Shred Monkey Posted November 11, 2019 Posted November 11, 2019 There's a lot here to respond to but I'll just start with this.... the 5 mission minimum. I like it, but don't like it. Long arcs get tedious, but good stories take long to tell. Simple solution, keep a 5 mission minimum, but make part 1, 2, & 3, etc arcs. DA is a good example of this. It works. Active on Excelsior: Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow
Chris24601 Posted November 12, 2019 Posted November 12, 2019 On 11/11/2019 at 12:16 PM, Shred Monkey said: There's a lot here to respond to but I'll just start with this.... the 5 mission minimum. I like it, but don't like it. Long arcs get tedious, but good stories take long to tell. Simple solution, keep a 5 mission minimum, but make part 1, 2, & 3, etc arcs. DA is a good example of this. It works. Faultline’s 3 mission arcs also work really well since it sets up a natural 3- act structure for each. Being currently stuck in the middle of “To Save a Thousand Worlds” I’d actually say 5 missions should be a soft CAP rather not the minimum (i.e. you can go higher if the story really needs it, you should really give it an editing pass to make sure it really does).
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