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Posted (edited)

Need help with this build, first time going for a build,
Wanted to make an Archer support build for an all archer team but i'm a bit clueless when it comes to builds!

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

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Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Archery
Power Pool: Sorcery
Power Pool: Teleportation
Power Pool: Presence
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Twilight Grasp -- ThfofEss-+End%(A), ThfofEss-Acc/EndRdx/Rchg(3), ThfofEss-Acc/EndRdx/Heal(3), ThfofEss-Acc/Heal(5), ThfofEss-Heal/Rchg(5), ThfofEss-Heal(11)
Level 1: Snap Shot -- Tmp-EndDrn%(A)
Level 2: Tar Patch -- ImpSwf-Dam%(A), ImpSwf-Acc/Slow(31), ImpSwf-EndRdx/Rchg/Slow(33)
Level 4: Darkest Night -- DflEgo-RecDeb%(A), DflEgo-ToHitDeb(40), DflEgo-ToHitDeb/Rchg(40)
Level 6: Howling Twilight -- Rgn-Knock%(A), Rgn-Dmg(7), Rgn-Dmg/Rchg(7), Rgn-Acc/Dmg/Rchg(9), Rgn-Dmg/EndRdx(9), Rgn-Acc/Rchg(11)
Level 8: Shadow Fall -- ImpArm-ResPsi(A), ImpArm-ResDam(27), ImpArm-ResDam/EndRdx(27)
Level 10: Blazing Arrow -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg(34), SprDfnBst-Acc/Dmg/EndRdx/Rchg(34), SprDfnBst-Acc/Dmg/EndRdx(34)
Level 12: Mystic Flight -- Srn-Fly(A), Srn-EndRdx(13), Srn-EndRdx/Fly(13)
Level 14: Spirit Ward -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(17)
Level 16: Enflame -- Ann-ResDeb%(A), Ann-Acc/Dmg(17), Ann-Acc/Dmg/EndRdx(19), Ann-Acc/Dmg/Rchg(19)
Level 18: Fearsome Stare -- SphIns-%ToHit(A), SphIns-ToHitDeb(37), SphIns-Acc/ToHitDeb(37)
Level 20: Rune of Protection -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(21), Ags-Psi/Status(21), Ags-ResDam/EndRdx(23)
Level 22: Explosive Arrow -- SuddAcc--KB/+KD(A), SuddAcc-KB/Acc(29), SuddAcc-KB/Acc/Dmg(31), SuddAcc-KB/Dmg/End(31)
Level 24: Recall Friend -- EndRdx-I(A)
Level 26: Teleport Foe -- Acc-I(A)
Level 28: Long Range Teleport -- RechRdx-I(A), RechRdx-I(29)
Level 30: Pacify -- Acc-I(A)
Level 32: Intimidate -- GlmoftheA-Dam%(A), GlmoftheA-Acc/Rchg(33), GlmoftheA-Acc/EndRdx(33)
Level 35: Dark Consumption -- PrfShf-End%(A), PrfShf-EndMod/Acc(36), PrfShf-EndMod/Acc/Rchg(36), PrfShf-Acc/Rchg(36)
Level 38: Rain of Arrows -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(39), SprVglAss-Acc/Dmg/EndRdx(39), SprVglAss-Acc/Dmg/EndRdx/Rchg(39)
Level 41: Soul Transfer -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(42), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), Pnc-Heal/+End(43)
Level 44: Soul Drain -- GssSynFr--Build%(A), GssSynFr--ToHit(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--ToHit/Rchg(45), RctRtc-Pcptn(46), RctRtc-ToHit/Rchg(46)
Level 47: Dark Servant -- TchoftheN-%Dam(A), TchoftheN-Heal(48), TchoftheN-Acc/Heal(48)
Level 49: Unrelenting -- Trg-Heal/EndRdx(A), Trg-EndRdx/Rchg(50), Trg-Heal/Rchg(50), Trg-Heal/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A), Flight-I(37), Flight-I(40)
Level 2: Health -- RgnTss-Regen+(A), RgnTss-Heal/EndRdx(43), Mrc-Rcvry+(46), Mrc-Heal(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23), PrfShf-EndMod/Rchg(25), PrfShf-EndMod/Acc(25)
------------

 

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Edited by Hamish
Posted (edited)

I actually had a Dark Miasma/Archery character on live. I was doing a concept with him, but it was still pretty fun.

