EmmySky Posted October 16, 2019 Posted October 16, 2019 (edited) My tank farmer has two builds, one I modified from help here on the forums and a second that a new friend in-game made for me. I need help blending these two builds so that I get more of what I want/like and less of what I don't want/like. (builds are listed in the thread below) I LOVE Ripper so I definitely want to keep it. Didn't like Impale or Lunge so already ditched those. Don't use Throw Spines so it can go. Don't need Focused Accuracy as I carry that in the Tactics. Honestly the entire epic pool can go if there is a better option. I usually run with Hasten on auto so probably need to keep that. I can do with or without Combat Jumping, but I need Super Jump for travel. I LOVE Taunt so I can reach out and grab baddies that are just a bit outside my aura. I do enjoy Rise of the Phoenix so I'd like to keep it in even though its not strictly necessary on a lvl 50 tank. I'd also like to think about Vengeance instead of Victory Rush as some door sitters like to throw themselves on the pyre for the cause, although I always think a dead enemy is better than a dead friend. Acrobatics is maybe helpful maybe not...don't currently use it but not sure if it'd add anything. Rarely use Build Up so it can be traded as well. I don't use Barb Swipe much at all but have to take it as a T! in Secondary....might be wasting slots there. This toon has all incarnate slots open but I am only working one at a time, she's T3 Alpha with Agility (help end mod and recharge...its core I think...incarnates are new to me). This is primary a farmer but she has run MSR and Banners as well as gone up against a few GMs out and about. I want her to be more well rounded to run TFs and stuff as well as just farm. I have noticed on the main build her lethal and smashing and fire resists are all 90% and the lowest, psi, runs around 34 - 45 % so I want to see about getting any below 90 up a bit if possible. I am just learning about all this set stuff and how to slot it to advantage. As I said...these are modified builds but the basics came from other people....I couldn't tell you why a certain set is slotted in a certain place or why there are X number of them. That's what I'm trying to figure out. If you can help me get one good build out of this I would greatly appreciate it! I don't want to burn too many respecs so ideally I wanna do this ONE MORE TIME and get her PHENOMENAL!! Thank you for your time in reading all this! Edited October 16, 2019 by EmmySky
EmmySky Posted October 16, 2019 Author Posted October 16, 2019 Main Build: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! TankYou: Level 50 Natural TankerPrimary Power Set: Fiery AuraSecondary Power Set: SpinesPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipPower Pool: Energy Mastery Hero Profile:Level 1: Blazing Aura (A) Eradication - Accuracy/Recharge (50) Eradication - Accuracy/Damage/Recharge (50) Eradication - Accuracy/Damage/Endurance/Recharge (50) Cleaving Blow - Damage/Recharge (50) Cleaving Blow - Damage/Endurance (50) Cleaving Blow - Accuracy/Damage Level 1: Barb Swipe (A) Superior Blistering Cold - Recharge/Chance for Hold (50) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (50) Superior Blistering Cold - Accuracy/Damage/Recharge (50) Superior Blistering Cold - Accuracy/Damage/Endurance (50) Superior Blistering Cold - Damage/Endurance (50) Superior Blistering Cold - Accuracy/Damage Level 2: Fire Shield (A) Unbreakable Guard - +Max HP (50) Unbreakable Guard - Resistance/Endurance/RechargeTime (50) Unbreakable Guard - Resistance (50) Unbreakable Guard - RechargeTime/Resistance (50) Unbreakable Guard - Resistance/Endurance Level 4: Spine Burst (A) Eradication - Accuracy/Recharge (50) Eradication - Accuracy/Damage/Recharge (50) Eradication - Accuracy/Damage/Endurance/Recharge (50) Cleaving Blow - Damage/Recharge (50) Cleaving Blow - Damage/Endurance (50) Cleaving Blow - Accuracy/Damage Level 6: Healing Flames (A) Numina's Convalesence - Heal/Recharge (50) Doctored Wounds - Heal/Recharge Level 8: Temperature Protection (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (50) Unbreakable Guard - Resistance (50) Unbreakable Guard - RechargeTime/Resistance (50) Unbreakable Guard - Resistance/Endurance (50) Gladiator's Armor - TP Protection +3% Def (All) (50) Steadfast Protection - Resistance/+Def 3% Level 10: Taunt (A) Perfect Zinger - Chance for Psi DamageLevel 12: Consume (A) Performance Shifter - EndMod/Accuracy/Recharge (50) Efficacy Adaptor - EndMod/Accuracy/Recharge Level 14: Plasma Shield (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (50) Unbreakable Guard - Resistance (50) Unbreakable Guard - RechargeTime/Resistance (50) Unbreakable Guard - Resistance/Endurance Level 16: Combat Jumping (A) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Blessing of the Zephyr - Knockback Reduction (4 points) Level 18: Burn (A) Superior Avalanche - Damage/Endurance (50) Superior Avalanche - Accuracy/Damage (50) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (50) Superior