Kruunch Posted October 11, 2019 Share Posted October 11, 2019 (edited) So I had a concept of making a ranged Tanker, and it kind of fell short due to the agro mechanics (agro multiplier, lack of Taunt aura, etc ...). He turned out to be a good off-tank but more on that later. However I ended up with a virtually indestructible Sentinel that's surprisingly a ton of fun to play. I'm not sure about the slotting choices still, but he's been so fun that I went full on twink with him. Highlights: High end soft-capped positional defenses (53/55/52 m/r/aoe), 75% defense debuff resistance, near perma-Hasten (3% off), +29% damage, 3.88 recovery/sec (no end issues whatsoever with total spam, laughs at Malta and Arachnos) and amazingly maneuverability/speed with Hover. Taking him through Incarnate content currently (will update once I start adding Incarnate abilities to him). On a tanking note, I originally had Leadership swapped out with Presence and picked up Provoke. It worked well enough to keep a squishy Brute upright as an off-tank but full on tanking, while survivable enough, didn't have the agro management as a main tank to keep all the squishies alive (too bad there). Let me know what you think. **EDIT** - Swapped Practiced Brawler for Master Brawler. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Tidal Pride: Level 50 Science SentinelPrimary Power Set: Water BlastSecondary Power Set: Super ReflexesPower Pool: FlightPower Pool: FightingPower Pool: SpeedPower Pool: Leadership Hero Profile:Level 1: Aqua Bolt -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50), Apc-Dam%(50)Level 1: Focused Fighting -- LucoftheG-Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3), LucoftheG-Def/EndRdx/Rchg(5)Level 2: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(9), LucoftheG-Rchg+(11), LucoftheG-Def/EndRdx/Rchg(11)Level 4: Water Burst -- JvlVll-Dam/Rech(A), JvlVll-Dam/End/Rech(5), JvlVll-Acc/End/Rech(7), JvlVll-Acc/Dmg/End/Rech(7), Ann-Dmg/Rchg(9), Ann-Acc/Dmg/EndRdx(42)Level 6: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(45), BlsoftheZ-ResKB(45)Level 8: Dehydrate -- Dvs-Dmg/EndRdx(A), Dvs-Dmg/Rchg(13), Dvs-Acc/Dmg/Rchg(13), Dvs-Acc/Dmg/EndRdx/Rchg(15), Thn-Dmg/Rchg(15), Thn-Dmg/EndRdx/Rchg(17)Level 10: Agile -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(19)Level 12: Master Brawler -- RechRdx(A)Level 14: Kick -- FrcFdb-Rechg%(A)Level 16: Enduring -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(19), PrfShf-End%(21), PrfShf-EndMod/Acc/Rchg(46), PrfShf-EndMod/Acc(48)Level 18: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(23), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(25)Level 20: Dodge -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27)Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29)Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(31), LucoftheG-Def/EndRdx/Rchg(31)Level 26: Steam Spray -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(31), SprOppStr-Acc/Dmg/Rchg(33), SprOppStr-Acc/Dmg/EndRdx(33), SprOppStr-Acc/Dmg/EndRdx/Rchg(33), SprOppStr-Rchg/+Opportunity(34)Level 28: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)Level 30: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37)Level 32: Geyser -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(37), SprSntWar-Acc/Dmg/Rchg(39), SprSntWar-Acc/Dmg/EndRdx(39), SprSntWar-Acc/Dmg/EndRdx/Rchg(39), SprSntWar-Rchg/+Absorb(40)Level 35: Evasion -- LucoftheG-Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def/EndRdx(43)Level 38: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Rchg+(46), LucoftheG-Def/EndRdx/Rchg(46)Level 41: Quickness -- Flight-I(A)Level 44: Assault -- EndRdx-I(A)Level 47: Fly -- Flight-I(A)Level 49: Afterburner -- Flight-I(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Flight-I(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(43), Pnc-Heal/+End(43)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(42), PrfShf-End%(42)------------ Edited October 12, 2019 by Kruunch Link to comment Share on other sites More sharing options...
Caulderone Posted October 12, 2019 Share Posted October 12, 2019 Any particular reason you took Practiced Brawler instead of Master Brawler? MB looks pretty darn useful. 1 Link to comment Share on other sites More sharing options...
Kruunch Posted October 12, 2019 Author Share Posted October 12, 2019 1 hour ago, Caulderone said: Any particular reason you took Practiced Brawler instead of Master Brawler? MB looks pretty darn useful. I didn't really know how Master Brawler played but it read as if it doesn't provide status protection, which is why I went with Practiced Brawler. Looking around the boards a bit, apparently it shifts status protection to the toggles. If it gives the same status protections, I'll look at rebuilding with Master Brawler. Having said that, I haven't run into issues with Practiced Brawler but I'm also used to the click-status protection from running /SD so much recently. Definitely will try with Master Brawler though, thanks for the heads up! Link to comment Share on other sites More sharing options...
