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Posted (edited)

So I had a concept of making a ranged Tanker, and it kind of fell short due to the agro mechanics (agro multiplier, lack of Taunt aura, etc ...). He turned out to be a good off-tank but more on that later. However I ended up with a virtually indestructible Sentinel that's surprisingly a ton of fun to play.

 

I'm not sure about the slotting choices still, but he's been so fun that I went full on twink with him.

 

Highlights: High end soft-capped positional defenses (53/55/52 m/r/aoe), 75% defense debuff resistance, near perma-Hasten (3% off), +29% damage, 3.88 recovery/sec (no end issues whatsoever with total spam, laughs at Malta and Arachnos) and amazingly maneuverability/speed with Hover.

 

Taking him through Incarnate content currently (will update once I start adding Incarnate abilities to him).

 

On a tanking note, I originally had Leadership swapped out with Presence and picked up Provoke. It worked well enough to keep a squishy Brute upright as an off-tank but full on tanking, while survivable enough, didn't have the agro management as a main tank to keep all the squishies alive (too bad there).

 

Let me know what you think.

 

**EDIT** - Swapped Practiced Brawler for Master Brawler.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Tidal Pride: Level 50 Science Sentinel
Primary Power Set: Water Blast
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Aqua Bolt -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50), Apc-Dam%(50)
Level 1: Focused Fighting -- LucoftheG-Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3), LucoftheG-Def/EndRdx/Rchg(5)
Level 2: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(9), LucoftheG-Rchg+(11), LucoftheG-Def/EndRdx/Rchg(11)
Level 4: Water Burst -- JvlVll-Dam/Rech(A), JvlVll-Dam/End/Rech(5), JvlVll-Acc/End/Rech(7), JvlVll-Acc/Dmg/End/Rech(7), Ann-Dmg/Rchg(9), Ann-Acc/Dmg/EndRdx(42)
Level 6: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(45), BlsoftheZ-ResKB(45)
Level 8: Dehydrate -- Dvs-Dmg/EndRdx(A), Dvs-Dmg/Rchg(13), Dvs-Acc/Dmg/Rchg(13), Dvs-Acc/Dmg/EndRdx/Rchg(15), Thn-Dmg/Rchg(15), Thn-Dmg/EndRdx/Rchg(17)
Level 10: Agile -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(19)
Level 12: Master Brawler -- RechRdx(A)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Enduring -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(19), PrfShf-End%(21), PrfShf-EndMod/Acc/Rchg(46), PrfShf-EndMod/Acc(48)
Level 18: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(23), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(25)
Level 20: Dodge -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29)
Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 26: Steam Spray -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(31), SprOppStr-Acc/Dmg/Rchg(33), SprOppStr-Acc/Dmg/EndRdx(33), SprOppStr-Acc/Dmg/EndRdx/Rchg(33), SprOppStr-Rchg/+Opportunity(34)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 30: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37)
Level 32: Geyser -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(37), SprSntWar-Acc/Dmg/Rchg(39), SprSntWar-Acc/Dmg/EndRdx(39), SprSntWar-Acc/Dmg/EndRdx/Rchg(39), SprSntWar-Rchg/+Absorb(40)
Level 35: Evasion -- LucoftheG-Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def/EndRdx(43)
Level 38: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Rchg+(46), LucoftheG-Def/EndRdx/Rchg(46)
Level 41: Quickness -- Flight-I(A)
Level 44: Assault -- EndRdx-I(A)
Level 47: Fly -- Flight-I(A)
Level 49: Afterburner -- Flight-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(43), Pnc-Heal/+End(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(42), PrfShf-End%(42)
------------

Edited by Kruunch
Posted
1 hour ago, Caulderone said:

Any particular reason you took Practiced Brawler instead of Master Brawler?  MB looks pretty darn useful.

I didn't really know how Master Brawler played but it read as if it doesn't provide status protection, which is why I went with Practiced Brawler. Looking around the boards a bit, apparently it shifts status protection to the toggles. If it gives the same status protections, I'll look at rebuilding with Master Brawler.

 

Having said that, I haven't run into issues with Practiced Brawler but I'm also used to the click-status protection from running /SD so much recently.

 

Definitely will  try with Master Brawler though, thanks for the heads up!

Posted (edited)

Just because, I played with a rebuild with MB and went for more max HP.  Outcome was fairly similar, but you get the Absorb from MB once every ~20 seconds if you need it.  Defense was a bit different, but more resists, too.

