Steampunkette Posted October 30, 2019 Posted October 30, 2019 So I had this neat idea, right? A flashy fighting fairly survivable street-hero with a little bit of psychic power. She can put people to sleep, she can confuse them, she can make them terrified, but mostly she just beats them around the head and neck or flings shuriken around. THIS IS A NONSTANDARD BUILD. I've long wanted an Assault/Defense character and I figure this might be an interesting way to try and implement it. This is not a Permadom Build. Or a Permahasten build. It's not about being the best Dominator in the game, but about being a well rounded fighter type character with both Melee and Ranged attacks. The character winds up with 6 melee and 4 ranged attacks. Boxing and Kick are there mostly as filler material if I get recharge-slowed or need to fight a single target for an extended period. Crosspunch is just more AoE. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Fastbreak: Level 50 Natural DominatorPrimary Power Set: Mind ControlSecondary Power Set: Martial AssaultPower Pool: FightingPower Pool: LeadershipPower Pool: ConcealmentAncillary Pool: Psionic Mastery Hero Profile:Level 1: Mesmerize Level 1: Prestige Power Dash Level 2: Swift (A) Recharge Reduction IO Level 1: Shuriken Throw (A) Decimation - Accuracy/Damage (3) Decimation - Damage/Endurance (3) Decimation - Damage/Recharge (5) Decimation - Accuracy/Endurance/Recharge (5) Decimation - Accuracy/Damage/Recharge Level 2: Thunder Kick (A) Mako's Bite - Accuracy/Damage (7) Mako's Bite - Damage/Endurance (7) Mako's Bite - Damage/Recharge (9) Mako's Bite - Accuracy/Endurance/Recharge (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 4: Trick Shot (A) Decimation - Accuracy/Damage (11) Decimation - Damage/Endurance (11) Decimation - Damage/Recharge (13) Decimation - Accuracy/Endurance/Recharge (13) Decimation - Accuracy/Damage/Recharge Level 6: Confuse (A) Coercive Persuasion - Accuracy/Recharge (46) Coercive Persuasion - Confused/Recharge (50) Coercive Persuasion - Accuracy/Confused/Recharge (50) Coercive Persuasion - Confused Level 8: Boxing (A) Mako's Bite - Accuracy/Damage (15) Mako's Bite - Damage/Endurance (15) Mako's Bite - Damage/Recharge (17) Mako's Bite - Accuracy/Endurance/Recharge (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 10: Kick (A) Mako's Bite - Accuracy/Damage (19) Mako's Bite - Damage/Endurance (19) Mako's Bite - Damage/Recharge (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge (21) Mako's Bite - Accuracy/Endurance/Recharge Level 12: Mass Hypnosis (A) Recharge Reduction IO Level 14: Spinning Kick (A) Obliteration - Damage (23) Obliteration - Accuracy/Recharge (23) Obliteration - Damage/Recharge (25) Obliteration - Accuracy/Damage/Recharge (25) Obliteration - Accuracy/Damage/Endurance/Recharge Level 16: Envenomed Blades (A) Recharge Reduction IO Level 18: Tough (A) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - RechargeTime/Resistance (29) Unbreakable Guard - Resistance/Endurance/RechargeTime (29) Gladiator's Armor - TP Protection +3% Def (All) Level 20: Dragon's Tail (A) Obliteration - Damage (33) Obliteration - Accuracy/Recharge (33) Obliteration - Damage/Recharge (34) Obliteration - Accuracy/Damage/Recharge (34) Obliteration - Accuracy/Damage/Endurance/Recharge Level 22: Weave (A) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense/Recharge (31) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense (33) Shield Wall - +Res (Teleportation), +5% Res (All) Level 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Endurance (36) Luck of the Gambler - Defense/Recharge (36) Reactive Defenses - Scaling Resist Damage Level 26: Terrify (A) Recharge Reduction IO Level 28: Stealth (A) Defense Buff IO Level 30: Cross Punch (A) Obliteration - Damage (37) Obliteration - Accuracy/Recharge (37) Obliteration - Damage/Recharge (37) Obliteration - Accuracy/Damage/Recharge (39) Obliteration - Accuracy/Damage/Endurance/Recharge Level 32: Mass Confusion (A) Recharge Reduction IO Level 35: Masterful Throw (A) Sting of the Manticore - Damage/Endurance (40) Sting of the Manticore - Accuracy/Damage (42) Sting of the Manticore - Accuracy/Interrupt/Range (42) Sting of the Manticore - Damage/Interrupt/Recharge (42) Sting of the Manticore - Damage/Endurance/Recharge Level 38: Explosive Shuriken (A) Overwhelming Force - Accuracy/Damage (39) Overwhelming Force - Endurance/Recharge (39) Overwhelming Force - Accuracy/Damage/Endurance (40) Overwhelming Force - Damage/Endurance/Recharge (40) Overwhelming Force - Accuracy/Damage/Endurance/Recharge Level 41: Indomitable Will (A) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Recharge (43) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Karma - Knockback Protection Level 44: Mind Over Body (A) Unbreakable Guard - Resistance (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime (45) Unbreakable Guard - RechargeTime/Resistance (46) Steadfast Protection - Resistance/+Def 3% Level 47: Link Minds (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense/Recharge (50) Gift of the Ancients - Run Speed +7.5% Level 49: World of Confusion (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Domination (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Interrupt Reduction IO Level 4: Ninja Run (A) Run Speed IO Level 2: Health (A) Healing IO Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO ------------ Whatchya think? Interesting concept? Ninja Run as main travel mode, hoverboard for long distance flight (Yeah, I know. Detoggling sucks!), and eventually the Vorpal Judgement.
Steampunkette Posted October 30, 2019 Author Posted October 30, 2019 During Link Minds (Around 60% Uptime) S/L Res: 83.36 (Capped at 75) Psi Res: 41.3% Psi Def: 62.5% (Softcapped against Incarnates) M Def: 35.3% R Def: 32.8%
mbre2006 Posted November 1, 2019 Posted November 1, 2019 (edited) For a dom, your first priority should be going for permadom. You don't even need KB IOs for a dom if you can keep domination up. Secondly, if you're going to be in melee mode you need to at least aim to cap HP (Which for a dom is 1600) if you aren't going to build for permadom Thirdly, you need to better learn to frankenslot your build for better set bonuses. You capped smashing and lethal, but you barely have over 1100 hitpoints. Meaning anything else you're being eaten alive. Fourthly, you have so many diminishing returns with the 3% damage buff. After five of the same set bonuses the rest don't count so you aren't doing as much damage as you think. Fifthly, skipping dominate and total dominate is going to be your achilles heel. I get concept builds and you should play what you like. I don't see you surviving that long and against bosses and up you aren't going to fair well. On a team you aren't going to contribute much either. Edited November 1, 2019 by mbre2006
Coyote Posted November 1, 2019 Posted November 1, 2019 1: If you're going to build for a Mind Link-based Defense build, then you should go for more Recharge bonuses. Even if perma-Dom isn't the goal, you should achieve it on the way to high uptime on Mind Link. 1.1: I don't see a point to 5-slotting Mako's. I'd rather go to 6 slots with either Mako or Touch of Death for the Defense bonuses, or use Crushing Impact... the increases in Mind Link uptime should help. 1.2: Why stop at 4 slots of Coercive Persuasion, where a 5th is worth 10% Recharge? 1.3: One major advantage of a melee-based Martial Assault character is the ability to slot Force Feedback's Recharge in several powers. You could probably have the Recharge bonus up over 50% of the time while fighting, again leading to better defenses by having higher ML uptime. 2: 1-slotted Health and Stamina, with no uniques? These are some of the best effects for a single IO slot, especially on Dominators who otherwise have low Regeneration and no heals. 3: Indomitable Will really should just have 1 slot as a LotG mule... with Domination there are plenty of times when it's superfluous. 4: Again, if going for a high Mind Link uptime, give up some of the set bonuses of LotG and frankenslot more Defense/Recharge IOs in there. 5: You have Stealth with no LotG but only have 4 slotted, put a 5th in there. Doms love Recharge.
Steampunkette Posted November 3, 2019 Author Posted November 3, 2019 I wound up playing the Shoxx build. Same concept, but centered around Electric. Ultimately I feel like it's much more effective (I'm 38 at this point) because I sap the enemy so very hard -while- I'm kicking their butts. It's a much more fulfilling design, so far.
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