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Two builds make one..best of both?


EmmySky

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My tank farmer has two builds, one I modified from help here on the forums and a second that a new friend in-game made for me.  I need help blending these two builds so that I get more of what I want/like and less of what I don't want/like.

 

(builds are listed in the thread below)

 

I LOVE Ripper so I definitely want to keep it.  Didn't like Impale or Lunge so already ditched those.  Don't use Throw Spines so it can go.  Don't need Focused Accuracy as I carry that in the Tactics. Honestly the entire epic pool can go if there is a better option.  I usually run with Hasten on auto so probably need to keep that.  I can do with or without Combat Jumping, but I need Super Jump for travel.  I LOVE Taunt so I can reach out and grab baddies that are just a bit outside my aura.   I do enjoy Rise of the Phoenix so I'd like to keep it in even though its not strictly necessary on a lvl 50 tank.  I'd also like to think about Vengeance instead of Victory Rush as some door sitters like to throw themselves on the pyre for the cause, although I always think a dead enemy is better than a dead friend.  Acrobatics is maybe helpful maybe not...don't currently use it but not sure if it'd add anything.  Rarely use Build Up so it can be traded as well.  I don't use Barb Swipe much at all but have to take it as a T! in Secondary....might be wasting slots there.

 

This toon has all incarnate slots open but I am only working one at a time, she's T3 Alpha with Agility (help end mod and recharge...its core I think...incarnates are new to me).   This is primary a farmer but she has run MSR and Banners as well as gone up against a few GMs out and about.  I want her to be more well rounded to run TFs and stuff as well as just farm.  I have noticed on the main build her lethal and smashing and fire resists are all 90% and the lowest, psi, runs around 34 - 45 % so I want to see about getting any below 90 up a bit if possible.  

 

I am just learning about all this set stuff and how to slot it to advantage.  As I said...these are modified builds but the basics came from other people....I couldn't tell you why a certain set is slotted in a certain place or why there are X number of them.  That's what I'm trying to figure out.

 

If you can help me get one good build out of this I would greatly appreciate it!  I don't want to burn too many respecs so ideally I wanna do this ONE MORE TIME and get her PHENOMENAL!! Thank you for your time in reading all this!

Edited by EmmySky
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Main Build:

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

TankYou: Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Spines
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura

  • (A) Eradication - Accuracy/Recharge
  • (50) Eradication - Accuracy/Damage/Recharge
  • (50) Eradication - Accuracy/Damage/Endurance/Recharge
  • (50) Cleaving Blow - Damage/Recharge
  • (50) Cleaving Blow - Damage/Endurance
  • (50) Cleaving Blow - Accuracy/Damage

Level 1: Barb Swipe

  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (50) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (50) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (50) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (50) Superior Blistering Cold - Damage/Endurance
  • (50) Superior Blistering Cold - Accuracy/Damage

Level 2: Fire Shield

  • (A) Unbreakable Guard - +Max HP
  • (50) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (50) Unbreakable Guard - Resistance
  • (50) Unbreakable Guard - RechargeTime/Resistance
  • (50) Unbreakable Guard - Resistance/Endurance

Level 4: Spine Burst

  • (A) Eradication - Accuracy/Recharge
  • (50) Eradication - Accuracy/Damage/Recharge
  • (50) Eradication - Accuracy/Damage/Endurance/Recharge
  • (50) Cleaving Blow - Damage/Recharge
  • (50) Cleaving Blow - Damage/Endurance
  • (50) Cleaving Blow - Accuracy/Damage

Level 6: Healing Flames

  • (A) Numina's Convalesence - Heal/Recharge
  • (50) Doctored Wounds - Heal/Recharge

Level 8: Temperature Protection

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (50) Unbreakable Guard - Resistance
  • (50) Unbreakable Guard - RechargeTime/Resistance
  • (50) Unbreakable Guard - Resistance/Endurance
  • (50) Gladiator's Armor - TP Protection +3% Def (All)
  • (50) Steadfast Protection - Resistance/+Def 3%

Level 10: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 12: Consume

  • (A) Performance Shifter - EndMod/Accuracy/Recharge
  • (50) Efficacy Adaptor - EndMod/Accuracy/Recharge

Level 14: Plasma Shield

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (50) Unbreakable Guard - Resistance
  • (50) Unbreakable Guard - RechargeTime/Resistance
  • (50) Unbreakable Guard - Resistance/Endurance

Level 16: Combat Jumping

  • (A) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 18: Burn

  • (A) Superior Avalanche - Damage/Endurance
  • (50) Superior Avalanche - Accuracy/Damage
  • (50) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (50) Superior Avalanche - Accuracy/Damage/Recharge
  • (50) Superior Avalanche - Accuracy/Damage/Endurance

