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Posted

Designed in the same vein as Fastbreak but with a bit more panache thanks to end drain being a reasonable option on the path to victory. Absolutely taking Agility for Incarnate on this babe for the very slight defense increase and the very massive End Drain increase.

 

32% Defenses, except for a moderate psi-hole (27% Ranged Def, though!) 75% S/L Resist and 50% Nrg. Has a Panic Button in Surge which caps all Resistances but Neg/Tox/Psi.

 

This character cannot, and will not, ever run out of endurance. Ion for the Judgement, obviously, and either Assault or Melee for the Hybrid. Melee would softcap common defenses, nearly softcap uncommons, and provide Mag 20 protection at full saturation. While Assault would just let me do scads more damage. Hard choice!

 



Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Shoxx 2.1: Level 50 Science Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Tesla Cage
Level 1: Prestige Power Dash
Level 2: Swift

  • (A) Lockdown - Accuracy/Endurance/Recharge/Hold
Level 1: Charged Bolts
  • (A) Thunderstrike - Accuracy/Damage/Recharge
  • (3) Thunderstrike - Accuracy/Damage/Endurance
  • (3) Thunderstrike - Damage/Endurance/Recharge
  • (5) Decimation - Accuracy/Damage/Recharge
  • (5) Decimation - Accuracy/Endurance/Recharge
Level 2: Charged Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
  • (9) Mako's Bite - Accuracy/Damage
Level 4: Lightning Bolt
  • (A) Thunderstrike - Accuracy/Damage
  • (11) Thunderstrike - Damage/Endurance/Recharge
  • (11) Thunderstrike - Damage/Recharge
  • (13) Decimation - Accuracy/Endurance/Recharge
  • (13) Decimation - Accuracy/Damage/Recharge
Level 6: Jolting Chain
  • (A) Performance Shifter - Chance for +End
  • (15) Performance Shifter - EndMod/Accuracy/Recharge
Level 8: Conductive Aura
  • (A) Endurance Modification IO
Level 10: Havoc Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (15) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Recharge
  • (17) Kinetic Combat - Damage/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Damage
Level 12: Static Field
  • (A) Lethargic Repose - Accuracy/Recharge
  • (19) Lethargic Repose - Endurance/Sleep
  • (21) Lethargic Repose - Accuracy/Endurance
  • (21) Lethargic Repose - Accuracy/Sleep/Recharge
  • (23) Lethargic Repose - Sleep/Range
Level 14: Boxing
  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
Level 16: Build Up
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 18: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Recharge
  • (25) Reactive Armor - Resistance/Endurance/Recharge
  • (27) Reactive Armor - Resistance
  • (27) Gladiator's Armor - TP Protection +3% Def (All)
Level 20: Zapp
  • (A) Sting of the Manticore - Accuracy/Damage
  • (29) Sting of the Manticore - Damage/Endurance
  • (29) Sting of the Manticore - Accuracy/Interrupt/Range
  • (31) Sting of the Manticore - Damage/Interrupt/Recharge
  • (31) Sting of the Manticore - Damage/Endurance/Recharge
Level 22: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Recharge
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
  • (36) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 24: Maneuvers
  • (A) Gift of the Ancients - Defense/Endurance
  • (34) Gift of the Ancients - Defense/Recharge
  • (34) Gift of the Ancients - Defense/Endurance/Recharge
  • (34) Gift of the Ancients - Defense
  • (36) Gift of the Ancients - Run Speed +7.5%
Level 26: Assault
  • (A) Endurance Reduction IO
Level 28: Static Discharge
  • (A) Overwhelming Force - Endurance/Recharge
  • (36) Overwhelming Force - Accuracy/Damage
  • (37) Overwhelming Force - Accuracy/Damage/Endurance
  • (37) Overwhelming Force - Damage/Endurance/Recharge
  • (37) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 32: Gremlins
  • (A) Call to Arms - Accuracy/Recharge
  • (39) Call to Arms - Accuracy/Damage
  • (39) Call to Arms - Accuracy/Damage/Recharge
  • (40) Call to Arms - Endurance/Damage/Recharge
  • (40) Call to Arms - Damage/Endurance
Level 35: Thunder Strike
  • (A) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Chance for Smashing Damage
Level 38: Charged Armor
  • (A) Reactive Armor - Resistance/Endurance
  • (43) Reactive Armor - Resistance/Recharge
  • (43) Reactive Armor - Resistance/Endurance/Recharge
  • (43) Reactive Armor - Resistance
  • (45) Steadfast Protection - Resistance/+Def 3%
Level 41: Ball Lightning
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Surge of Power
  • (A) Reactive Armor - Resistance/Endurance
  • (46) Reactive Armor - Resistance/Recharge
  • (48) Reactive Armor - Resistance/Endurance/Recharge
  • (48) Reactive Armor - Resistance
Level 47: Voltaic Sentinel
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (50) Expedient Reinforcement - Accuracy/Damage
  • (50) Expedient Reinforcement - Damage/Endurance
  • (50) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 49: Power Sink
  • (A) Empty
Level 1: Brawl
  • (A) Empty
Level 1: Domination 
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run 
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Empty
------------

Posted

So I've got this character to 38, so far...

 

I love her to pieces. She's not as badass a fighter as a Scrapper would be (Less damage output). And she doesn't throw as comprehensive of controls as your average Dominator (Less options). But she -feels- fantastic. Playing her is a different style of movement and butt-kicking. I've got my Gremlins on hand to help make up some of the damage difference, I've got defenses to shore up my survivability. And the Sapping effect means the longer I'm in a fight the less fight my enemies have.

 

So far it's working great. And I do more damage than the average Dom not by value but by volume. Rather than spending 3-4 animations on non-damaging powers, or powers with only the most insignificant amount of damage tacked onto them, I'm putting out damage with almost every press of the keys.

 

It feels stronger than I think it actually is... but I appreciate it.

 

And yeah. The low HP means she can drop like a stone out of nowhere. But the risk is a LOT of fun!

Posted

Sounds like a fun combo 🙂 I've never played a dominator, but this was one of the combos I'd give a try if I ever rolled one.

 

I'll keep an eye on this thread!

 

Have fun!

Warning: This post may contain an opinion.

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