Virtual Green Posted November 30, 2019 Posted November 30, 2019 As a returning player with little to no experience/understanding in setbuilding, percentages and the likes, I have come here to ask for your help, great builders and masters of procs! My main blaster recently reached Incarnate level, and I'm looking for ways to improve his performances (which are already satisfactory, IMHO). He's a Beam Rîfle/Energy/Force Mastery blaster, with Super Jump as his travel power, and especially good single target damage (I solo most EBs/AVs on a regular basis). He's been running on basic IOs so far, but having never quite grasped the intricacies of IO sets (even when the game was live), I've come to you guys for advice/help building a functional build for this guy. Also regarding Incarnates, what would be the best choices for this rifleman? I'm only on Alpha level at the moment, but I was thinking about taking Musculature and/or Agility. What would be best for this guy? Thanks in advance for your help, and my apologies if I ask too much!
DocRadio Posted December 1, 2019 Posted December 1, 2019 (edited) 23 hours ago, Virtual Green said: As a returning player with little to no experience/understanding in setbuilding, percentages and the likes, I have come here to ask for your help, great builders and masters of procs! My main blaster recently reached Incarnate level, and I'm looking for ways to improve his performances (which are already satisfactory, IMHO). He's a Beam Rîfle/Energy/Force Mastery blaster, with Super Jump as his travel power, and especially good single target damage (I solo most EBs/AVs on a regular basis). He's been running on basic IOs so far, but having never quite grasped the intricacies of IO sets (even when the game was live), I've come to you guys for advice/help building a functional build for this guy. Also regarding Incarnates, what would be the best choices for this rifleman? I'm only on Alpha level at the moment, but I was thinking about taking Musculature and/or Agility. What would be best for this guy? Thanks in advance for your help, and my apologies if I ask too much! Couple questions. Do you play this character at range? Or do you close to lay the smackdown with the occasional bone smasher or total focus? If you play at range mostly then slotting for max ranged defense is a path that a lot of people take. Having access to boost range and the ridiculous single target attacks in beam rifle sounds sick. I have a Beam/Dev blaster who just melts stuff. With that kind of front loaded damage you could definitely skip the melee attacks. I don't miss not having any. Something get's too close I just back off and leave some caltrops then mow them down. I'm slowly slotting for a mix of decent ranged defense and some resists for good measure. It's still a work in progress, and I probably put too much into regen, but I like being able to recover between fights quickly. That being said You've asked for an /ENG build. And this one is a ranger build that eschews most melee attacks. Not saying you should. Personally most of my blasters take advantage of them. Still... With that much ranged defense you're going to be fairly hard to hit. Of course anything that can floor your defense is going to leave you in the hurt locker. You'll notice I took clarion. +Range and +Status protection, but You could probably get away with barrier instead. I'm not going to pretend to be a master builder. I often let concept overrule effectiveness. Also you could modify this build to add melee attacks and still reach similar outcomes. I also opted for effective invisibility with the +stealth IO and stealth. I think they stack. If they don't just drop the +stealth