Level 20: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 22: Tough

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (50) Unbreakable Guard - Resistance
  • (50) Unbreakable Guard - RechargeTime/Resistance
  • (50) Unbreakable Guard - Resistance/Endurance

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (50) Reactive Defenses - Scaling Resist Damage

Level 26: Fiery Embrace

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 28: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense

Level 30: Tactics

  • (A) Adjusted Targeting - To Hit Buff
  • (50) Adjusted Targeting - To Hit Buff/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (50) Adjusted Targeting - Endurance/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Endurance
  • (50) Adjusted Targeting - Recharge

Level 32: Super Jump

  • (A) Unbounded Leap - Jumping
  • (50) Unbounded Leap - Endurance
  • (50) Unbounded Leap - +Stealth

Level 35: Quills

  • (A) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (50) Superior Might of the Tanker - Damage/Recharge
  • (50) Superior Might of the Tanker - Accuracy/Damage
  • (50) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (50) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (50) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 38: Conserve Power

  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO

Level 41: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 44: Victory Rush

  • (A) Performance Shifter - EndMod/Accuracy/Recharge
  • (50) Performance Shifter - EndMod/Recharge
  • (50) Performance Shifter - EndMod/Accuracy

Level 47: Physical Perfection

  • (A) Miracle - Heal
  • (50) Panacea - Heal
  • (50) Preventive Medicine - Chance for +Absorb
  • (50) Performance Shifter - EndMod
  • (50) Performance Shifter - Chance for +End
  • (50) Efficacy Adaptor - EndMod/Endurance

Level 49: Rise of the Phoenix

  • (A) Disorient Duration IO

Level 1: Brawl

  • (A) Damage Increase IO

Level 1: Gauntlet 


Level 1: Prestige Power Dash
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Secondary Build:

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

TankYou: Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Spines
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura

  • (A) Multi-Strike - Accuracy/Damage
  • (50) Multi-Strike - Damage/Endurance
  • (50) Multi-Strike - Accuracy/Endurance
  • (50) Multi-Strike - Accuracy/Damage/Endurance
  • (50) Multi-Strike - Damage/Recharge

Level 1: Barb Swipe

  • (A) Damage Increase IO

Level 2: Fire Shield

  • (A) Aegis - Resistance/Endurance
  • (50) Aegis - Resistance/Endurance/Recharge
  • (50) Aegis - Resistance

Level 4: Spine Burst

  • (A) Multi-Strike - Accuracy/Damage
  • (50) Multi-Strike - Damage/Endurance
  • (50) Multi-Strike - Accuracy/Endurance
  • (50) Multi-Strike - Accuracy/Damage/Endurance
  • (50) Multi-Strike - Damage/Endurance/Recharge

Level 6: Healing Flames

  • (A) Aegis - Resistance/Endurance
  • (50) Aegis - Resistance/Endurance/Recharge
  • (50) Aegis - Resistance

Level 8: Temperature Protection

  • (A) Aegis - Resistance/Endurance
  • (50) Aegis - Resistance/Endurance/Recharge
  • (50) Aegis - Resistance

Level 10: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 12: Consume

  • (A) Multi-Strike - Accuracy/Damage
  • (50) Multi-Strike - Damage/Endurance
  • (50) Multi-Strike - Accuracy/Endurance
  • (50) Multi-Strike - Accuracy/Damage/Endurance
  • (50) Multi-Strike - Damage/Endurance/Recharge
  • (50) Multi-Strike - Damage/Recharge

Level 14: Plasma Shield

  • (A) Aegis - Resistance/Endurance
  • (50) Aegis - Resistance/Endurance/Recharge
  • (50) Aegis - Resistance
  • (50) Steadfast Protection - Resistance/+Def 3%
  • (50) Gladiator's Armor - TP Protection +3% Def (All)

Level 16: Ripper

  • (A) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (50) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (50) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 18: Burn

  • (A) Multi-Strike - Accuracy/Damage
  • (50) Multi-Strike - Damage/Endurance
  • (50) Multi-Strike - Accuracy/Endurance
  • (50) Multi-Strike - Damage/Endurance/Recharge
  • (50) Multi-Strike - Accuracy/Damage/Endurance
  • (50) Multi-Strike - Damage/Recharge

Level 20: Build Up

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 24: Boxing

  • (A) Stagger - Endurance/Stun
  • (50) Stagger - Stun/Range
  • (50) Stagger - Accuracy/Stun/Recharge

