Nullbolt Posted November 15, 2019 Share Posted November 15, 2019 Could use some help coming up with a build for my empathy / beam rifle defender. I know it is not the best combo, but would like to see its full potential with no price limitation. Link to comment Share on other sites More sharing options...
Rimerat Posted November 15, 2019 Share Posted November 15, 2019 http://www.cohplanner.com/mids/download.php?uc=1466&c=666&a=1332&f=HEX&dc=78DA6594D94F135114C6EFB453B1EC95965564112C6DA1B42CBE9AB068221411D4274D1DCBB41D05DAB4259147FF0463E29B6B5C408D0FAEFF0C08467D7479D0E05B3DEDF7514966D2F6D7F9EE3DE77CF79C696337A76A5F9FB9754A69F593CB463E1F9F3293E6EA929973C58C949550A5AB4ADEBE7D3D3EB1964C86A757B24621BDDE5E51178CD594B9149E308D95F882955C3655ED7C26B31C5ECCE412666E1D37B3A691B5565375E59BD3562A5D90BB86FD2549934F5BD98EE9AC95084F6672B9B56C21938BC78C84291FF982A46915277E795F76C88756F25674A9F3F225AA2BC702787811ECBB405E04FD97C06DAFE225B1F71462EE83D50FC88760FD23D0FB18BCE2605955D4B519E46B9D058762E0F01C790EDC917A4EC638B79C654DDF263F818776C85D302E755C8851AE106ADFE9C7244A5AD596A3ACED4A6E3773BB37F4B2D6BC49BE007B5E92AF4043426B10E3ACF1C163AD876C02EBBDE055D95BC79A75F4F1596A36B07F0D4FE0A3F129F90C3CF29CDC00BD9BE0358187F93CCCD72C876AC22C5513FD3844F3B1862F897DC11499262D70E83A7903744A6C0BF2E92D23E867EB6FB0FD0FF9173CBA0726C4571BFBD8C6B90ECF8351CE37CAB94639D72FD2870E7AEC78C37C6FC163EFC8F7E407B0FB23E72E1E3BE1D1D9C933773792EC7D0F67B124DEBAD8B32EF6ECABD4EEA5DFDE11F4F6F818394A8E837D27C16F12D34FBFFD113C0B27A2E408390AFAC7C871D0237E07E877807E03F419A0EF00FD66E58821EE0D71EF20F70C3266907B6F8BA130CF16EEC3D9EE8A16E1F310290DB253FAAA577EB3F2924BCD042B4A31685B8DD894A84D19B529633665D6A6CCE9957F9EE2BC5EF937505A79D5DD58F9AD17BF57CBAA7670F5E741E5AC7CF1EBEA876DD7AFFF8AA675A3270E72AF59C0EAFF0036DDE7E4 Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Magic Defender Primary Power Set: Empathy Secondary Power Set: Beam Rifle Power Pool: Sorcery Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: ------------ Level 1: Healing Aura NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(37), NmnCnv-Regen/Rcvry+(40) Level 1: Single Shot Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(21) Level 2: Heal Other DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(25), DctWnd-Heal/Rchg(46), DctWnd-Heal/EndRdx/Rchg(48), DctWnd-Heal(48) Level 4: Cutting Beam OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(5), OvrFrc-Acc/Dmg/End(5), OvrFrc-Dmg/End/Rech(7), OvrFrc-Acc/Dmg/End/Rech(7) Level 6: Resurrect RechRdx-I(A) Level 8: Mystic Flight BlsoftheZ-ResKB(A) Level 10: Disintegrate SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Dmg/EndRdx/Acc/Rchg(34) Level 12: Fortitude LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(13), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def(15) Level 14: Clear Mind RechRdx-I(A) Level 16: Aim GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(19), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(21) Level 18: Recovery Aura RechRdx-I(A) Level 20: Combat Jumping LucoftheG-Def/Rchg+(A) Level 22: Kick Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46) Level 24: Tough GldArm-3defTpProc(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(29) Level 26: Regeneration Aura DctWnd-Heal/EndRdx(A), DctWnd-Rchg(48), DctWnd-EndRdx/Rchg(50), DctWnd-Heal/EndRdx/Rchg(50), DctWnd-Heal(50) Level 28: Penetrating Ray SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(29), SprDfnBst-Dmg/EndRdx/Rchg(31), SprDfnBst-Acc/Dmg/EndRdx(31), SprDfnBst-Acc/Dmg/EndRdx/Rchg(31), SprDfnBst-Rchg/Heal%(33) Level 30: Weave LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(33), LucoftheG-Def/EndRdx/Rchg(34) Level 32: Adrenalin Boost RechRdx-I(A) Level 35: Piercing Beam Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(36), Rgn-Dmg/Rchg(36), Rgn-Acc/Rchg(36), Rgn-Dmg/EndRdx(37) Level 38: Overcharge SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(39), SprVglAss-Dmg/EndRdx/Rchg(39), SprVglAss-Acc/Dmg/EndRdx(39), SprVglAss-Acc/Dmg/EndRdx/Rchg(40), SprVglAss-Rchg/+Absorb(40) Level 41: Maneuvers LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42) Level 44: Scorpion Shield LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(45) Level 47: Spirit Ward Heal-I(A) Level 49: Rune of Protection StdPrt-ResDam/Def+(A) Level 1: Brawl Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 1: Vigilance Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Empty(A) Level 2: Health Mrc-Rcvry+(A) Level 2: Hurdle Empty(A) Level 2: Stamina EndMod-I(A), EndMod-I(3) Level 50: Agility Partial Core Revamp ------------ Highlights: Softcapped ranged and s/l defense, 77% global recharge. Keep in mind I normally build toward survivable and self-sufficient builds, many others might try sticking more recharge on here. I might advise dropping spiritward/rune of protection, switching to Super Jump and picking up hasten. Transfer that Steadfast protection into Tough and you'll be golden. AKA @Shibbs Link to comment Share on other sites More sharing options...
Doomguide2005 Posted November 16, 2019 Share Posted November 16, 2019 That's a very nice build above. I tend to lean towards recommending slotting Resurrect with an EndRdx rather than Rech simply because combining inspires makes it very easy to get an Awaken and then fire off CM and most of the time the team isn't going to sit around for multiple minutes waiting on Resurrection to recharge to get everyone back up. But overall I doubt it makes much difference what you place in the slot. Mostly I see it as a way to rapidly get one critical (at that moment) character back in action ... the Dark with Howling for example with multiple down or who ever is holding Recluses' aggro during a Statesman's TF. And even with Vigilance the End cost could still be substantial. Similarly I'd go with Range in CM though I doubt it makes much difference in reality. It cuts the time on an already very short recharge time by a miniscule amount vs maybe reaching that character just out of 'normal' range. The only changes I'd really try to lean towards would be slotting in Recovery Aura and Adrenalin Boost both of which I'd like to see with more overall Recharge (and slotting) but that would be a detriment to the goal of the build i.e. defense in particular. Maneuvers, Weave and Scorpion Shield would be where I'd look loosing a slot from each (the Def/EndRdx/Rchg IO) which with Agility is a very small net gain to the values gained from that slot. Incarnate stuff is a case of overkill most of the time with all the buffs flying around in leagues. Link to comment Share on other sites More sharing options...
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