 

edit:  Ignore levels of stuff, I made no attempt to order them as I actually would.

edit2:  Agility Radial Paragon incarnate softcaps Range, adds fly speed to Hover, and makes Hasten perma, but Musculature Core is nice for damage.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Sentinel
Primary Power Set: Water Blast
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight

Hero Profile:
Level 1: Aqua Bolt -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(3), Dcm-Dmg/Rchg:40(3), Dcm-Acc/Dmg/Rchg:40(5), Dcm-Acc/EndRdx/Rchg:40(5), Dcm-Build%:40(7)
Level 1: Focused Fighting -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(40), ShlWal-Def/EndRdx/Rchg:50(42), ShlWal-ResDam/Re TP:50(48)
Level 2: Water Burst -- Rgn-Knock%:50(A), Rgn-Dmg/Rchg:50(7), Rgn-Acc/Dmg/Rchg:50(19), Rgn-Acc/Rchg:50(19), Rgn-Dmg/EndRdx:50(21), Ann-ResDeb%:50(21)
Level 4: Focused Senses -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(42), ShlWal-Def/EndRdx/Rchg:50(42)
Level 6: Dehydrate -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(23), Thn-Dmg/Rchg:50(23), Thn-Acc/Dmg/Rchg:50(25), Thn-Acc/Dmg/EndRdx:50(25), Thn-Dmg/EndRdx/Rchg:50(27)
Level 8: Tidal Forces -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(9), GssSynFr--ToHit/Rchg/EndRdx:50(9), GssSynFr--Rchg/EndRdx:50(11), GssSynFr--ToHit/EndRdx:50(11), GssSynFr--Build%:50(13)
Level 10: Agile -- LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(50)
Level 12: Master Brawler -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(13), Prv-EndRdx/Rchg:50(15), Prv-Heal/Rchg:50(15), Prv-Heal/Rchg/EndRdx:50(17), Prv-Absorb%:50(17)
Level 14: Kick -- FrcFdb-Rechg%:50(A)
Level 16: Enduring -- PrfShf-EndMod:50(A), PrfShf-EndMod/Acc:50(39), PrfShf-End%:50(40), LucoftheG-Def/Rchg+:50(46)
Level 18: Water Jet -- Apc-Dam%:50(A), Apc-Dmg/Rchg:50(27), Apc-Acc/Dmg/Rchg:50(29), Apc-Acc/Rchg:50(29), Apc-Dmg/EndRdx:50(31), EntChs-Heal%:35(31)
Level 20: Dodge -- LucoftheG-Def/Rchg+:50(A), DefBuff-I:50(50)
Level 22: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(40)
Level 24: Weave -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(46), ShlWal-Def/EndRdx/Rchg:50(48)
Level 26: Steam Spray -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(31), SprOppStr-Acc/Dmg/Rchg:50(33), SprOppStr-Acc/Dmg/EndRdx:50(33), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(33), SprOppStr-Rchg/+Opportunity:50(34)
Level 28: Quickness -- Flight-I:50(A)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 32: Geyser -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(34), SprSntWar-Acc/Dmg/Rchg:50(34), SprSntWar-Acc/Dmg/EndRdx:50(36), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(36), SprSntWar-Rchg/+Absorb:50(36)
Level 35: Evasion -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(43), ShlWal-Def/EndRdx/Rchg:50(43)
Level 38: Maneuvers -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(43), ShlWal-Def/EndRdx/Rchg:50(45)
Level 41: Fly -- BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-Travel:50(46)
Level 44: Hover -- LucoftheG-Def/Rchg+:50(A), BlsoftheZ-Travel:50(45), BlsoftheZ-Travel/EndRdx:50(45), BlsoftheZ-ResKB:50(50)
Level 47: Afterburner -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(48)
Level 49: Assault -- EndRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(37), Mrc-Rcvry+:40(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-EndMod/Acc:50(39), PrfShf-End%:50(39)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------

 

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Edited by Caulderone
  • Thanks 1
Posted

I went onto Test (Pineapple) to test the MB absorb amount.  The exact number isn't listed, since it scales with how low your HP are.

 

At level 50, unslotted and at full HP, it gives 231.3 Absorb (temp HP).  That should be a touch over 450HP fully slotted, even more if HP are low.

 

450 Temp HP would seem to me to be awesome for absorbing Alphas.

  • Thanks 1
Posted
1 hour ago, Caulderone said:

I went onto Test (Pineapple) to test the MB absorb amount.  The exact number isn't listed, since it scales with how low your HP are.

 

At level 50, unslotted and at full HP, it gives 231.3 Absorb (temp HP).  That should be a touch over 450HP fully slotted, even more if HP are low.

 

450 Temp HP would seem to me to be awesome for absorbing Alphas.

So been trying MB ... working well so far, so yeah good call on that, thanks!

 

As for the absorb, max HP and resists ... I've found that you cannot stack those enough to make a huge difference in game play. Possibly they come into play more when taking on less mobs, but if you're looking to do the +8/+4 content solo, you're going to definitely want to have your positional resists into the 50s and that should be your priority here for survivability.

 

With SR it's very easy to softcap defense and get them into the 50s even on a budget build.

 

Damage wise, yes you will be a hair off and definitely going Musculature on my Alpha to help mitigate. Having said that, I'm kind of liking my damage thus far. As long as you're not expecting Blaster damage I think you'll be pleased (I feel like a flying, ranged Scrapper).

  • 2 weeks later
  • 4 weeks later
Posted
On 10/24/2019 at 11:56 PM, Menelruin said:

I assume you'll be taking the Melee incarnate hybrid for the taunt aura?

If you're trying for the tank route then yes. I pivoted on this toon and will be going Assault.

  • Like 1

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