Level 26: Fiery Embrace

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 28: Tough

  • (A) Aegis - Resistance/Endurance
  • (50) Aegis - Resistance/Endurance/Recharge
  • (50) Aegis - Resistance

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff

Level 35: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)
  • (50) Winter's Gift - Run Speed, Jump, Flight Speed, Range
  • (50) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance

Level 38: Weave

  • (A) Karma - Knockback Protection
  • (50) Karma - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 41: Quills

  • (A) Multi-Strike - Accuracy/Damage
  • (50) Multi-Strike - Damage/Endurance
  • (50) Multi-Strike - Accuracy/Endurance
  • (50) Multi-Strike - Accuracy/Damage/Endurance
  • (50) Multi-Strike - Damage/Endurance/Recharge

Level 44: Throw Spines

  • (A) Detonation - Accuracy/Damage
  • (50) Detonation - Damage/Recharge
  • (50) Detonation - Damage/Range
  • (50) Detonation - Accuracy/Damage/Endurance
  • (50) Detonation - Damage/Endurance/Range

Level 47: Focused Accuracy

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 49: Physical Perfection

  • (A) Panacea - +Hit Points/Endurance
  • (50) Energy Manipulator - EndMod/Recharge
  • (50) Energy Manipulator - Chance to Stun
  • (50) Energy Manipulator - EndMod

Level 1: Brawl

  • (A) Damage Increase IO

Level 1: Gauntlet 


Level 1: Prestige Power Dash
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For some clarification are you looking for just a farming build or a farming and content build? I have two build on my farmer one for farming and one for regular content.

I will assume you mean fire farms.

 

At a quick glance it looks like the first one would be OK for general content. It gets close to the S/L defense with a buff, purple, or Barrier incarnate it is there. Also, Resilient Alpha caps S/L Resist. Though there are definitely things I would do different it does especially well given the lack of very expensive IO sets. I would not want to run a fire farm with either build.

 

Allow me throw out some general considerations in regard to making this a farming build. Please note these are just my viewpoints and the most important consideration is that you enjoy your toon and have fun. Firstly I would not want to try to farm on a tank. I love tanks but not to farm with. This may change dependent on the Tanker changes being considered by the team.

 

Throw spines is a great power and absolutely should be in your rotation. Combat Jumping is a good power for a bit of defense with very low END costs. You need more AOE damage for farning so you will want look at an epic pool that provides it, MU is a popular choice. To farm you need damage and more damage consider switching to the the Musculature for your Alpha.  Lastly Mocking Beratement is a great set to put in consume.

 

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3 hours ago, Odhinn said:

For some clarification are you looking for just a farming build or a farming and content build? I have two build on my farmer one for farming and one for regular content.

I will assume you mean fire farms.

 

At a quick glance it looks like the first one would be OK for general content. It gets close to the S/L defense with a buff, purple, or Barrier incarnate it is there. Also, Resilient Alpha caps S/L Resist. Though there are definitely things I would do different it does especially well given the lack of very expensive IO sets. I would not want to run a fire farm with either build.

 

Allow me throw out some general considerations in regard to making this a farming build. Please note these are just my viewpoints and the most important consideration is that you enjoy your toon and have fun. Firstly I would not want to try to farm on a tank. I love tanks but not to farm with. This may change dependent on the Tanker changes being considered by the team.

 

Throw spines is a great power and absolutely should be in your rotation. Combat Jumping is a good power for a bit of defense with very low END costs. You need more AOE damage for farning so you will want look at an epic pool that provides it, MU is a popular choice. To farm you need damage and more damage consider switching to the the Musculature for your Alpha.  Lastly Mocking Beratement is a great set to put in consume.

 

Thank you for your thoughts!

 

Many people have asked why I farm with a tank....she is durable.  If I have to step away from my computer for a moment she will still be alive.  Both of these builds farm quite well so I dont know if the numbers you see in Mids or whatever are different than in-game play.  The second build uses end where the first one doesn't..unless I am up against drainers but that is always a problem.  And yes I would like one build to suffice for both farming and content.  Again, the first build has done quite well at MSR and everything I have taken her to.  

 

I think I will keep CJ for that smidge of defense and I will see if I can find Mocking Beratement for Consume.  Right now I am opening patron pools to give the Mu lightening AoE a shot. 

 

Still lookong for a way to raise resist on psi, well on everything that isn't lethal , smashing and fire as those three are at 90.  Also I want to maximize damage from the AoEs I just don't know which sets are best because I am new to IOs and dont really understand them yet.

 

All good suggestions.  Thanks again!

Edited by EmmySky
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