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My Ice/Cold/Ice Controller Build


spookshow1

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this is my ice/cold/ice controller build tell me what you think 🙂

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Jake of Frost: Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Cold Domination
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Block of Ice

  • (A) Lockdown - Chance for +2 Mag Hold
  • (3) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (3) Lockdown - Accuracy/Hold
  • (15) Lockdown - Accuracy/Recharge
  • (15) Lockdown - Recharge/Hold
  • (34) Lockdown - Endurance/Recharge/Hold

Level 1: Infrigidate

  • (A) Shield Breaker - Chance for Lethal Damage
  • (40) Shield Breaker - Defense Debuff
  • (40) Shield Breaker - Defense Debuff/Endurance/Recharge

Level 2: Frostbite

  • (A) Will of the Controller - Recharge/Chance for Psionic Damage
  • (46) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (46) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (46) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (48) Will of the Controller - Endurance/Recharge
  • (48) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance

Level 4: Ice Shield

  • (A) Luck of the Gambler - Defense/Endurance
  • (5) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Luck of the Gambler - Defense

Level 6: Arctic Air

  • (A) Coercive Persuasion  - Contagious Confusion
  • (7) Coercive Persuasion  - Confused/Endurance
  • (7) Coercive Persuasion  - Confused/Recharge
  • (13) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (13) Coercive Persuasion  - Accuracy/Recharge

Level 8: Combat Jumping

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (9) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (9) Karma - Knockback Protection

Level 10: Glacial Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (11) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance

Level 12: Ice Slick

  • (A) Recharge Reduction IO

Level 14: Boxing

  • (A) Empty

Level 16: Tough

  • (A) Unbreakable Guard - +Max HP
  • (17) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (17) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (19) Steadfast Protection - Resistance/+Def 3%

Level 18: Flash Freeze

  • (A) Fortunata Hypnosis - Sleep/Endurance
  • (50) Fortunata Hypnosis - Chance for Placate

Level 20: Arctic Fog

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (21) Shield Wall - Defense/Endurance/Recharge
  • (21) Shield Wall - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Gladiator's Armor - TP Protection +3% Def (All)
  • (27) Reactive Defenses - Scaling Resist Damage

Level 22: Weave

  • (A) Shield Wall - Defense
  • (23) Shield Wall - Defense/Endurance
  • (23) Shield Wall - Defense/Endurance/Recharge
  • (25) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 26: Glacier

  • (A) Unbreakable Constraint - Chance for Smashing Damage
  • (29) Unbreakable Constraint - Endurance/Hold
  • (29) Unbreakable Constraint - Hold/Recharge
  • (31) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (31) Unbreakable Constraint - Accuracy/Recharge

Level 28: Benumb

  • (A) Accuracy IO

Level 30: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 32: Jack Frost

  • (A) Soulbound Allegiance - Chance for Build Up
  • (33) Soulbound Allegiance - Damage/Endurance
  • (33) Soulbound Allegiance - Damage/Recharge
  • (33) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (34) Soulbound Allegiance - Accuracy/Recharge

Level 35: Sleet

  • (A) Ragnarok - Chance for Knockdown
  • (36) Ragnarok - Damage/Endurance
  • (36) Ragnarok - Damage/Recharge
  • (36) Ragnarok - Accuracy/Damage/Recharge
  • (37) Ragnarok - Accuracy/Recharge

Level 38: Heat Loss

  • (A) Performance Shifter - EndMod
  • (39) Performance Shifter - EndMod/Recharge
  • (39) Performance Shifter - EndMod/Accuracy
  • (39) Efficacy Adaptor - EndMod/Endurance
  • (40) Efficacy Adaptor - EndMod

Level 41: Ice Blast

  • (A) Apocalypse - Chance of Damage(Negative)
  • (42) Apocalypse - Damage/Endurance
  • (43) Apocalypse - Damage/Recharge
  • (43) Apocalypse - Accuracy/Damage/Recharge
  • (43) Apocalypse - Accuracy/Recharge