Caulderone Posted October 12, 2019 Share Posted October 12, 2019 (edited) Just because, I played with a rebuild with MB and went for more max HP. Outcome was fairly similar, but you get the Absorb from MB once every ~20 seconds if you need it. Defense was a bit different, but more resists, too. edit: Ignore levels of stuff, I made no attempt to order them as I actually would. edit2: Agility Radial Paragon incarnate softcaps Range, adds fly speed to Hover, and makes Hasten perma, but Musculature Core is nice for damage. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science SentinelPrimary Power Set: Water BlastSecondary Power Set: Super ReflexesPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipPower Pool: Flight Hero Profile:Level 1: Aqua Bolt -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(3), Dcm-Dmg/Rchg:40(3), Dcm-Acc/Dmg/Rchg:40(5), Dcm-Acc/EndRdx/Rchg:40(5), Dcm-Build%:40(7)Level 1: Focused Fighting -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(40), ShlWal-Def/EndRdx/Rchg:50(42), ShlWal-ResDam/Re TP:50(48)Level 2: Water Burst -- Rgn-Knock%:50(A), Rgn-Dmg/Rchg:50(7), Rgn-Acc/Dmg/Rchg:50(19), Rgn-Acc/Rchg:50(19), Rgn-Dmg/EndRdx:50(21), Ann-ResDeb%:50(21)Level 4: Focused Senses -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(42), ShlWal-Def/EndRdx/Rchg:50(42)Level 6: Dehydrate -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(23), Thn-Dmg/Rchg:50(23), Thn-Acc/Dmg/Rchg:50(25), Thn-Acc/Dmg/EndRdx:50(25), Thn-Dmg/EndRdx/Rchg:50(27)Level 8: Tidal Forces -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(9), GssSynFr--ToHit/Rchg/EndRdx:50(9), GssSynFr--Rchg/EndRdx:50(11), GssSynFr--ToHit/EndRdx:50(11), GssSynFr--Build%:50(13)Level 10: Agile -- LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(50)Level 12: Master Brawler -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(13), Prv-EndRdx/Rchg:50(15), Prv-Heal/Rchg:50(15), Prv-Heal/Rchg/EndRdx:50(17), Prv-Absorb%:50(17)Level 14: Kick -- FrcFdb-Rechg%:50(A)Level 16: Enduring -- PrfShf-EndMod:50(A), PrfShf-EndMod/Acc:50(39), PrfShf-End%:50(40), LucoftheG-Def/Rchg+:50(46)Level 18: Water Jet -- Apc-Dam%:50(A), Apc-Dmg/Rchg:50(27), Apc-Acc/Dmg/Rchg:50(29), Apc-Acc/Rchg:50(29), Apc-Dmg/EndRdx:50(31), EntChs-Heal%:35(31)Level 20: Dodge -- LucoftheG-Def/Rchg+:50(A), DefBuff-I:50(50)Level 22: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(40)Level 24: Weave -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(46), ShlWal-Def/EndRdx/Rchg:50(48)Level 26: Steam Spray -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(31), SprOppStr-Acc/Dmg/Rchg:50(33), SprOppStr-Acc/Dmg/EndRdx:50(33), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(33), SprOppStr-Rchg/+Opportunity:50(34)Level 28: Quickness -- Flight-I:50(A)Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)Level 32: Geyser -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(34), SprSntWar-Acc/Dmg/Rchg:50(34), SprSntWar-Acc/Dmg/EndRdx:50(36), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(36), SprSntWar-Rchg/+Absorb:50(36)Level 35: Evasion -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(43), ShlWal-Def/EndRdx/Rchg:50(43)Level 38: Maneuvers -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(43), ShlWal-Def/EndRdx/Rchg:50(45)Level 41: Fly -- BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-Travel:50(46)Level 44: Hover -- LucoftheG-Def/Rchg+:50(A), BlsoftheZ-Travel:50(45), BlsoftheZ-Travel/EndRdx:50(45), BlsoftheZ-ResKB:50(50)Level 47: Afterburner -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(48)Level 49: Assault -- EndRdx-I:50(A)Level 1: Brawl -- Empty(A)Level 1: OpportunityLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Flight-I:50(A)Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(37), Mrc-Rcvry+:40(37)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-EndMod/Acc:50(39), PrfShf-End%:50(39)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas Medallion ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1501;682;1364;HEX;| |78DA6594494F535114C7EF6B1F605B66641E0A6568993A08EAD2441123424268A20| |BC5FA2817A836A56931C1A50B3F802EC4798AE3C64FE2B853C0B523EA1730F5F4FD| |FF40435FFAF2BBEFCCE79E9C4EAD8E95BF3E71F588322A8F25AD6C3616D5A995444| |A27CBA2F1844EC5B5CA3F65F2B66E6B6233566A51CF07CF582B3A133B2A5E2BDE1D| |DD985ED0A9AC0E462FA74539A317927A556755C5F4F27232389E585C12B345B7FD1| |54D6B3D5F651F27B535AF33D9A544DA03C364DEB2E5783A110FEE86B63297625392| |4D67AE344941FDF2B605149F5C895A13F84DE5B845DE06CDBBE41DB0F41E7836EF6| |BD8BE4E35EE542A622AFF04D87F120C9D023B0234953CC661872D2B1D016B47C983| |E0FE43E457F89E135F27F2389CCCD3BF278F576C4A18BFE4BEB2650D0FC88760D32| |3F231D8F204EC0C604079DFB2A7C8BDEF19F91C74BF205F82E5AFC059F175A136C3| |556FD8B2C83FF96C37D579D17918D7F30D75967F072B7F903FC1EA5FE416E890822| |AE0AB2AAE219725F1AA78DF553720EBBB09FAD7C061D6E013DB1AE6AE8940D7320C| |B605C910D81126AF8BB9CF5417C4B78E3DD56DF7D481BB724A5DF5D4D5371A769FF| |E03A8D9145D23E7D4C8390D734E21CEA95B6237B3AEE64F26F27E063BD7C90D7213| |ECFA02CE896F2BE2ABD66ED4E3939CEDACA77D10B29E6D8ABD97B9BC6F18EB2DF90| |EEC7E4F7E203F8271F1F5B1171F7B19602F03ECA54672F7D2A6778FCD106D3C6283| |15CB19810DCE681D74896E90F31CE43D0F513744DBC826A81A940A324E903621DAD| |44A9C30EF25DC85DEDBCC9DBD969F3CEA627EDD8DFC8EE4720345DA709124522419| |29928C1649268B24D3E6CEE62BC396B8AA659F21C96DB945CBDA0DCEF4CFAECC617| |4E11E7B4EE37E7A260CFBBFE777A19F1DF56FA1D79EEDE8E3764CBBF3F787CCB305| |67ABE03C5770FE0FD5F3F569| |-------------------------------------------------------------------| Edited October 12, 2019 by Caulderone 1 Link to comment Share on other sites More sharing options...
Caulderone Posted October 12, 2019 Share Posted October 12, 2019 I went onto Test (Pineapple) to test the MB absorb amount. The exact number isn't listed, since it scales with how low your HP are. At level 50, unslotted and at full HP, it gives 231.3 Absorb (temp HP). That should be a touch over 450HP fully slotted, even more if HP are low. 450 Temp HP would seem to me to be awesome for absorbing Alphas. 1 Link to comment Share on other sites More sharing options...
Kruunch Posted October 12, 2019 Author Share Posted October 12, 2019 1 hour ago, Caulderone said: I went onto Test (Pineapple) to test the MB absorb amount. The exact number isn't listed, since it scales with how low your HP are. At level 50, unslotted and at full HP, it gives 231.3 Absorb (temp HP). That should be a touch over 450HP fully slotted, even more if HP are low. 450 Temp HP would seem to me to be awesome for absorbing Alphas. So been trying MB ... working well so far, so yeah good call on that, thanks! As for the absorb, max HP and resists ... I've found that you cannot stack those enough to make a huge difference in game play. Possibly they come into play more when taking on less mobs, but if you're looking to do the +8/+4 content solo, you're going to definitely want to have your positional resists into the 50s and that should be your priority here for survivability. With SR it's very easy to softcap defense and get them into the 50s even on a budget build. Damage wise, yes you will be a hair off and definitely going Musculature on my Alpha to help mitigate. Having said that, I'm kind of liking my damage thus far. As long as you're not expecting Blaster damage I think you'll be pleased (I feel like a flying, ranged Scrapper). Link to comment Share on other sites More sharing options...
Menelruin Posted October 25, 2019 Share Posted October 25, 2019 I assume you'll be taking the Melee incarnate hybrid for the taunt aura? Link to comment Share on other sites More sharing options...
Kruunch Posted November 17, 2019 Author Share Posted November 17, 2019 On 10/24/2019 at 11:56 PM, Menelruin said: I assume you'll be taking the Melee incarnate hybrid for the taunt aura? If you're trying for the tank route then yes. I pivoted on this toon and will be going Assault. 1 Link to comment Share on other sites More sharing options...
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