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Help Me Finalize PVE Psi/Bio Build


Bob the Painter

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As the title says, I'm trying to finish building my Psi/Bio Stalker. My mids-fu is weak so I have come here to find my sifu(s). 

 

I know for sure that my S/L defense is a bit low. I think that is the biggest hole I need to fill. I'd appreciate any help, specific or general, that y'all can provide.

 

I'm not married to anything in this build, although I do really like slotting DNA Siphon with damage procs. I think it helps with psi's aoe deficiency.

Also, I have no idea what to do with Genetic Corruption. Do I even pick it? What do I take in its place?

 

Build below

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Stalker
Primary Power Set: Psionic Melee
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Psi Blade

  • (A) Superior Assassin's Mark - Accuracy/Damage
  • (3) Superior Assassin's Mark - Damage/RechargeTime
  • (3) Superior Assassin's Mark - Damage/Endurance/RechargeTime
  • (5) Superior Assassin's Mark - Accuracy/Damage/RechargeTime
  • (5) Superior Assassin's Mark - RechargeTime/Rchg Build Up
  • (7) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime

Level 1: Hide

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Kismet - Accuracy +6%

Level 2: Hardened Carapace

  • (A) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - RechargeTime/Resistance
  • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (37) Gladiator's Armor - TP Protection +3% Def (All)

Level 4: Telekinetic Blow

  • (A) Mako's Bite - Accuracy/Damage
  • (11) Mako's Bite - Damage/Endurance
  • (11) Mako's Bite - Damage/Recharge
  • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (13) Mako's Bite - Chance of Damage(Lethal)
  • (15) Touch of Death - Chance of Damage(Negative)

Level 6: Assassin's Psi Blade

  • (A) Superior Stalker's Guile - Recharge/Chance to Hide
  • (15) Superior Stalker's Guile - Damage/Recharge
  • (17) Superior Stalker's Guile - Accuracy/Damage
  • (17) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (19) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (19) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge

Level 8: Boundless Energy

  • (A) Preventive Medicine - Chance for +Absorb
  • (21) Performance Shifter - Chance for +End

Level 10: Concentration

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 12: Environmental Modification

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Reactive Defenses - Scaling Resist Damage
  • (23) Reactive Defenses - Defense
  • (23) Reactive Defenses - Defense/Endurance

Level 14: Super Speed

  • (A) Winter's Gift - Slow Resistance (20%)

Level 16: Hasten

  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO

Level 18: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 20: Adaptation 


Level 22: Kick

  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (27) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (25) Aegis - Resistance
  • (27) Aegis - Resistance/Endurance
  • (31) Aegis - Psionic/Status Resistance
  • (31) Aegis - Resistance/Recharge
Level 26: Greater Psi Blade
  • (A) Hecatomb - Chance of Damage(Negative)
  • (33) Hecatomb - Damage/Endurance
  • (34) Hecatomb - Damage
  • (34) Hecatomb - Damage/Recharge
  • (34) Hecatomb - Accuracy/Damage/Recharge
  • (36) Hecatomb - Accuracy/Recharge
Level 28: DNA Siphon
  • (A) Theft of Essence - Healing
  • (36) Theft of Essence - Accuracy/Healing
  • (36) Eradication - Chance for Energy Damage
  • (37) Touch of the Nictus - Chance for Negative Energy Damage
  • (37) Obliteration - Chance for Smashing Damage
Level 30: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Red Fortune - Defense
  • (33) Red Fortune - Defense/Endurance
  • (33) Red Fortune - Defense/Endurance/Recharge
Level 32: Mass Levitate
  • (A) Avalanche - Accuracy/Damage
  • (39) Superior Avalanche - Accuracy/Damage/Endurance
  • (40) Eradication - Chance for Energy Damage
  • (40) Obliteration - Chance for Smashing Damage
  • (40) Armageddon - Chance for Fire Damage
  • (42) Fury of the Gladiator - Chance for Res Debuff
Level 35: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense
  • (42) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Endurance
Level 38: Ablative Carapace
  • (A) Healing IO
Level 41: Zapp
  • (A) Apocalypse - Damage
  • (43) Apocalypse - Damage/Endurance
  • (43) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (45) Apocalypse - Chance of Damage(Negative)
Level 44: Ball Lightning
  • (A) Detonation - Accuracy/Damage
  • (46) Detonation - Damage/Endurance
  • (46) Detonation - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Chance of Damage(Energy)
  • (48) Annihilation - Chance for Res Debuff
Level 47: Genetic Corruption
  • (A) Call of the Sandman - Chance of Heal Self
  • (48) Call of the Sandman - Endurance/Sleep
  • (48) Call of the Sandman - Accuracy/Endurance
Level 49: Parasitic Aura
  • (A) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
Level 1: Assassination 

