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Ice/ice dominator build help! Focus mor ST range build please!


SwankyBuld

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Here's what I took. ice for single target plus a lot of aoe on the side,

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Dominator
Primary Power Set: Ice Control
Secondary Power Set: Icy Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Block of Ice -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(3), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), SprAscoft-EndRdx/Rchg(5)
Level 1: Ice Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(9)
Level 2: Frostbite -- SprDmnGrs-EndRdx/Rchg(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprAscoft-Rchg/+Dmg%(13)
Level 4: Hasten -- RechRdx-I(A)
Level 6: Super Jump -- Jump-I(A)
Level 8: Arctic Air -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(A), SprDmnGrs-Rchg/Fiery Orb(17), MlsIll-EndRdx/Conf(17), MlsIll-Conf/Rng(19), MlsIll-Dam%(19)
Level 10: Ice Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(21), Dcm-Dmg/Rchg(21), Dcm-Acc/EndRdx/Rchg(23), Dcm-Acc/Dmg/Rchg(23)
Level 12: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 14: Ice Slick -- RechRdx-I(A)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Flash Freeze -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(29), FrtHyp-Acc/Sleep/Rchg(31), FrtHyp-Acc/Rchg(31), FrtHyp-Sleep/EndRdx(31)
Level 20: Frost Breath -- PstBls-Acc/Dmg(A), PstBls-Dam%(29), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(33), PstBls-Acc/Dmg/EndRdx(33)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27)
Level 24: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25)
Level 26: Glacier -- UnbCns-Hold(A), UnbCns-Hold/Rchg(34), UnbCns-Acc/Hold/Rchg(34), UnbCns-Acc/Rchg(34), UnbCns-EndRdx/Hold(36)
Level 28: Chilling Embrace -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(37), Arm-Dam%(37)
Level 30: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 32: Jack Frost -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40)
Level 35: Sleet -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(37), PstBls-Dmg/Rchg(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(39)
Level 38: Bitter Ice Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Dmg/EndRdx(43), Apc-Dam%(43)
Level 41: Hoarfrost -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45)
Level 44: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Knock%(48)
Level 47: Frozen Armor -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(48), RedFrt-Def/EndRdx/Rchg(48), RedFrt-Def(50), RedFrt-EndRdx(50), LucoftheG-Def/Rchg+(50)
Level 49: Hibernate -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Rchg(15)
Level 1: Quick Form 
------------
------------
Set Bonus Totals:

  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 4.5% Max End
  • 3.75% Enhancement(Max EnduranceDiscount)
  • 132.5% Enhancement(RechargeTime)
  • 78% Enhancement(Accuracy)
  • 20% Enhancement(Held)
  • 20% Enhancement(Stunned)
  • 22% Enhancement(Terrorized)
  • 22.5% Enhancement(Confused)
  • 40% Enhancement(Sleep)
  • 40% Enhancement(Immobilized)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 114.5 HP (11.25%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 68.75%
  • MezResist(Held) 68.75%
  • MezResist(Immobilized) 68.75%
  • MezResist(Sleep) 68.75%
  • MezResist(Stunned) 68.75%
  • MezResist(Terrorized) 68.75%
  • 23.5% (0.39 End/sec) Recovery
  • 36% (1.53 HP/sec) Regeneration
  • 13.75% Resistance(Smashing)
  • 13.75% Resistance(Lethal)
  • 43% Resistance(Fire)
  • 43% Resistance(Cold)
  • 14.5% Resistance(Energy)
  • 14.5% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 7.5% SpeedRunning

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|DE3|
|-------------------------------------------------------------------|

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**Correction** Put the fiery orb proc in frostbite and not artic air. 

 

With this build you don't need to try and cap resist and def because they will stay locked down. Not to mention Jack does an amazing job with clean up. plus you can rotate with AOEs to death. For me I lockdown first and use my two aoe attacks to damage the mob while held or slipping on the ground. And finish them off with the three range attacks if need be. But by the time I lockdown and aoe Jack usually cleans up the rest. I might kill one or two (I run solo with team set to 8 ) but Jack will get the rest. Plus he will lockdown now as well.

