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Plant/Nature Controller Advice


ChromeFamily

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Hey guys - So I just rolled a Plant/Nature controller for the first time, and liked the theme of it. But I have no experience in this combination. Are there any do's and don'ts I should know about? What are the strengths/weakness of this build type and how to over come them? Any skippable powers? What are must haves versus nice to have? 

 

I'm looking for what other peoples experiences have been with this combination, when I do a forum search I get a lot of hits on individual parts like Plant or Nature.. but not together. So Hopefully someone with some experience utilizing this kind of setup could give me some advice 🙂

 

Thank you in advance! 

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Here is my first attempt at trying to build the character out. Please critique , I am trying to make an all plant theme but wanted some ranged and S/L defense. 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Infectious: Level 50 Natural Controller
Primary Power Set: Plant Control
Secondary Power Set: Nature Affinity
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (13) Basilisk's Gaze - Accuracy/Hold
  • (40) Basilisk's Gaze - Recharge/Hold
  • (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 1: Corrosive Enzymes
  • (A) Accuracy IO
Level 2: Roots
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (5) Enfeebled Operation - Immobilize/Range
  • (5) Enfeebled Operation - Accuracy/Immobilize
  • (7) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 4: Regrowth
  • (A) HamiO:Golgi Exposure
Level 6: Wild Growth
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (7) Steadfast Protection - Resistance/+Def 3%
  • (11) Preventive Medicine - Heal/RechargeTime
  • (13) Preventive Medicine - Heal/RechargeTime/Endurance
  • (21) Preventive Medicine - Endurance/RechargeTime
  • (29) Preventive Medicine - Heal/Endurance
Level 8: Seeds of Confusion
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (9) Malaise's Illusions - Endurance/Confused
  • (9) Malaise's Illusions - Accuracy/Endurance
  • (34) Malaise's Illusions - Confused/Range
  • (39) Malaise's Illusions - Chance of Damage(Psionic)
  • (40) Malaise's Illusions - Accuracy/Confused/Recharge
Level 10: Spore Cloud
  • (A) HamiO:Enzyme Exposure
  • (11) HamiO:Enzyme Exposure
Level 12: Mystic Flight
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Lifegiving Spores
  • (A) Performance Shifter - Chance for +End
  • (17) Doctored Wounds - Heal/Endurance/Recharge
  • (17) Doctored Wounds - Heal/Recharge
  • (23) Preventive Medicine - Heal/RechargeTime
  • (31) Preventive Medicine - Heal/RechargeTime/Endurance
Level 18: Vines
  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (19) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (19) Superior Will of the Controller - Endurance/Recharge
  • (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage
  • (34) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (37) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
Level 20: Wild Bastion
  • (A) Preventive Medicine - Heal/RechargeTime
  • (21) Preventive Medicine - Heal/RechargeTime/Endurance
Level 22: Combat Jumping
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 24: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Carrion Creepers
  • (A) Annihilation - Chance for Res Debuff
  • (27) Positron's Blast - Accuracy/Damage
  • (27) Positron's Blast - Damage/Recharge
  • (29) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Damage/Range
  • (37) Positron's Blast - Accuracy/Damage/Endurance
Level 28: Rebirth
  • (A) Doctored Wounds - Heal/Recharge
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 32: Fly Trap
  • (A) Blood Mandate - Accuracy/Damage
  • (33) Blood Mandate - Damage/Endurance
  • (33) Blood Mandate - Damage
  • (33) Blood Mandate - Accuracy
  • (43) Blood Mandate - Accuracy/Endurance
  • (46) Blood Mandate - Accuracy/Damage/Endurance
Level 35: Entangling Aura
  • (A) Lockdown - Chance for +2 Mag Hold
  • (36) Basilisk's Gaze - Accuracy/Recharge
  • (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (36) Basilisk's Gaze - Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Hold
Level 38: Overgrowth
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 41: Fissure
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Rock Armor
  • (A) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense
  • (45) Red Fortune - Endurance
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Defense/Recharge
  • (46) Red Fortune - Endurance/Recharge
Level 47: Earth's Embrace
  • (A) Preventive Medicine - Heal/RechargeTime/Endurance
  • (48) Preventive Medicine - Heal/RechargeTime
  • (48) Numina's Convalesence - Heal/Recharge
  • (48) Doctored Wounds - Heal/Recharge
Level 49: Seismic Smash
  • (A) Kinetic Combat - Accuracy/Damage
  • (50) Kinetic Combat - Damage/Endurance
  • (50) Kinetic Combat - Damage/Recharge
  • (50) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Brawl
  • (A) Empty
Level 1: Containment 
Level 1: Prestige Power Dash
  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run 


Level 2: Swift

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

Edited by ChromeFamily
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