QuiJon Posted December 16, 2019 Posted December 16, 2019 So how hard is I tto create "incarnate" level enemies out of existing groups? Most all the incarnate content I have seen seems to be based on existing enemies and groups at the time the system was added. So how hard would it be to expand these options? I ask this more in the thinking of how hard would it be to start to offer a means to do all of our old TFs and Trails as Incarnate level content. Level 50, incarnate abilitities, against much stronger versions of the original mobs. It seems to me that if we convert existing mobs to have incarnate equivalents and can then just plug those into the existing TFs we have suddenly opened up a ton of new content to do at post level 50. All new sets of badges for incarnate defeats, incarnate TF completion etc. Hell it might be fun again to be able to run a rikti TV trail and not just assume that we are all gonna win because we are all maxed out and the Rikti can not touch incarnate players. Or to fight low level enemy groups again in level 50 incarnate versions in a snapse or positron tf.
Razor Cure Posted December 17, 2019 Posted December 17, 2019 No idea how hard it is, but it would be super cool. Looking at CoT in DA, they are basically teh same as 'normal cot,' while the Tsoo are a lot different, with new power sets and combos, and teh Talons/Knives are similar. Then the 2nd SigArc has incarnate Trolls.
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