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Posted (edited)

So I rolled a Fire/Poison, mainly because I never liked Poison very much. The resulting character, so far, underperforms in my opinion. Poison doesn't have the sustainability of a Radiation, Time, Dark, etc and it really shows when I try to use Fire and Poison's PBAoEs. Even Traps seems like it would make this process easier.

 

That said, I did my best to make a go of it, in the build below. The one kind of nice thing about Poison is all the places it is possible to tuck damage procs, so I did my best to proc out. My overall Accuracy might suffer for it though, especially in Poison Trap.

 

Aid Self is in there to try to obtain at least some kind of sustainability. It's not perfect but it speeds up time between spawns.

 

It's quite possible this uses too much Endurance and I need to switch to a Cardiac incarnate set to help manage it.

 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

meal deal: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Poison
Power Pool: Fighting
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-Rchg/Hold(5)
Level 1: Alkaloid -- Heal-I(A)
Level 2: Envenom -- TchofLadG-%Dam(A), AchHee-ResDeb%(5), ShlBrk-%Dam(7), ShlBrk-Acc/Rchg(7)
Level 4: Weaken -- CldSns-%Dam(A), SphIns-%ToHit(9), Acc-I(46)
Level 6: Fire Cages -- TraoftheH-Dam%(A), PstBls-Dam%(9), SprOvrPrs-Rchg/Energy Font(11), PstBls-Dmg/EndRdx(11)
Level 8: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(13), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Acc/Dmg/EndRdx/Rchg(17)
Level 10: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21)
Level 12: Flashfire -- AbsAmz-EndRdx/Stun(A), PstBls-Dam%(13), AbsAmz-Stun/Rchg(21), AbsAmz-Acc/Stun/Rchg(23), AbsAmz-Acc/Rchg(23), AbsAmz-ToHitDeb%(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 16: Elixir of Life -- GldArm-3defTpProc(A)
Level 18: Cinders -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-Rchg/Dmg%(31)
Level 20: Tough -- StdPrt-ResDam/Def+(A)
Level 22: Injection -- CldSns-%Dam(A), ImpSwf-Dam%(31)
Level 24: Aid Self -- Heal-I(A)
Level 26: Bonfire -- FrcFdb-Rechg%(A), Empty(31)
Level 28: Paralytic Poison -- NrnSht-Dam%(A), GldNet-Dam%(33), GhsWdwEmb-Dam%(33), GldNet-Acc/Hold(33)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(34), Ksm-ToHit+(40), LucoftheG-Def/EndRdx(43)
Level 32: Fire Imps -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-Acc/Dmg(34), ExpRnf-Acc/Dmg/Rchg(36), SlbAll-Build%(36), OvrFrc-Dam/KB(36)
Level 35: Poison Trap -- Obl-%Dam(A), UnbCns-Dam%(37), ScrDrv-Dam%(37), GldNet-Dam%(37), GhsWdwEmb-Dam%(39), Erd-%Dam(39)
Level 38: Venomous Gas -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(39), DarWtcDsp-Rchg/EndRdx(40), DarWtcDsp-ToHitdeb/Rchg/EndRdx(40)
Level 41: Poisonous Ray -- TchofLadG-%Dam(A), AchHee-ResDeb%(42), ShlBrk-%Dam(42), Thn-Acc/Dmg(42), Thn-Dmg/Rchg(43), Thn-Dmg/EndRdx(43)
Level 44: Disruptor Blast -- FrcFdb-Rechg%(A), PstBls-Acc/Dmg(45), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dam%(46), PstBls-Acc/Dmg/EndRdx(46)
Level 47: Summon Tarantula -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Rchg(48), ExpRnf-Acc/Dmg(48), RechRdx-I(48), ExpRnf-Acc/Dmg/Rchg(50)
Level 49: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
Level 50: Musculature Core Paragon 
------------
------------
Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 13.5% Defense(Smashing)
  • 13.5% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 13.5% Defense(Energy)
  • 13.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 13.5% Defense(Melee)
  • 13.5% Defense(Ranged)
  • 6% Defense(AoE)
  • 4% Enhancement(Confused)
  • 4% Enhancement(Stunned)
  • 8% Enhancement(Immobilized)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Sleep)
  • 39% Enhancement(Accuracy)
  • 6.5% Enhancement(Held)
  • 66.25% Enhancement(RechargeTime)
  • 38.15 HP (3.75%) HitPoints
  • MezResist(Confused) 38.75%
  • MezResist(Held) 38.75%
  • MezResist(Immobilized) 38.75%
  • MezResist(Sleep) 38.75%
  • MezResist(Stunned) 38.75%
  • MezResist(Terrorized) 38.75%
  • 26% (0.43 End/sec) Recovery
  • 20% (0.85 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 30.25% Resistance(Fire)
  • 30.25% Resistance(Cold)
  • 13% Resistance(Energy)
  • 13% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
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Edited by oedipus_tex
Posted

Couple of things:

1: I think that rather than 3 LotGs plus Kismet, I would swap the Kismet for the 4th LotG, get either more Def or EndRed out of it, and the +9 Acc bonus is in most cases better than the + ToHit bonus.

2: I would really run a Fire/Poison with a high priority on Defense, especially Ranged Defense (since you can Immobilize everybody, you shouldn't be forced to be in melee unless you want to be). For example, if I were 6-slotting a pet summons, and putting 5 Expedient Reinforcement plus another IO, I'd really get the 6th ExpRed for the set bonus.

3) I would put 6 Mako's in Boxing if I were 5-slotting it. Between that and ExpRed, you can add almost 7% to your ranged defense.

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