Level 44: Frozen Armor

  • (A) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - Endurance/RechargeTime
  • (45) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 47: Ice Storm

  • (A) Detonation - Damage/Endurance/Range
  • (48) Detonation - Accuracy/Damage/Endurance
  • (50) Detonation - Damage/Endurance
  • (50) Detonation - Damage/Recharge

Level 49: Assault

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Containment 


Level 1: Prestige Power Dash

 

 

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  • 2 weeks later

Hey there! I wanted to share your same build but with some tweaks I think you'll like! I'll be going down the list explaining what I changed in your original build and why. As always, your build wasn't wrong! But there were some things in there that could be improved and that's what we will be going over.

First, I wanted to get you to soft-cap defense to Smash/Lethal damage, you were at 35% which is respectable, but 45% is your goal (45% means even level enemies will have a 5% chance to hit you for the most part) and it wasn't too hard to do it! You put resistance IOs in Frozen Armor instead of defense, I would never recommend that on any build.

I changed some slotting around on various powers as well. I put the Controller ATO in Block of Ice for max hold duration but also a good increase in damage with the chance for Psi damage proc and chance for smashing damage proc. I pulled all slots from Infrigidate, while not a 'bad' power, I wouldn't consider it a power to put more than 1 slot in, so I threw an acc IO in there and called it a day to use slots elsewhere. Frostbite can be spammed so quickly that mobs will almost always be immobilized despite not enhancing it, normally throw Posi's Blast in these powers, but your Epic Power Pool didn't have a targeted AoE set to throw Ragnarok in so I put that in instead. I would recommend slotting your AoE immobs like this every time as the boost in damage is very noticeable and appreciated, but it's just a personal preference. Changed the set you used in your Cold Dom shields to give some Smash/Lethal resist and more HP than LoTG set. Also pulled a slot from Hasten as it's only 3 seconds from being perma with 2 slots before incarnates and perma after incarnates. Pulled a slot from Combat Jumping, found other ways to get your KB/KD protection. Tough is essentially the same except I found a power more suited for the +def IO. I did not take Flash Freeze, I rarely take sleep powers as I'm always teaming and most of my builds do not need to approach the game in a cautious manner. If you REALLY want it, I would get rid of Assault and keep it to 1 slot for the times it might be useful. Not much to say about Arctic Fog, just changed the slotting and put some of the IOs you had elsewhere, here. I rarely slot Arctic Fog different than this since most builds follow a similar pattern, you could slot it for resistance but it would be a matter of 2% more res when those slots might have a HUGE impact somewhere else. Weave is also more or less the same, if you are putting an LoTG 7.5% recharge into any defense power that you will actually slot, I would almost 100% of the time just slot it with only LoTGs, saves you a slot that way. Added the chance for +2 mag on Glacier, kept the same set but did not use the smashing dmg proc, if you are dead set on keeping it in there you could put a different damage proc in Block of Ice and replace the Hold duration IO for the dmg proc. Benumb... You have it severely under slotted, always put a minimum of 1 Acc IO and 2 Recharge IOs, always. I add 2 acc IOs to ensure it makes its mark. This is the AV killer when you combine the rest of your debuffs, and as such you want it as close to a 30 second recharge as possible to maintain 100% uptime. Took one slot away from Superspeed and just threw the BotZ KB protection in there to yet again save a slot. Jack Frost, put Expedient Reinforcement for more recharge bonuses, if you want to put Soulbound in there just pick from some of the procs in this build that are not a part of a set bonus, IE, anything except the Controller ATO proc and add the slot to Jack Frost, both options would be great for this build. The way Sleet is slotted here is the most optimal slotting, period. This is one of the ways I have something slotted where I would highly suggest not slotting it differently. Achilles Heel proc and Annihilation proc are wonderful in this power, the two Lady Grey IOs further the defense debuff, give you plenty of recharge and also a +HP set bonus. Heat Loss is another power you had slotted poorly, if 6 slotting, put Efficacy in there and call it good, if 5 slotting use the same sets you used (Performance Shifter and Efficacy) but choose different ones. I would go End/Recharge, End/Acc/Recharge and Acc/Recharge for the Performance shifter IOs and then End/Recharge, End/Acc/Recharge on Efficacy. You want to prioritize Recharge, Acc, and End mod for this power. Added an extra proc in Ice Blast for more damage, changed the slotting in Frozen Armor like I explained above and then procced out and 6 slotted Ice Storm. 