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This is a build I have been toying with for a while.  I haven't built it, so I can't attest to its function, but I feel like it would be very interesting.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Icy Assault
Power Pool: Flight
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Block of Ice -- BslGaz-Acc/Hold:30(A), BslGaz-Rchg/Hold:30(3), BslGaz-EndRdx/Rchg/Hold:30(3), BslGaz-Acc/EndRdx/Rchg/Hold:30(5)
Level 1: Ice Bolt -- Dcm-Acc/Dmg/Rchg:40(A), Dcm-Acc/Dmg:40(5), Dcm-Dmg/EndRdx:40(7), Dcm-Dmg/Rchg:40(7), Dcm-Acc/EndRdx/Rchg:40(9)
Level 2: Ice Sword -- CrsImp-Acc/Dmg:50(A), CrsImp-Dmg/EndRdx:50(9), CrsImp-Dmg/EndRdx/Rchg:50(11), CrsImp-Acc/Dmg/Rchg:50(11), CrsImp-Acc/Dmg/EndRdx:50(13)
Level 4: Ice Sword Circle -- Arm-Dam%:50(A), Arm-Dmg/Rchg:50(13), Arm-Acc/Dmg/Rchg:50(15), Arm-Acc/Rchg:50(15), Arm-Dmg/EndRdx:50(17)
Level 6: Arctic Air -- CrcPrs-Conf:50(A), CrcPrs-Conf/Rchg:50(17), CrcPrs-Acc/Conf/Rchg:50(19), CrcPrs-Conf/EndRdx:50(19), CrcPrs-Acc/Rchg:50(21), CrcPrs-Conf%:50(21)
Level 8: Fly -- WntGif-ResSlow:50(A)
Level 10: Ice Blast -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(23), Dcm-Dmg/Rchg:40(23), Dcm-Acc/EndRdx/Rchg:40(25), Dcm-Acc/Dmg/Rchg:40(25)
Level 12: Ice Slick -- RechRdx-I:50(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
Level 16: Power Up -- RechRdx-I:50(A)
Level 18: Stealth -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(50), LucoftheG-Def/EndRdx/Rchg:50(50)
Level 20: Invisibility -- LucoftheG-Def/Rchg+:50(A)
Level 22: Frostbite -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(40), SprAscoft-EndRdx/Rchg:50(43), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(46), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(46), SprAscoft-Rchg/+Dmg%:50(50)
Level 24: Hover -- LucoftheG-Def/Rchg+:50(A)
Level 26: Glacier -- BslGaz-Acc/Rchg:30(A), BslGaz-Rchg/Hold:30(27), BslGaz-EndRdx/Rchg/Hold:30(27), BslGaz-Slow%:30(34)
Level 28: Chilling Embrace -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(29), Obl-Dmg/Rchg:50(29), Obl-Acc/Dmg/Rchg:50(31), Obl-Acc/Dmg/EndRdx/Rchg:50(31)
Level 30: Afterburner -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(31)
Level 32: Jack Frost -- ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(33), ExpRnf-Acc/Dmg/Rchg:50(33), ExpRnf-EndRdx/Dmg/Rchg:50(33)
Level 35: Ice Slash -- Hct-Dam%:50(A), Hct-Dmg/Rchg:50(36), Hct-Acc/Dmg/Rchg:50(36), Hct-Acc/Rchg:50(36), Hct-Dmg/EndRdx:50(37)
Level 38: Link Minds -- AdjTrg-Rchg:50(A), RedFrt-Def/EndRdx:50(39), RedFrt-Def/Rchg:50(39), RedFrt-EndRdx/Rchg:50(39), RedFrt-Def/EndRdx/Rchg:50(40), RedFrt-Def:50(40)
Level 41: World of Confusion -- MlsIll-Acc/Rchg:50(A), MlsIll-EndRdx/Conf:50(42), MlsIll-Acc/EndRdx:50(42), MlsIll-Conf/Rng:50(42), MlsIll-Acc/Conf/Rchg:50(43), MlsIll-Dam%:50(43)
Level 44: Psionic Tornado -- Rgn-Knock%:50(A), Rgn-Dmg/Rchg:50(45), Rgn-Acc/Dmg/Rchg:50(45), Rgn-Acc/Rchg:50(45), Rgn-Dmg/EndRdx:50(46)
Level 47: Mind Over Body -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(48), HO:Ribo(48), HO:Ribo(48)
Level 49: Grant Invisibility -- LucoftheG-Def/Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(34), Mrc-Rcvry+:40(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-EndMod/Acc:50(37), PrfShf-End%:50(37)
------------

 

 

 

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