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Razor Cure

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  1. The pet shouldn't work with dom at all. I am pretty sure none of the other dom pets generate dom..or Fire COntrol would build it super fast. Also I think it would need tweaking as a set..the two stealth powers at the very least (one would be replaced with an immob) but should one stay? Does being invisable AND have untouchable, aggro generating pets really fit the AT? I think it would be stupidly powerful. Two pets could stay..dark control has something similar but I'd expect )and it would be more balanced) if PA got a longer recharge and could take damage.
  2. Ooh damn! Good job guys! So glad you all got that messy code figured out! Totally amazing to have bots etc STAND still and attack!
  3. Sad. How do you not have room for 2 shields? I dont understand people not taking ally buffs (unless its a pvp build, and even THEN, you could make a second, pve one!).
  4. Regardless of teh many arguments put forward..one thing I agree with is giving Trollers (maybe not doms) a damage buff on their ST hold. Sure, then alreadd have containment, but slotting that hold for damage is less useful. Look at ST holds in pvp as an example.
  5. YES. Also, in regards to the hover vs cj talk.. I agree, Hover is a nice IO mule and the psuedo KB prot (but seriously, who is NOT slotting one -kb IO these days? so many spots for those), and ranged hover blasting. But the -kb is sorta pointless, as just mentioned, and there is also a lot of power sets that need to be near melee at least sometimes, such as Kinetics. As for CJ, the immob prot is another part of the draw for me (really notice the lack of it fighting CoT or archnos). The amount of times I have seen a hover-toon webbed and ganked in a mission..well..it's a lot! I forget though..is it Hover or ZFly itself that has the -fly prot built in? Is that enough to stop a normal immob downing you?
  6. Never? Until you have played with ss/cj, you havent played. The control and fluidity is amazing.
  7. I never take Fly. Never. SS+CJ, all the way. However..I took it on my new blaster cause he is a spaceman kinda thing! ANd..it it just so so sooooooooooooooooooo SLOW. I never slot SS for speed, as it is great right outta the box. Swift gets a Run Speed, and with cj, you can basically more about kinda suppressed (when ss get sup'd, you have cj to bounce around with, with NEVER slows down).. But with the Flight pool...Hover is stupidly slow..and uses over twice the end! My new blaster (beam/ta) has swift, fly and agilty all slotted with 1 FlySpeed IO..making my fly speed 67ish mph. And yet..my friend flies almost exactly the same speed, using just the Raptor pack! Do FLy and Hover really need what I see as basically wasted slots (since, again, ss/cj dont need run or jump) to be anything other than agonizingly slow?
  8. Is it that much of a boost? You said yourself, its tiny, and I am sure its like..from 75% to 87% or something. ALso, a LOT of those sets (mace, axe, swords of all types, box, ar) have heavily resisted damage types. Is a small acc boost so bad on these sets, especially teh ancient ones?
  9. That still is gonna make some of the TFC ones, especially Syn, totally not worth doing. You could just solo an Elite Synapse at level 50 (53) with no trouble at all. I admit, SYnapse is a total PoS, but removing ANY incentive too run it does not seem good. Unless the Master Elite TFC accolade actually gave more +hp..in which cause, redside would need the same, and would not be tied to TFs. Not to state the obvious..but these TFs are made for people who aren't level 50. No one is forcing you to exemp down in order to do them. Run them as you level up. That said, I'd like to see more challenges made for normal TFs, similar to incarnate content. Like 'destroy all turrets' in the final mission of the SKyraiders tf, or 'complete synapse without wanting to murder puppies.'
  10. We cant have all 3? MarketCrash sure does.
  11. The BIG problem with this (not the idea) is how different PvP actually is to normal pve. Unless you have tried it, and spent a bit of time in a pvp zone..the differences would come as a huge shock to a lot of players. Not to mention teams with fully tricked out PvP centric builds..that would just utterly wipe the floor with any pve team out there. The difference in damage, defence, accuracy, resists, travel supp (dont have ss and sj for pvp mayhems? you are gonna pie, a lot), mez duration, heal supression..the list goes on. I think many people would try it once, see how different it is, and just say Screw It, even IF the pvp mayhems were really well designed.