Give this a try if you can! I promise you that you will see a HUGE improvement in toughness, damage and utility.

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Block of Ice -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprWiloft-Rchg/Dmg%(9), UnbCns-Dam%(11)
Level 1: Infrigidate -- Acc-I(A)
Level 2: Frostbite -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(17), Rgn-Acc/Rchg(19), Rgn-Dmg/EndRdx(19), Rgn-Knock%(27), PstBls-Dam%(50)
Level 4: Ice Shield -- Rct-Def(A), Rct-Def/EndRdx(46), Rct-Def/EndRdx/Rchg(46)
Level 6: Arctic Air -- CrcPrs-Conf(A), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(13), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(15)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 10: Glacial Shield -- Rct-Def(A), Rct-Def/EndRdx(43), Rct-ResDam%(46)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Super Speed -- BlsoftheZ-ResKB(A)
Level 16: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(17)
Level 18: Boxing -- Empty(A)
Level 20: Arctic Fog -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(21), StdPrt-ResDam/Def+(23), StdPrt-ResKB(23)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(34)
Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(25)
Level 26: Glacier -- UnbCns-Hold(A), UnbCns-Hold/Rchg(34), UnbCns-Acc/Hold/Rchg(36), UnbCns-Acc/Rchg(36), UnbCns-EndRdx/Hold(36), Lck-%Hold(37)
Level 28: Benumb -- Acc-I(A), Acc-I(29), RechRdx-I(29), RechRdx-I(31)
Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 32: Jack Frost -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33)
Level 35: Sleet -- Ann-ResDeb%(A), AchHee-ResDeb%(37), TchofLadG-DefDeb/Rchg(37), TchofLadG-DefDeb/Rchg/EndRdx(40)
Level 38: Heat Loss -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(39), EffAdp-EndMod/Acc/Rchg(39), EffAdp-Acc/Rchg(39), EffAdp-EndMod/Acc(40), EffAdp-EndMod/EndRdx(40)
Level 41: Ice Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43), GldJvl-Dam%(43)
Level 44: Frozen Armor -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45), GldArm-3defTpProc(45)
Level 47: Ice Storm -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Rchg/ImmobProc(48), Ann-Dmg/Rchg(48), Ann-ResDeb%(48), PstBls-Dmg/Rchg(50), PstBls-Dam%(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(5), PrfShf-End%(5)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Cryonic Radial Final Judgement 
Level 50: Cognitive Radial Flawless Interface 
Level 50: Clarion Core Epiphany 
Level 50: Control Core Embodiment 
Level 50: Agility Core Paragon 
------------

 

 

Edited by cazden121
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Those builds are nice overall. Fantastic job. My version below is a tweak heavily based on the good work already done.

 

One thing I noticed is a distinct lack of damage in both of them. I also noticed in the second build, changing just 2 slots around would net an additional +10 Ranged defense, and with minor changes overall the build became capped to Ranged damage with minimal sacrifice. So I made some changes to take advantage of procs.

 

Note that Chillblain does the same damage as Block of Ice but casts close to twice as fast, so for spamming single target its stronger. However there is also good argument for replacing this power with something else if you can find a better distribution for the slots it uses.

 

The only thing I'm not 100% certain of is overall Accuracy. You've got defense debuff in Sleet that will help a lot with that against general enemies, so it doesn't worry me too much. However it may or may not be an issue versus AVs.