 

From the standpoint of you leveling this character I have a few suggestions.

 

1. Taking everything in Dark Miasma except Black Hole and Petrifying Gaze is good.

2. In Sorcery, Spirit Ward and Enflame are not all that and a bag of chips. Very much a personal choice; Rune of Protection for yourself is great and if you're going with its flight and need Ward for the prereq, no quibble there. But don't be shocked if you're underwhelmed with it or Enflame.

3. Presence is really not that great for the type of character you're playing. You'd be better off getting Dark Embrace in your Ancillary pool and actually slotting. Lots of random collateral damage at high levels you could get squished by an AoE suddenly.

4. The leadership pool would be more helpful to your team than the Presence powers or teleport foe, at least maneuvers, assault, and tactics; and maybe vengeance. People don't seem to be deliberately dying to allow it to trigger any more but that used to be A Thing.

 

Slotting suggestions.

Remember that getting a set bonus that does a random thing is not worth slotting a power in a way that's not making it more functional. It's true that many small bonuses can add up but it's never worth trading off a cornerstone power not working optimally to get a 1% smashing resistance bonus. Having your cornerstone powers working right will make all gameplay go smoother and obviate the benefit of a small random set bonus. For instance:

 

Tar Patch. Slot it with 2 recharge IOs and maybe the damage proc in Impeded Swiftness but chasing a 3 slot bonus in impeded swiftness is not really helping you a lot. It doesn't need accuracy, it only costs 8 end, and you don't really need to increase its slow effect. You just need to be able to use it every fight so max out the recharge.

 

Shadow Fall. This should be 6 slotted. It grants both overall defense (5%) and psi/dark/energy resists (20%). It's probably more important to slot it for defense first and if you went 6-slot with Luck of the Gambler no one would think that's weird. I personally like to give it slots for both defense and resist. You should at minimum stick 2 Def IOs in here. I personally like to do within a set the Def, Def/End, and Def/End/Rech or a Proc if I'm going for a 3 piece set bonus; same pattern for Resist. 

 

Mystic Flight.  Flight is capped without any enhancements once you hit 50. Remove the extra slots from this they are a waste. Consider a Blessing of the Zephyr -knockback IO.

 

Spirit Ward. Move the Numina proc to Health. You don't really want it only triggering for 2 minutes after you've used this power. 

 

Howling Twilight. Great power but putting Ragnarock in here is just silly. It only deals about 8 hp of damage to simulate the "life drain" effect. 2 recharge IOs and maybe some fun procs but not a purple set.

 

Fearsome Stare. I would try to take this earlier. It's just so good. Lots of recharge, some accuracy, don't need much fear in it.

 

Long Range Teleport. Did you know this just lets you teleport to other zones? Literally it's just like an Oro or Base Portal. You probably don't need to 2 slot it.

 

 

Well, now I've spent the time thinking about it, here is what I would shoot for while leveling. Here is a leveling build that goes up to level 34 using strict slotting. (Disclosure: I forgot to slot Health and Stamina so I cannibalized slots at the end. Ooops.) I tried to keep as much of your choices as I could but added in my own suggestions. As you'll see in many places I recommend simply using a generic IO and there's only a few sets where I think they give numbers and a useful set bonus. Some of the hybrid slotting like on the Dark Servant and Shadow Fall is definitely just one option of many and not even what I would do myself. Right at this point you start getting a lot more slots and tap into your epics, but if you mostly follow this guide while leveling I genuinely believe you'd be an effective support to your themed team.