Level 1: Brawl
Edited by Bob the Painter
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Hi @Bob the Painter,

 

i took a look at your build and did try to keep DNA siphon as a AoE attack, at least to a small degree. But i would totally drop Genetic Corruption. In the build below i just picked Assault, but feel free to go for anything else, maybe Superjump? don't matter.

 

For the slots in Assassin's Strike, Greater Psi Blade and DNA Siphon, Mass Levitate, that is not my normal route. i did try to lean towards your proc oriented approach, but normaly i would definately do it different. (No Fore Feedback proc in Mass Levitate?! omfg....)

 

The Healing Powers are somewhat weird undersloted but it will not break the build. i just tweaked some of the levels when you get the powers. you will really love Parasitic Aura, when you have no Ageless in lower levels. i would not pick it last.

 

Remember to check "Offensive Adaption" so you can see your real resi numbers.

 

I did try to reach the defense caps, but could not do it better with the given restrictions.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Stalker
Primary Power Set: Psionic Melee
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Psi Blade -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5)
Level 1: Hide -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(7), ShlWal-ResDam/Re TP(7)
Level 2: Hardened Carapace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(9), RctArm-ResDam/EndRdx/Rchg(9), RctArm-ResDam/Rchg(11)
Level 4: Telekinetic Blow -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(15), SprAssMar-Acc/Dmg/Rchg(15), SprAssMar-Dmg/EndRdx/Rchg(17), SprAssMar-Acc/Dmg/EndRdx/Rchg(17), SprAssMar-Rchg/Rchg Build Up(19)
Level 6: Assassin's Psi Blade -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(19), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), TchofDth-Dam%(21), Mk'Bit-Dam%(23), GldStr-%Dam(23)
Level 8: Boundless Energy -- PrfShf-End%(A)
Level 10: Concentration -- GssSynFr--Build%(A)
Level 12: Environmental Modification -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(25), Rct-Def(25), Rct-Def/EndRdx(27)
Level 14: Super Speed -- Empty(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(29), RedFrt-Def(29)
Level 20: Adaptation 
Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(42)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(33), StdPrt-ResDam/Def+(33), GldArm-3defTpProc(33)
Level 26: Greater Psi Blade -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(34), Hct-Dam%(36), UnbCns-Dam%(36)
Level 28: DNA Siphon -- SprStlGl-Dmg/Rchg(A), SprStlGl-Acc/Dmg/Rchg(36), SprStlGl-Dmg/EndRdx/Rchg(37), Erd-%Dam(37), TchoftheN-%Dam(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(39), RedFrt-Def(39)
Level 32: Mass Levitate -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(42)
Level 35: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(42), Prv-Heal(43), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(45)
Level 38: Parasitic Aura -- TchoftheN-Heal/HP/Regen/Rchg(A)
Level 41: Zapp -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46)
Level 44: Ball Lightning -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(48), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(48), OvrFrc-Acc/Dmg/End/Rech(50)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(50), RedFrt-Def(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 20: Defensive Adaptation 
Level 20: Efficient Adaptation 
Level 20: Offensive Adaptation 
Level 50: Musculature Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Ageless Core Epiphany 
Level 50: Assault Core Embodiment 
Level 50: Reactive Radial Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
------------

 

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