  12. Let's not..I like seeing it zap the idiots who always manage to AFK during the pylon phase, and just happen to return right when the shields drop.
  13. Really? I know that with super easy side switching, there is really no reason you cant do ANY of the TFs per week (although I am sure some people will stick to one side, just because)..but how exactly does this new mix give Villains, or redside any more variety? More variety should not really be possible, since Red flat out has LESS SFs (hint hint), so mixin up the roster really does nothing for variety at all. Also, claiming Vills have two options per week, like it is so amazing, does not work either, since Heroes also have two options for most (since things like Imperious, LG and incarnate tfs are obviously both sides) weeks, AND the much larger pool of TFs to pick from (admittedly, teh shard tfs and synapse are meh, at best, but its still options).
  14. Wretch Task Force Levels 10-15, as Villains have only a single TF in the low range, while heroes get Posix2, Synapse, and CoT. SO here is my idea. It's quite long, but would fill a redside gap, and every other patron minion (cuda, mantis, icey) have SF's already. Plus, it brings the snakes in, cool legacy, and CoT. ANd Zoira and MirrorSpirit are awesome. Upon defeating X Snakes (50? Or maybe Mongooses’ arc), a special Tip is given out. Investigating it reveals.. Mission 1 Upon entering the Arachnos Base (2 floor base, NO stupid layer cake room), you are strike by how empty and quite it seems, until a tortured scream cuts through the silence. Out of the shadows, a Night Widow appears (npc pops up), her elaborate helmet marking her out as one of Ghost Widow’s elite guard. ‘Greetings Destined One (ones?). I am Night Widow Koehler (some rl lady who hunts snakes, as you do) and I have been watching your progress closely. Now feel the time is right to bring you before the one below that who we Widows serve. No doubt you just heard him yourself. Continue into this facility and speak, or at least try to speak, with him. Remember, show respect and be not aggressive, if you value your life.’ She vanishes, and you continue into the base, which is now full of snakes, attacking the playing, as yet more screams fill the air. Fighting through (maybe 2-3 floors, some Arachnos guards fighting with the snakes) you find Wretch, ‘captive’ of a big mob (unlike EVERY other npc capture, an eb, guarded by 1 boss, which is dumb, he will commence fighting as you enter, and DESTROY them). Approach The Wretch, carefully. He looks at you, trying to focus, panting heavily, eyes red and full of pain and rage. ‘Me Wretch! You..lil destined..things! See Wretch fight snakes! Wretch HATE snakes! (He bellows louder and continues) You help Wretch? (he looks a bit confused and pleading).” Dialogue choices. You can act suitable (sensibly cowed) and agree to help OR Call him out on being a stupid, crazy ugly hulk of a man, after which Wretch will turn hostile and Attack! Defeating him calms him down, and he begs for your help (‘it hurts! Please stop hurt Wretch! HELP Wretch now!), the Night Widow appearing again, offering a clue. “I see your meeting went well/bad. Wretch may be..unpredictable, but our Lady relies on his strength and power. If he is angry at the threat of the snakes, real or otherwise, his vigil may be lax. I have looked into the issue myself, and Mongoose reports large numbers of the reptiles are abroad in Mercy Island. Go see him and follow any directions.’ Mission 2 Visit Mongoose, with Snake ambushes along the way. Then a big one (including a boss/eb) AT Mongoose. He helps fight them (same way as trainers fight rikti etc). ‘Gee, thanks Destined Ones! Usually I can take snakes no problems, but those were way bigger than most around Mercy! Anyway, now we can track em back to their hole. Let’s go!’ Mission 3 Travel to Snake Cave in Mercy. Mongoose as boss ally inside, Ar/Poison powers. Simple cave map, full of Snakes. Boss Snake is fighting a Legacy Chain boss, both turn hostile. Mission text comes up on exit. ‘Good job Destined Ones. You might just make it outta Mercy Alive after all! I am still worried about those Snakes, that boss had some powers I aint ever seem em use before (maybe mind control stuff?). And why was Legacy there? I don’t trust those fanatics. Get over and check out a Legacy run warehouse, while I head up the Food Chain and talk to Grillo about these snakes.’ Mission 4 Legacy Office mission. 2-3 floors, glowies contain Info about possible snake holes in the area, research of Doctor Jones, a Legacy Tellus. Defeat Tellus Jones. Upon exit, Wretch and Widow Whatsherface appear. Talking to Wretch gives ‘Wretch angry! Leg a cee men and hunting snakes too! Wretch want to kill them, and snakes!’ Night Widow says ‘Greetings Task Force Viper/Rattler/Cobra/Sidewinder. I have spoken to Mongoose, and his consultations with Grillo have yielded results. Grillo thinks the snakes are an evolving form of the normal reptiles that haunt Mercy, and that the Legacy Chain are trying to discover the cause, in order to prevent similar outbreaks in Paragon City. Not to mention, checking any links between the sudden evolution and possible mystic manipulations. I have received word from my Sisters that a Large group of Legacy are mounting as assault on a Circle of Thorns library, looking for invocation. Head over there and steal any books you find, and suitable chastise both parties for trying to operate with Arachnos Sanction. A flyer is waiting to take you to Nerva.’ Mission 5 Travel to Mercy Black Line. Transports to outdoor Cot map (same as stf mission 3). 3 CoT elite bosses to steal keys from, Legacy ambush as you aggro each one. Unlocks door to CoT cave, CoT/Legacy fighting in tunnels. Ends in Pillar Zoom, Baron Zoria (arch villain) fighting Mirror Spirit. Defeat both to finish. Zoria ‘Curse you, puppets of the Spider! The Circle WILL find out about the serpents of mercy, and bend them to our will!’ MirrorS ‘You are pawns, and know it not. The Legacy will triumph, and evil will scuttle back to the shadows!’ Call from Mongoose as you exit. ‘Hey snake hunters! I just got word from Night Widow Whatsherface. Apparently her and Grillo got together and figured out where the snakes are coming from! Let’s head over there and meet them !’ Mission 6 Snake Cave, the one with the Egg chamber (not the one in Grillo’s Arc). Mongoose, Wretch and the Widow are there. Can talk to them all. Wretch: ‘Wretch fight! Wretch win! Don’t get in my way!’ This occurs if you did NOT fight him earlier, giving you the option now to tell him to let you lead, making him angry, so you get to beat him up. He then gets up and helps. “Wretch stay behind small people, Wretch listen.’ This if you DID fight him the first time. He will follow the team. Mongoose: “Here we go! What do you reckon, want some extra firepower? Or how about something to make these things squirm?’ Choice of Shotgun or Toxic Grenade temp powers. Night Widow: ‘Well here we are! Time to put these creatures down. Rest assured, my Lady will hear about this, so perform at your best.’ Final fight has a Snake AV, who will cast an Infinite Mag Confuse (no idea HOW) on your allies, making them attack you. They are all archvillian class. As well, ambushes of Snake bosses will show up. Defeating the eggs around the room make the ambushes stop. Once all your allies have been defeated (knocked out), focus on the Big Snake. She has psi control, toxic aoe, poison powers and dual blades attacks. All allies will have a damage DEBUFF until they get confused, in order to stop them simply wiping the entire map with no challenge. Rewards. Merits and Snake Skin (+minor def, movement speed) or Snake Venom (+minor toxic damage to attacks) and the Why'd it have to be snakes badge. Roll credits!
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