 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 35 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Archery
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Teleportation

Hero Profile:
Level 1: Twilight Grasp -- ThfofEss-Heal:30(A), ThfofEss-Heal/Rchg:30(3), ThfofEss-Acc/Heal:30(3), ThfofEss-Acc/EndRdx/Heal:30(5), ThfofEss-Acc/EndRdx/Rchg:30(5), ThfofEss-+End%:30(7)
Level 1: Snap Shot -- Acc-I:30(A)
Level 2: Tar Patch -- RechRdx-I:30(A), RechRdx-I:30(7), ImpSwf-Dam%:30(9)
Level 4: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx:30(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx:30(11), DarWtcDsp-ToHitDeb:30(13)
Level 6: Howling Twilight -- RechRdx-I:30(A), RechRdx-I:30(13)
Level 8: Shadow Fall -- ImpArm-ResDam:30(A), ImpArm-ResDam/EndRdx:30(15), ImpArm-ResPsi:30(15), LucoftheG-Def:30(17), LucoftheG-Def/EndRdx:30(17), LucoftheG-Rchg+:30(19)
Level 10: Blazing Arrow -- Acc-I:30(A), Dmg-I:30(19), Dmg-I:30(21)
Level 12: Fearsome Stare -- Hrr-Acc/Fear/Rchg:30(A), UnsTrr-Acc/Fear/Rchg:30(21), GlmoftheA-Acc/Fear/Rchg:30(23)
Level 14: Mystic Flight -- BlsoftheZ-ResKB:30(A)
Level 16: Spirit Ward -- HrmHln-Heal/Rchg:30(A), HrmHln-Heal/EndRdx/Rchg:30(23)
Level 18: Maneuvers -- LucoftheG-Def:30(A), LucoftheG-Def/EndRdx:30(25), LucoftheG-Def/EndRdx/Rchg:30(25), LucoftheG-Rchg+:30(27)
Level 20: Rune of Protection -- RechRdx-I:30(A), RechRdx-I:30(27), StdPrt-ResDam/Def+:30(29)
Level 22: Tactics -- GssSynFr--Build%:30(A), GssSynFr--ToHit/EndRdx:30(29), GssSynFr--ToHit:30(31)
Level 24: Explosive Arrow -- Acc-I:30(A), Dmg-I:30(31), Dmg-I:30(31)
Level 26: Assault -- EndRdx-I:30(A), EndRdx-I:30(33)
Level 28: Recall Friend -- IntRdx-I:30(A)
Level 30: Vengeance -- RctRtc-Pcptn:20(A)
Level 32: Dark Servant -- TchoftheN-Acc/Heal:30(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen:30(33), TchoftheN-Acc/EndRdx/Rchg:30(33), DarWtcDsp-Rchg/EndRdx:30(34), DarWtcDsp-ToHitDeb:30(34), DarWtcDsp-ToHitdeb/Rchg/EndRdx:30(34)

Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+:30(A), NmnCnv-Regen/Rcvry+:30(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:30(A), EndMod-I:30(11)
------------

 

 

 

 

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Edited by Erydanus
  • Thanks 1

See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!

Posted (edited)

Ok did a rework upto 50. I took your suggestions to mind.
I took the teleport power because some mobs are a pain to try and stealth past and i am forever getting stuck in walls when teamed with a Kin!
Dropped the sorcery power pool, picked up flight powers instead. Dropped Vengeance for Victory Rush.

 

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Hamish Twip Tweedy: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Archery
Power Pool: Flight
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Twilight Grasp

  • (A) Theft of Essence - Healing
  • (3) Theft of Essence - Healing/Recharge
  • (3) Theft of Essence - Accuracy/Healing
  • (5) Theft of Essence - Accuracy/Endurance/Healing
  • (5) Theft of Essence - Accuracy/Endurance/Recharge
  • (7) Theft of Essence - Chance for +Endurance

Level 1: Snap Shot

  • (A) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
  • (37) Superior Defender's Bastion - Accuracy/Damage
  • (40) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (42) Superior Defender's Bastion - Damage/Endurance/Recharge

Level 2: Tar Patch

  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (9) Impeded Swiftness - Chance of Damage(Smashing)

Level 4: Darkest Night

  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (13) Dark Watcher's Despair - To Hit Debuff

Level 6: Howling Twilight

  • (A) Stagger - Endurance/Stun
  • (13) Stagger - Stun/Range
  • (27) Stagger - Accuracy/Recharge
  • (36) Stagger - Accuracy/Stun/Recharge