IO. http://www.cohplanner.com/mids/download.php?uc=1489&c=672&a=1344&f=HEX&dc=78DA6594594F135114C7EF2CA532B494ADB640175AC042C14A59F4D104054384048BEF75688761923253BB18FBE847D017131550131397C88B4BFC287E0997C40F504FE7FC2D353309FCEEFCCF7AEF9DD39D87370367B71E5D1752F04645AFD78BEBF4BF61D4B4BB46E9D0762A8ED912F468F5A6691AF586E5D87E7A1D8757B1A0DBA651CEAD1BFA51B1601D548CE97F96BD66B5EAD41AB90DDBA899ADE28E6E5BD56645EF6410815DC7A9E4B60DBD6AD9A6E6BEEC550DA31C74979B9679D820C3B0FBB6653FB0EAD6BE55B11AAD918DAA55CA6D3AB59241093B655A51EA6681FE8A63024F5B88C784B42A8E445753C42E6B17EE8005A6B6C7BC47F112FBFAA4D784BC2AE413F094A9BE048F997DAF980E41416DE58DEC6AFB94CF07CD37C17E25D2FCD0FCEFD82F4242BFC45ABFCC5A99FC06D0CBC0A9E26A81E7E00BE6E031F88C3974C24C53BE20C74AC105AE3B04DE2784B8962F9462FF912930C11C8B8349E6C518D3A09E86D1D3B050D92631A3327342015566CCC794A9A751EC7BB44D8F50480973274A78992BC42224C4559188826B125721DF08FBCA11854F281A665BE20FC71E5077E35C411DFFC6BB9DFA047E06BF30535F718B947712A731A971BED4001862CE04989782E0203348B171C4C6119B812D831C19C4CE23D73C7298D46B1227995CE1FD4CAF826BE035E6CC557099D9E87CAC38C9346EF5031DC12CF2CD0EFE5F338B5EB2E8318B9E2EA3978F143B877B984BD02243B624F3CA1498629E293C691DDF05F82EC27711BE8BF0D5698F39F499C3D7DF242C217E09D398C734E6318D794C634CED9966F78B497514EEB49DF558973C4ADEA3AC7894558FB2ED5176D5EEEF82905CA57FA83BEDED1F1A59A55EEB2F8FF2D3A3FC3E5724E929DF6CDF13E66D1A943CF6E93EEF7B84F0D8F9FA7B8FFE367DBEFE0BC11BF0B8 Edited December 1, 2019 by DocRadio
Virtual Green Posted December 1, 2019 Author Posted December 1, 2019 45 minutes ago, DocRadio said: Couple questions. Do you play this character at range? Or do you close to lay the smackdown with the occasional bone smasher or total focus? If you play at range mostly then slotting for max ranged defense is a path that a lot of people take. Having access to boost range and the ridiculous single target attacks in beam rifle sounds sick. I have a Beam/Dev blaster who just melts stuff. With that kind of front loaded damage you could definitely skip the melee attacks. I don't miss not having any. Something get's too close I just back off and leave some caltrops then mow them down. I'm slowly slotting for a mix of decent ranged defense and some resists for good measure. It's still a work in progress, and I probably put too much into regen, but I like being able to recover between fights quickly. That being said You've asked for an /ENG build. And this one is a ranger build that eschews most melee attacks. Not saying you should. Personally most of my blasters take advantage of them. Still... With that much ranged defense you're going to be fairly hard to hit. Of course anything that can floor your defense is going to leave you in the hurt locker. You'll notice I took clarion. +Range and +Status protection, but You could probably get away with barrier instead. I'm not going to pretend to be a master builder. I often let concept overrule effectiveness. Also you could modify this build to add melee attacks and still reach similar outcomes. I also opted for effective invisibility with the +stealth IO and stealth. I think they stack. If they don't just drop the +stealth IO. I do play my character at range! My Range Boost is pretty much permanent, and I usually make good use of those ridiculous single target attacks (and that satisfying nuke). I did take melee attacks in my current build, but mostly because they are extremely powerful (Total Focus usually oneshots minions and Bone Smasher is my go-to melee attack when an enemy gets too close for comfort). That being said, I agree that I could let go of those in favor of additional defense, if needed. (I can't seem to open your file, though...)
DocRadio Posted December 1, 2019 Posted December 1, 2019 (edited) 1 hour ago, Virtual Green said: I do play my character at range! My Range Boost is pretty much permanent, and I usually make good use of those ridiculous single target attacks (and that satisfying nuke). I did take melee attacks in my current build, but mostly because they are extremely powerful (Total Focus usually oneshots minions and Bone Smasher is my go-to melee attack when an enemy gets too close for comfort). That being said, I agree that I could let go of those in favor of additional defense, if needed. (I can't seem to open your file, though...) What version of PINES do you have? Edited December 1, 2019 by DocRadio
Virtual Green Posted December 1, 2019 Author Posted December 1, 2019 18 minutes ago, DocRadio said: What version of PINES do you have? I use Mids Reborn V2.6.0.7! I usually have no problem importing other builds.
DocRadio Posted December 1, 2019 Posted December 1, 2019 1 minute ago, Virtual Green said: I use Mids Reborn V2.6.0.7! I usually have no problem importing other builds. I tried downloading that, but all I got was a zip file full of CS files. nothing I could use. If you could post a link to a working copy I can try to export from it.
