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DRK/REGEN


Tyrose

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I was messing around today and realized I hadn't tried regen. So I decided to pair it with dark because of the -tohit  seemed to go well with regen low defenses. This is a build I came up with, am open to sugestions. also advice on the incarnates for it.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

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allwet: Level 50 Mutation Sentinel
Primary Power Set: Dark Blast
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Gloom -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Rchg/SlowProc(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg(7)
Level 1: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 2: Reconstruction -- Ags-Psi/Status(A)
Level 4: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 6: Abyssal Gaze -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(17), SprOppStr-Acc/Dmg/Rchg(17), SprOppStr-Acc/Dmg/EndRdx(19), SprOppStr-Acc/Dmg/EndRdx/Rchg(19), SprOppStr-Rchg/+Opportunity(21)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(23), LucoftheG-Def/EndRdx/Rchg(43)
Level 10: Instant Regeneration -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(23), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(27), NmnCnv-Regen/Rcvry+(27)
Level 12: Dark Obliteration -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg/EndRdx(13), SprFrzBls-Dmg/EndRdx/Acc/Rchg(29), SprFrzBls-Acc/Dmg(29), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(31)
Level 14: Aim -- RechRdx-I(A), RechRdx-I(15)
Level 16: Dismiss Pain -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal(33), NmnCnv-Heal/EndRdx(33)
Level 18: Antumbral Beam -- Apc-Dmg(A), Apc-Dmg/Rchg(33), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(34), Apc-Dam%(34), Apc-Dmg/EndRdx(36)
Level 20: Integration -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(37), Pnc-Heal/+End(37)
Level 22: Fly -- Empty(A), Empty(39), Empty(39)
Level 24: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(43)
Level 26: Life Drain -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(39), SprSntWar-Acc/Dmg/Rchg(40), SprSntWar-Acc/Dmg/EndRdx(40), SprSntWar-Acc/Dmg/EndRdx/Rchg(40), SprSntWar-Rchg/+Absorb(42)
Level 28: Resilience -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), ImpSki-Status(50)
Level 30: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 32: Blackstar -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46)
Level 35: Kick -- Acc-I(A)
Level 38: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)
Level 44: Moment of Glory -- LucoftheG-Def/Rchg+(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Second Wind -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
------------

 

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I've run that combo with as much as 16% positional defense and my litmus test on the test server was running 4/8 fire farms.  Of which that character survived just fine.  

You've definitely built in a lot of defense which is pretty impressive while still getting a good bit of global recharge.  

If you lead with Antumbral Beam into Abyssal then Gloom, you'll notice a very slight gap between the next time Antumbral Beam is ready.  If you use Life Drain, you'd overshoot that gap by around 1.5 seconds using an attack that is weaker in DPA than the others.  

My Dark/Regen was pushing some pretty extreme recharge though, about 195% global, and the gap between the first Antumbral Beam and the next is 0.10 seconds (3.79 recharge).  Both Gloom and Abyssal Gaze have an arcanatime animation factor of 1.848 seconds (3.696 seconds for both).  

You'd see some decent benefit from Agility Core Alpha with a build like yours.  You benefit from both the recharge and the defense.  Spiritual is also on the table due to the big healing and recharge perks.  Basically, recharge is the hole you can close.  You could also add in more damage with the Musculature Options and maybe even Intuition (Radial path).  

I tend to always take Assault as my hybrid.  Your Destiny can be Barrier if you like which will grant you +5 defense and resistance at its lowest level of strength.  Your Lore, Judgment, etc can be whatever sets your sails. 

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ok thankyou for your input. I wasw hoping that this build was viable. Was worried about end issues, but that could be fixed with ageless I guess which would help with the recharge also. Was gonna run him through the normal leveling, as I allready have a rad/fire farmer. was also looking at this version of it for darkest night for more debuffs as well as tentacles for some more aoe. might just be overthinking it again. I tend to do that. (just ask my grandkids)

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Sentinel
Primary Power Set: Dark Blast
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Gloom -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Rchg/SlowProc(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg(7)
Level 1: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 2: Reconstruction -- Ags-Psi/Status(A)
Level 4: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 6: Abyssal Gaze -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(17), SprOppStr-Acc/Dmg/Rchg(17), SprOppStr-Acc/Dmg/EndRdx(19), SprOppStr-Acc/Dmg/EndRdx/Rchg(19), SprOppStr-Rchg/+Opportunity(21)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(23)
Level 10: Instant Regeneration -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(23), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(27), NmnCnv-Regen/Rcvry+(27)
Level 12: Dark Obliteration -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg/EndRdx(13), SprFrzBls-Dmg/EndRdx/Acc/Rchg(29), SprFrzBls-Acc/Dmg(29), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(31)
Level 14: Aim -- RechRdx-I(A), RechRdx-I(15)
Level 16: Dismiss Pain -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal(33), NmnCnv-Heal/EndRdx(33)
Level 18: Antumbral Beam -- Apc-Dmg(A), Apc-Dmg/Rchg(33), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(34), Apc-Dam%(34), Apc-Dmg/EndRdx(36)
Level 20: Integration -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(37), Pnc-Heal/+End(37)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 24: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 26: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 28: Resilience -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), ImpSki-Status(50)
Level 30: Kick -- Empty(A)
Level 32: Blackstar -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43)
Level 35: Netherworld Tentacles -- Ann-Acc/Dmg/EndRdx/Rchg(A), Ann-Acc/Dmg(39), Ann-Acc/Dmg/Rchg(40), Ann-Dmg/Rchg(40), Ann-Acc/Dmg/EndRdx(40), Ann-ResDeb%(42)
Level 38: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 41: Engulfing Darkness -- Empty(A)
Level 44: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(45), DarWtcDsp-ToHitdeb/Rchg/EndRdx(45), DarWtcDsp-Rchg/EndRdx(45), DarWtcDsp-ToHitDeb/EndRdx(46), DarWtcDsp-Slow%(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(50)
Level 49: Moment of Glory -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 50: Musculature Radial Paragon
Level 50: Ageless Core Epiphany
Level 50: Assault Core Embodiment
Level 50: Diamagnetic Core Flawless Interface
------------

 

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Edited by Tyrose
forgot to add build
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