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Posted

45% S/L & 45% AoE defense.  Doesn't have perma hasten unless you siphon speed twice.

Doesn't have high resists, it has an overabundance of accuracy which I'm personally obsessed with.

 

It's not really a "I can solo everything" build.  More like a "I can run into melee range and have a good chance to survive to fulcrum shift again" build.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Merga 2.6: Level 50 Mutation Defender
Primary Power Set: Kinetics
Secondary Power Set: Electrical Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Transfusion -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(3), TchoftheN-Acc/EndRdx/Rchg(3), TchoftheN-Heal(5), Acc-I(5)
Level 1: Charged Bolts -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(7), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(9), SprDfnBst-Rchg/Heal%(11)
Level 2: Lightning Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(11), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(15), SprWntBit-Rchg/SlowProc(15)
Level 4: Siphon Power -- Acc-I(A), Acc-I(17)
Level 6: Siphon Speed -- Acc-I(A), Acc-I(19), RechRdx-I(19), RechRdx-I(21)
Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(21)
Level 10: Ball Lightning -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(23), SprVglAss-Dmg/EndRdx/Rchg(23), SprVglAss-Acc/Dmg/EndRdx(25), SprVglAss-Acc/Dmg/EndRdx/Rchg(25), SprVglAss-Rchg/+Absorb(27)
Level 12: Speed Boost -- EndMod-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(29), LucoftheG-Def/Rchg(31), Ksm-ToHit+(31)
Level 18: Increase Density -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)
Level 20: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 22: Zapp -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(36), Acc-I(37)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(37), LucoftheG-Def/EndRdx/Rchg(39)
Level 26: Transference -- Acc-I(A), Acc-I(39), RechRdx-I(39)
Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(42)
Level 30: Boxing -- Empty(A)
Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(42), RechRdx-I(43), RechRdx-I(43)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(45)
Level 38: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(48)
Level 41: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(48), Ags-ResDam/EndRdx/Rchg(48)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50), LucoftheG-Def/EndRdx/Rchg(50)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Inertial Reduction -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 50: Agility Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Polar Lights Core Superior Ally
Level 50: Clarion Total Core Invocation
Level 50: Support Core Embodiment
------------

 

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Posted

This was my leveling build -- Nobody ever shares these.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Merga: Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Electrical Blast
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Transfusion -- Acc-I(A), Acc-I(3), Heal-I(5), Heal-I(13), Heal-I(31)
Level 1: Charged Bolts -- Empty(A), Empty(3), Empty(9), Empty(17), Empty(37)
Level 2: Lightning Bolt -- Empty(A), Empty(5), Empty(9), Empty(17), Empty(37)
Level 4: Siphon Power -- Empty(A), Empty(11)
Level 6: Siphon Speed -- Empty(A), Empty(7), Empty(7), Empty(31)
Level 8: Combat Jumping -- Krm-ResKB(A), Ksm-ToHit+(46)
Level 10: Super Speed -- Empty(A)
Level 12: Speed Boost -- Empty(A)
Level 14: Hasten -- Empty(A), Empty(15), Empty(15)
Level 16: Increase Density -- Empty(A), Empty(50), Empty(50)
Level 18: Ball Lightning -- Empty(A), Empty(19), Empty(19), Empty(23), Empty(31)
Level 20: Zapp -- Empty(A), Empty(21), Empty(21), Empty(23), Empty(37)
Level 22: Aim -- Empty(A), Empty(45), Empty(45)
Level 24: Short Circuit -- Empty(A), Empty(25), Empty(25), Empty(29), Empty(34)
Level 26: Transference -- Empty(A), Empty(27), Empty(27), Empty(29)
Level 28: Tesla Cage -- Empty(A), Empty(40), Empty(43), Empty(43), Empty(46)
Level 30: Inertial Reduction -- Empty(A)
Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), Acc-I(33), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34)
Level 35: Oppressive Gloom -- Acc-I(A), Acc-I(36), Dsrnt-I(36), Dsrnt-I(36), Dsrnt-I(46)
Level 38: Thunderous Blast -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
Level 41: Dark Embrace -- Empty(A), Empty(42), Empty(42), Empty(42), Empty(43)
Level 44: Assault -- Empty(A), Empty(45)
Level 47: Tactics -- Empty(A), Empty(48), Empty(48), Empty(48), Empty(50)
Level 49: Soul Transfer -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(11), Empty(13)
------------

 

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