DocRadio Posted December 1, 2019 Posted December 1, 2019 10 minutes ago, Virtual Green said: I use Mids Reborn V2.6.0.7! I usually have no problem importing other builds. Try this one. Exported from MIDS Reborn: http://www.cohplanner.com/mids/download.php?uc=1496&c=676&a=1352&f=HEX&dc=78DA6594DB4E13511486F774A6544A0B2DB4B640CF8085829572D04B13148C01126CBDAF433B0C939499DA83B1973E82DE98A8809A987888DC78888FE24B78487C80BA3AEBB7D4CC24F0EDF9D771EF3DABBB0F6FFACE6E3DBA2E24FF8D9ADA6C9637E87F4B6B78EF6A9543D3AA597A47D0E36DB6755D6BB60CCBF4D0EB24BCCA45D5D4B56A7E43538FCA45E3A0A6CDFCB394DAF5BAD568E5374DADA177CABBAA69D4DB35B59741F8F62CAB96DFD1D4BA61EA5EFBA554D7B4AADF5E6E19FA618B0C41FBEDB6F9C0681AFB46CD6875C637EB4625BF65352A1A25EC95E944A99B45FA2B87049EAE108F0919451C89BE268B3DD62EDC018B4C6F89798FE225F6754BAF090545B84EC053A6F2123C660EBD625A0419B5E5372E5BDBA77C6E68EE29F6AB90E681E679C77E11128625D6865DAC55C96F04BD8C9CCAB6E67B0EBE608E1E83CF9881136686F2F93956F22F72DD00789F30C6B5DC6369F61F4F810966280E269917634C8D7A0AA2A7A050D82631A32EE6940C2ACC989BE9A29E26B0EF892E3D422625CC9DC8E115AE108B90105744220AAE4B5C857C23ECEB8AC87C42D130DB127F38F680BA9BE40ACAE437DE6DEA13F819FCC24C7FC52D52DE699CC6B497F3A547C031E6AC8F79C90F8E32FD141B476C1CB159D8B2C89145EC02722D20874EBD267192C955DECFCC1AB80E5E63CE5E055798ADDEC78A93CCE0563FD011CC21DFDCE8FF3573E825871E73E8E9327AF948B1F3B887F9042DB2644B32AFA4C034F34CE649EBF92EC27709BE4BF05D82AF4A7BCCA3CF3CBEFE366119F1CB98C602A6B180692C601A63CAC034DB5F4CBAA770A7DD9CC3BAEC500A0E65D5A1AC39941D87B2A7F47F1784642BC381FEB4777F78C92A0D5A7F39949F0EE5F7B922494FF966879E30B769500AD8E7FB81753874BEFE3EA0BFCD9CAFB773FDEEBB7F0176B5EE30
Virtual Green Posted December 1, 2019 Author Posted December 1, 2019 Works like a charm, thank you! Looking at your build (which looks great, thank you so much), I do have a few questions, out of curiosity : - Why is Single Shot slotted with only a singular Set bonus? - Build-wise, I get the use of Stealth, but I'm not certain it'd fit concept-wise for the character, so would removing it be a loss in terms of performance? Other than that, most of the build makes perfect sense to me!
DocRadio Posted December 1, 2019 Posted December 1, 2019 6 hours ago, Virtual Green said: Works like a charm, thank you! Looking at your build (which looks great, thank you so much), I do have a few questions, out of curiosity : - Why is Single Shot slotted with only a singular Set bonus? - Build-wise, I get the use of Stealth, but I'm not certain it'd fit concept-wise for the character, so would removing it be a loss in terms of performance? Other than that, most of the build makes perfect sense to me! Well the power itself is kind of meh... but I take it because it gives me an attack to use while mezzed. That can be crucial. And the IO is entropic chaos chance to heal. It's a PROC that can heal you for a small amount. Not a huge advantage but the extra heal is kind of nice. As for dropping stealth, this build is flexible enough for that. Personally I'd either add maneuvers, or pick up bone smasher and slot it for defense.
Virtual Green Posted December 1, 2019 Author Posted December 1, 2019 If I were to replace Stealth with Manoeuvers, what set should I slot it with?
DocRadio Posted December 2, 2019 Posted December 2, 2019 4 hours ago, Virtual Green said: If I were to replace Stealth with Manoeuvers, what set should I slot it with? I'd stick with red fortune. 2.5% ranged defense is a nice bonus.
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