 

image.png.f516438566d7faed0b0aa9c04810bd07.png

 

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Block of Ice -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5), HO:Perox(5), Dmg-I(7)
Level 1: Infrigidate -- ImpSwf-Dam%(A), TchofLadG-%Dam(7), ShlBrk-%Dam(9), Acc-I(9), AchHee-ResDeb%(11)
Level 2: Frostbite -- TraoftheH-Dam%(A), ImpSwf-Dam%(11), PstBls-Acc/Dmg(13), Rgn-Dmg(13), PstBls-Dam%(15)
Level 4: Ice Shield -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-Def/EndRdx/Rchg(21)
Level 6: Arctic Air -- CrcPrs-Conf(A), CrcPrs-Acc/Conf/Rchg(21), CrcPrs-Acc/Rchg(23), CrcPrs-Conf/EndRdx(23), CrcPrs-Conf%(25), CrcPrs-Conf/Rchg(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 10: Glacial Shield -- Rct-Def(A), Rct-Def/EndRdx(27), Rct-ResDam%(29)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Super Speed -- BlsoftheZ-ResKB(A)
Level 16: Boxing -- Empty(A)
Level 18: Chilblain -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(46)
Level 20: Arctic Fog -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), Ksm-ToHit+(31), StdPrt-ResDam/Def+(31)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31)
Level 24: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(33)
Level 26: Glacier -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprWiloft-EndRdx/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprWiloft-Rchg/Dmg%(34)
Level 28: Benumb -- Acc-I(A), RechRdx-I(36), RechRdx-I(36)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37)
Level 32: Jack Frost -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(37), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-+Res(Pets)(39)
Level 35: Sleet -- RechRdx-I(A), AchHee-ResDeb%(40)
Level 38: Heat Loss -- PrfShf-EndMod/Acc/Rchg(A), EffAdp-EndMod/Rchg(40), EffAdp-EndMod/Acc/Rchg(40)
Level 41: Ice Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43), Apc-Dam%(45)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(46), GldArm-3defTpProc(46)
Level 47: Ice Storm -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(17), PrfShf-End%(19)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Cryonic Radial Final Judgement 
Level 50: Cognitive Radial Flawless Interface 
Level 50: Clarion Core Epiphany 
Level 50: Control Core Embodiment 
Level 50: Agility Core Paragon 
------------
------------
Set Bonus Totals:

  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 18.81% Defense(Energy)
  • 18.81% Defense(Negative)
  • 6% Defense(Psionic)
  • 24.13% Defense(Ranged)
  • 6% Defense(AoE)
  • 4% Enhancement(Held)
  • 37% Enhancement(Accuracy)
  • 91.25% Enhancement(RechargeTime)
  • 4% Enhancement(Stunned)
  • 4.4% Enhancement(Terrorized)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 8% Enhancement(Confused)
  • 8% Enhancement(Sleep)
  • 8% Enhancement(Immobilized)
  • 13.5% SpeedFlying
  • 209.8 HP (20.63%) HitPoints
  • 13.5% JumpHeight
  • 13.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 17.5%
  • MezResist(Held) 17.5%
  • MezResist(Immobilized) 17.5%
  • MezResist(Sleep) 17.5%
  • MezResist(Stunned) 17.5%
  • MezResist(Terrorized) 17.5%
  • MezResist(Teleport) 100% (20% chance)
  • 14.5% (0.24 End/sec) Recovery
  • 66% (2.8 HP/sec) Regeneration
  • 21% Resistance(Smashing)
  • 21% Resistance(Lethal)
  • 24% Resistance(Fire)
  • 24% Resistance(Cold)
  • 19.5% Resistance(Energy)
  • 19.5% Resistance(Negative)
  • 18% Resistance(Toxic)
  • 18% Resistance(Psionic)
  • 13.5% SpeedRunning
| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|
Edited by oedipus_tex
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