdx(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19)
Level 18: Stealth -- Ksm-Def/Rchg(A), Ksm-Def/EndRdx/Rchg(19), Ksm-Def/EndRdx(23)
Level 20: Antumbral Beam -- Dvs-Hold%(A), Dvs-Acc/Dmg/EndRdx/Rchg(21), Dvs-Acc/Dmg/Rchg(43), Dvs-Dmg/EndRdx(43), Dvs-Dmg/Rchg(43)
Level 22: Unyeilding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46), UnbGrd-EndRdx/Rchg(50)
Level 24: Environmental Resistance -- UnbGrd-ResDam(A), UnbGrd-Max HP%(25), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(46)
Level 26: Life Drain -- TchoftheN-%Dam(A), TchoftheN-Acc/EndRdx/Rchg(27), TchoftheN-Acc/EndRdx/Heal/HP/Regen(27), TchoftheN-Acc/Heal(29), TchoftheN-Heal/HP/Regen/Rchg(29), TchoftheN-Heal(31)
Level 28: Kick -- FrcFdb-Rechg%(A)
Level 30: Tough -- StdPrt-ResDam/Def+(A), Ags-Psi/Status(31), GldArm-3defTpProc(31)
Level 32: Weave -- Ksm-Def/EndRdx(A), Ksm-Def/Rchg(33), Ksm-Def/EndRdx/Rchg(33)
Level 35: Invincible -- LucoftheG-Def/Rchg+(A), DefBuff-I(36), DefBuff-I(36)
Level 38: Tough Hide -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(39), DefBuff-I(39)
Level 41: Aim -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(42), AdjTrg-ToHit/Rchg(42)
Level 44: Blackstar -- Arm-Dam%(A), Arm-Dmg(45), Arm-Dmg/EndRdx(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), DefBuff-I(48), DefBuff-I(48)
Level 49: Air Superiority -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), RgnTss-Regen+(5), Prv-Absorb%(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(3), EndMod-I(5)
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
Level 50: Support Core Embodiment
------------

 

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I skipped Unstoppable because there is nothing that can be done about the crash and dropping to nothing steps away from the consistent hard target / damage.

 

I got Air Superiority to dunk any fliers who want to make it a melee fight. Really this is just a spare slot, do whatever you like with it.

Dark Blast might be better than Gloom at high levels because gloom doesn't stack, I dunno.

 

Is there a way to get more defense or resistance out of this without gimping its output, such as it is?

 

Why dirty tricks? Because the Stealth* makes you nearly invisible on the screen. To everyone else you look you aren't even there. Where did that slacking sentinel go? Who shot my mob?!

 

*Please stealth responsibly

 

 

 

 

 

 

Edited by lucifael
  • Like 1

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