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May I get help with my Archery/Nature build?


StrawberryWitch

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Searched the interwebs and I couldn't find a build for Archery/Nature. I would appreciate some help with this build. This is what I got so far. Thanks!

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Archery
Secondary Power Set: Nature Affinity
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Aimed Shot

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Accuracy/Damage/Recharge
  • (5) Apocalypse - Accuracy/Recharge
  • (5) Apocalypse - Damage/Endurance

Level 1: Corrosive Enzymes

  • (A) Accuracy IO

Level 2: Fistful of Arrows

  • (A) Ragnarok - Damage/Recharge
  • (7) Ragnarok - Accuracy/Damage/Recharge
  • (7) Ragnarok - Accuracy/Recharge
  • (9) Ragnarok - Damage/Endurance
  • (9) Ragnarok - Chance for Knockdown

Level 4: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 6: Regrowth

  • (A) Panacea - Heal

Level 8: Blazing Arrow

  • (A) Superior Scourging Blast - Accuracy/Damage
  • (11) Superior Scourging Blast - Damage/RechargeTime
  • (11) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (13) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (13) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
  • (15) Superior Scourging Blast - RechargeTime/PBAoE +End

Level 10: Wild Growth

  • (A) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - RechargeTime/Resistance
  • (17) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 12: Explosive Arrow

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (19) Superior Frozen Blast - Damage/Endurance
  • (19) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (21) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (21) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (23) Sudden Acceleration - Knockback to Knockdown

Level 14: Spore Cloud

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (23) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 16: Lifegiving Spores

  • (A) Preventive Medicine - Heal
  • (25) Preventive Medicine - Heal/Endurance
  • (25) Preventive Medicine - Heal/RechargeTime/Endurance

Level 18: Ranged Shot

  • (A) Executioner's Contract - Accuracy/Damage
  • (27) Executioner's Contract - Damage/Endurance
  • (27) Executioner's Contract - Damage/Interrupt
  • (29) Executioner's Contract - Damage/Range
  • (29) Executioner's Contract - Damage/Recharge
  • (31) Executioner's Contract - Disorient Bonus

Level 20: Wild Bastion

  • (A) Preventive Medicine - Heal/RechargeTime
  • (31) Preventive Medicine - Heal/RechargeTime/Endurance
  • (31) Preventive Medicine - Chance for +Absorb

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO

Level 24: Kick

  • (A) Empty

Level 26: Tough

  • (A) Gladiator's Armor - End/Resist
  • (33) Gladiator's Armor - Resistance
  • (33) Gladiator's Armor - TP Protection +3% Def (All)
  • (34) Steadfast Protection - Resistance/+Def 3%

Level 28: Rebirth

  • (A) Doctored Wounds - Heal/Recharge

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Endurance/Recharge
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Reactive Defenses - Scaling Resist Damage

Level 32: Rain of Arrows

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (37) Superior Malice of the Corruptor - Damage/Recharge
  • (37) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (37) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (39) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (39) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 35: Aim

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 38: Entangling Aura

  • (A) Lockdown - Accuracy/Hold
  • (42) Lockdown - Accuracy/Recharge
  • (42) Lockdown - Recharge/Hold
  • (43) Lockdown - Endurance/Recharge/Hold
  • (43) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (43) Lockdown - Chance for +2 Mag Hold

Level 41: Dark Consumption

  • (A) Performance Shifter - EndMod

Level 44: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - Resistance/Endurance
  • (46) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (46) Unbreakable Guard - +Max HP

Level 47: Soul Drain

  • (A) Armageddon - Damage/Recharge
  • (48) Armageddon - Accuracy/Damage/Recharge
  • (48) Armageddon - Accuracy/Recharge
  • (48) Armageddon - Damage/Endurance
  • (50) Armageddon - Chance for Fire Damage

Level 49: Overgrowth

  • (A) Adjusted Targeting - To Hit Buff
  • (50) Adjusted Targeting - Recharge

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Scourge


Level 1: Sprint

 

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Before I start, I'd like to know if you plan on playing this character in melee range or from afar. You have soul drain so I assume you will be in melee range so how attached to fly are you? Would buying a jetpack from the P2W vendor do? It seems you are kind of all over the place with your build going for recharge some places or s/l res or range/melee def in others. You don't need to five slot LoTG because you are at the s/l res cap with wild growth. Same with lifegiving spores, wouldn't golgi hamis be better? I don't like entangling aura as it is mag 2 and so the only things it affects are minions and lieutenants who die too quickly for it matter, you'd get more defense with maneuvers minimally slotted than the 3.75% ranged you get from 6 lockdowns. Superior winter IOs aren't that useful unless you are specifically building something to fire farm with. 

 

I would use something like this. You are playing nature so I assume you like teaming and this will be softcapped as long as a single other person on your team has maneuvers or a defense buff. Everything else is close-ish to perma. Use the agility alpha.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Archery
Secondary Power Set: Nature Affinity
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Aimed Shot -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(3)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Regrowth -- Heal-I(A)
Level 4: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(11)
Level 6: Blazing Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(11)
Level 8: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(19)
Level 10: Fistful of Arrows -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Rchg/+End(13), SprScrBls-Acc/Dmg/EndRdx/Rchg(23)
Level 12: Explosive Arrow -- Rgn-Dmg/Rchg(A), Rgn-Dmg/EndRdx(13), Rgn-Knock%(15), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(21)
Level 14: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25)
Level 16: Lifegiving Spores -- Heal-I(A)
Level 18: Ranged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx/Rchg(43)
Level 20: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(23)
Level 22: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(33)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-EndRdx/Rchg(29), GldArm-3defTpProc(29)
Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def/Rchg+(34), Rct-ResDam%(36)
Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/Rchg+(37), LucoftheG-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(39)
Level 32: Rain of Arrows -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(36), SprMlcoft-Acc/Dmg/Rchg(39), SprMlcoft-Dmg/EndRdx/Rchg(40), SprMlcoft-Acc/Dmg/EndRdx/Rchg(40), SprMlcoft-Rchg/Dmg%(40)
Level 35: Rebirth -- Mrc-Rcvry+(A)
Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(39)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46)
Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37)
Level 50: Agility Core Paragon 
------------

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