Avalanche - Accuracy/Damage/Recharge (50) Superior Avalanche - Accuracy/Damage/Endurance Level 20: Kick (A) Force Feedback - Chance for +RechargeLevel 22: Tough (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (50) Unbreakable Guard - Resistance (50) Unbreakable Guard - RechargeTime/Resistance (50) Unbreakable Guard - Resistance/Endurance Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense (50) Shield Wall - +Res (Teleportation), +5% Res (All) (50) Reactive Defenses - Scaling Resist Damage Level 26: Fiery Embrace (A) Recharge Reduction IO (50) Recharge Reduction IO Level 28: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense Level 30: Tactics (A) Adjusted Targeting - To Hit Buff (50) Adjusted Targeting - To Hit Buff/Recharge (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge (50) Adjusted Targeting - Endurance/Recharge (50) Adjusted Targeting - To Hit Buff/Endurance (50) Adjusted Targeting - Recharge Level 32: Super Jump (A) Unbounded Leap - Jumping (50) Unbounded Leap - Endurance (50) Unbounded Leap - +Stealth Level 35: Quills (A) Superior Might of the Tanker - Accuracy/Damage/Recharge (50) Superior Might of the Tanker - Damage/Recharge (50) Superior Might of the Tanker - Accuracy/Damage (50) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (50) Superior Might of the Tanker - Damage/Endurance/Recharge (50) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 38: Conserve Power (A) Endurance Reduction IO (50) Endurance Reduction IO Level 41: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 44: Victory Rush (A) Performance Shifter - EndMod/Accuracy/Recharge (50) Performance Shifter - EndMod/Recharge (50) Performance Shifter - EndMod/Accuracy Level 47: Physical Perfection (A) Miracle - Heal (50) Panacea - Heal (50) Preventive Medicine - Chance for +Absorb (50) Performance Shifter - EndMod (50) Performance Shifter - Chance for +End (50) Efficacy Adaptor - EndMod/Endurance Level 49: Rise of the Phoenix (A) Disorient Duration IOLevel 1: Brawl (A) Damage Increase IOLevel 1: Gauntlet Level 1: Prestige Power Dash
EmmySky Posted October 16, 2019 Author Posted October 16, 2019 Secondary Build: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! TankYou: Level 50 Natural TankerPrimary Power Set: Fiery AuraSecondary Power Set: SpinesPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipPower Pool: LeapingAncillary Pool: Energy Mastery Hero Profile:Level 1: Blazing Aura (A) Multi-Strike - Accuracy/Damage (50) Multi-Strike - Damage/Endurance (50) Multi-Strike - Accuracy/Endurance (50) Multi-Strike - Accuracy/Damage/Endurance (50) Multi-Strike - Damage/Recharge Level 1: Barb Swipe (A) Damage Increase IOLevel 2: Fire Shield (A) Aegis - Resistance/Endurance (50) Aegis - Resistance/Endurance/Recharge (50) Aegis - Resistance Level 4: Spine Burst (A) Multi-Strike - Accuracy/Damage (50) Multi-Strike - Damage/Endurance (50) Multi-Strike - Accuracy/Endurance (50) Multi-Strike - Accuracy/Damage/Endurance (50) Multi-Strike - Damage/Endurance/Recharge Level 6: Healing Flames (A) Aegis - Resistance/Endurance (50) Aegis - Resistance/Endurance/Recharge (50) Aegis - Resistance Level 8: Temperature Protection (A) Aegis - Resistance/Endurance (50) Aegis - Resistance/Endurance/Recharge (50) Aegis - Resistance Level 10: Taunt (A) Perfect Zinger - Chance for Psi DamageLevel 12: Consume (A) Multi-Strike - Accuracy/Damage (50) Multi-Strike - Damage/Endurance (50) Multi-Strike - Accuracy/Endurance (50) Multi-Strike - Accuracy/Damage/Endurance (50) Multi-Strike - Damage/Endurance/Recharge (50) Multi-Strike - Damage/Recharge Level 14: Plasma Shield (A) Aegis - Resistance/Endurance (50) Aegis - Resistance/Endurance/Recharge (50) Aegis - Resistance (50) Steadfast Protection - Resistance/+Def 3% (50) Gladiator's Armor - TP Protection +3% Def (All) Level 16: Ripper (A) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (50) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (50) Superior Gauntleted Fist - RechargeTime/+Absorb Level 18: Burn (A) Multi-Strike - Accuracy/Damage (50) Multi-Strike - Damage/Endurance (50) Multi-Strike - Accuracy/Endurance (50) Multi-Strike - Damage/Endurance/Recharge (50) Multi-Strike - Accuracy/Damage/Endurance (50) Multi-Strike - Damage/Recharge Level 20: Build Up (A) Recharge Reduction IO (50) Recharge Reduction IO (50) Recharge Reduction IO Level 22: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 24: Boxing (A) Stagger - Endurance/Stun (50) Stagger - Stun/Range (50) Stagger - Accuracy/Stun/Recharge Level 26: Fiery Embrace (A) Recharge Reduction IO (50) Recharge Reduction IO (50) Recharge Reduction IO Level 28: Tough (A) Aegis - Resistance/Endurance (50) Aegis - Resistance/Endurance/Recharge (50) Aegis - Resistance Level 30: Maneuvers (A) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Endurance/Recharge (50) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (50) Gaussian's Synchronized Fire-Control - To Hit Buff Level 35: Super Jump (A) Winter's Gift - Slow Resistance (20%) (50) Winter's Gift - Run Speed, Jump, Flight Speed, Range (50) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance Level 38: Weave (A) Karma - Knockback Protection (50) Karma - Defense/Endurance (50) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Quills (A) Multi-Strike - Accuracy/Damage (50) Multi-Strike - Damage/Endurance (50) Multi-Strike - Accuracy/Endurance (50) Multi-Strike - Accuracy/Damage/Endurance (50) Multi-Strike - Damage/Endurance/Recharge Level 44: Throw Spines (A) Detonation - Accuracy/Damage (50) Detonation - Damage/Recharge (50) Detonation - Damage/Range (50) Detonation - Accuracy/Damage/Endurance (50) Detonation - Damage/Endurance/Range Level 47: Focused Accuracy (A) Gaussian's Synchronized Fire-Control - To Hit Buff (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 49: Physical Perfection (A) Panacea - +Hit Points/Endurance (50) Energy Manipulator - EndMod/Recharge (50) Energy Manipulator - Chance to Stun (50) Energy Manipulator - EndMod Level 1: Brawl (A) Damage Increase IOLevel 1: Gauntlet Level 1: Prestige Power Dash
Odhinn Posted October 17, 2019 Posted October 17, 2019 For some clarification are you looking for just a farming build or a farming and content build? I have two build on my farmer one for farming and one for regular content. I will assume you mean fire farms. At a quick glance it looks like the first one would be OK for general content. It gets close to the S/L defense with a buff, purple, or Barrier incarnate it is there. Also, Resilient Alpha caps S/L Resist. Though there are definitely things I would do different it does especially well given the lack of very expensive IO sets. I would not want to run a fire farm with either build. Allow me throw out some general considerations in regard to making this a farming build. Please note these are just my viewpoints and the most important consideration is that you enjoy your toon and have fun. Firstly I would not want to try to farm on a tank. I love tanks but not to farm with. This may change dependent on the Tanker changes being considered by the team. Throw spines is a great power and absolutely should be in your rotation. Combat Jumping is a good power for a bit of defense with very low END costs. You need more AOE damage for farning so you will want look at an epic pool that provides it, MU is a popular choice. To farm you need damage and more damage consider switching to the the Musculature for your Alpha. Lastly Mocking Beratement is a great set to put in consume.
EmmySky Posted October 17, 2019 Author Posted October 17, 2019 (edited) 3 hours ago, Odhinn said: For some clarification are you looking for just a farming build or a farming and content build? I have two build on my farmer one for farming and one for regular content. I will assume you mean fire farms. At a quick glance it looks like the first one would be OK for general content. It gets close to the S/L defense with a buff, purple, or Barrier incarnate it is there. Also, Resilient Alpha caps S/L Resist. Though there are definitely things I would do different it does especially well given the lack of very expensive IO sets. I would not want to run a fire farm with either build. Allow me throw out some general considerations in regard to making this a farming build. Please note these are just my viewpoints and the most important consideration is that you enjoy your toon and have fun. Firstly I would not want to try to farm on a tank. I love tanks but not to farm with. This may change dependent on the Tanker changes being considered by the team. Throw spines is a great power and absolutely should be in your rotation. Combat Jumping is a good power for a bit of defense with very low END costs. You need more AOE damage for farning so you will want look at an epic pool that provides it, MU is a popular choice. To farm you need damage and more damage consider switching to the the Musculature for your Alpha. Lastly Mocking Beratement is a great set to put in consume. Thank you for your thoughts! Many people have asked why I farm with a tank....she is durable. If I have to step away from my computer for a moment she will still be alive. Both of these builds farm quite well so I dont know if the numbers you see in Mids or whatever are different than in-game play. The second build uses end where the first one doesn't..unless I am up against drainers but that is always a problem. And yes I would like one build to suffice for both farming and content. Again, the first build has done quite well at MSR and everything I have taken her to. I think I will keep CJ for that smidge of defense and I will see if I can find Mocking Beratement for Consume. Right now I am opening patron pools to give the Mu lightening AoE a shot. Still lookong for a way to raise resist on psi, well on everything that isn't lethal , smashing and fire as those three are at 90. Also I want to maximize damage from the AoEs I just don't know which sets are best because I am new to IOs and dont really understand them yet. All good suggestions. Thanks again! Edited October 17, 2019 by EmmySky
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