Level 8: Shadow Fall

  • (A) Impervium Armor - Resistance
  • (15) Impervium Armor - Resistance/Endurance
  • (15) Impervium Armor - Psionic Resistance
  • (17) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Recharge Speed

Level 10: Blazing Arrow

  • (A) Accuracy IO
  • (19) Damage Increase IO
  • (21) Damage Increase IO
  • (50) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb

Level 12: Fearsome Stare

  • (A) Horror - Accuracy/Fear/Recharge
  • (21) Unspeakable Terror - Accuracy/Fear/Recharge
  • (23) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (43) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (43) Glimpse of the Abyss - Endurance/Fear
  • (43) Glimpse of the Abyss - Fear/Range

Level 14: Fly

  • (A) Soaring - FlySpeed

Level 16: Hover

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 18: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Endurance/Recharge
  • (27) Luck of the Gambler - Recharge Speed

Level 20: Afterburner

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 22: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

Level 24: Explosive Arrow

  • (A) Sudden Acceleration - Knockback/Accuracy
  • (29) Sudden Acceleration - Knockback to Knockdown
  • (31) Sudden Acceleration - Knockback/Accuracy/Damage
  • (31) Sudden Acceleration - Knockback/Recharge

Level 26: Assault

  • (A) Endurance Reduction IO
  • (33) Endurance Reduction IO

Level 28: Recall Friend

  • (A) Interrupt Reduction IO

Level 30: Victory Rush

  • (A) Performance Shifter - Chance for +End
  • (36) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Recharge

Level 32: Dark Servant

  • (A) Touch of the Nictus - Accuracy/Healing
  • (33) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (33) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (34) Dark Watcher's Despair - Recharge/Endurance
  • (34) Dark Watcher's Despair - To Hit Debuff
  • (34) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance

Level 35: Dark Consumption

  • (A) Performance Shifter - Chance for +End
  • (37) Performance Shifter - EndMod
  • (37) Performance Shifter - EndMod/Recharge

Level 38: Rain of Arrows

  • (A) Ragnarok - Damage
  • (39) Ragnarok - Damage/Recharge
  • (39) Ragnarok - Accuracy/Damage/Recharge
  • (39) Ragnarok - Accuracy/Recharge
  • (40) Ragnarok - Damage/Endurance
  • (40) Ragnarok - Chance for Knockdown

Level 41: Soul Transfer

  • (A) Triage - Heal/Endurance
  • (45) Triage - Endurance/Recharge
  • (45) Triage - Heal/Recharge
  • (46) Triage - Heal/Endurance/Recharge
  • (46) Performance Shifter - Chance for +End
  • (46) Performance Shifter - EndMod/Recharge

Level 44: Hasten

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO

Level 47: Ranged Shot

  • (A) Sting of the Manticore - Accuracy/Damage
  • (48) Sting of the Manticore - Damage/Endurance
  • (48) Sting of the Manticore - Damage/Endurance/Recharge
  • (48) Sting of the Manticore - Chance of Damage(Toxic)
  • (50) Gladiator's Javelin - Chance of Damage(Toxic)
  • (50) Gladiator's Javelin - Accuracy/Damage

Level 49: Teleport

  • (A) Jaunt - Range

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 1: Vigilance


Level 2: Rest

 

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|-------------------------------------------------------------------|

 

Edited by Hamish
Posted

Oh I think that will get you going. I'm sure once you're playing you'll figure out where you need to tweak things to have fun.  The way afterburner works, by the way, is that the flight enhancements you put in it push the flight speed cap up higher. So you may want to put an actual fly speed in it instead of a 2nd Zephyr/Knockback.  The biggest problem with knock is knock/down I think, for most people, and knockdown is just knockback that's 0.1 to 0.9 in power. So 4 points of protection is enough to cancel every icepatch and simple knockdown attack (which are mostly 0.67 knockback) right there. Plus if you hover most of the time you'll just spin in place if knocked anyway. In fact hover is fast enough unslotted you might want to cram a luck of the gambler +recharge into the second slot... if you're into that anyway. 🙂 Do stick a fly speed in swift though.

  • Thanks 1

See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!

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