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If Praetoria had Safeguard/Mayhem Missions...


Zombie Hustler

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... what would they look like?

 

I could see Resistance-Style Mayhem Mission raids on Praetorian targets and Loyalist Safeguard-Style Missions to combat the same, and that probably wouldn't be too difficult to implement. It does feel a little too cut/paste, though. Could some undercover style antics be added to these sorts of missions to try and emulate the undercover/double agent antics of the main quests? (These could come via the same in-mission extra quests with the regular missions. IE, you can free the bad guy in the prison, or you can interfere with the Resistance efforts to free them, etc.)

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Maybe something in the style of survivor mission where you are protecting your factions headquarters/base and have to defeat X number of waves of attackers of the opposite faction.  Dont have them track you as that would lead to rez issues if you die and it has an in map hospital, but have a notable area they will come to (like resistance door in underground).  This may be more of a bank mission replacement idea.

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That's a pretty good idea. Thinking about how Mayhem/Safeguard Missions work, the first one comes at 5th level I think? Then 10, 15, 20. So even though Praetoria ends at 20 (typically), the format would still work pretty well:

 

Level 5-10: Nova Praetoria

Level 11-15: Imperial City

Level 15-20: Neutropolis 

 

Resistance Missions could take place in the underground, and Loyalist Missions could take place above ground, or else you might just get a random assignment of an underground or aboveground mission. 

 

You could then also add some of these with First Ward and Night Ward as well.

21-25: First Ward

26-30: First Ward

31-35: Night Ward

 

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