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Posted

I must preface this post by stating that I am no good at making my own builds. This elec^3 build was crafted using bits and pieces of other builds I found on the forums. 

 

The original goal was to create a sapper build, but I've since shifted my focus to being a hover tank that is able to dish out respectable damage. I am looking to min max this build and be able to solo +4/x8 content, if possible.  

 

Any feedback / advice / critiques are appreciated. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Technology Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Lightning Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(43)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7)
Level 2: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(9), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(11), Rgn-Dmg/EndRdx(11), Ann-ResDeb%(13)
Level 4: Charged Shield -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-Heal/Rchg/EndRdx(15)
Level 6: Zapping Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(17), SprSntWar-Acc/Dmg/Rchg(17), SprSntWar-Acc/Dmg/EndRdx(19), SprSntWar-Acc/Dmg/EndRdx/Rchg(19), SprSntWar-Rchg/+Absorb(21)
Level 8: Conductive Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(40), RctArm-ResDam(42), RctArm-ResDam/EndRdx/Rchg(43)
Level 10: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(25)
Level 12: Tesla Cage -- NrnSht-EndRdx/Hold(A), NrnSht-Acc/EndRdx(27), SprWntBit-Dmg/EndRdx/Acc/Rchg(27), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(29)
Level 14: Aim -- GssSynFr--Build%(A), RechRdx-I(50), RechRdx-I(50)
Level 16: Static Shield -- StdPrt-ResDam/Def+(A)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 20: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), ShlWal-ResDam/Re TP(36), Rct-ResDam%(50)
Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(37), KntCmb-Knock%(37)
Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(43), TtnCtn-ResDam/EndRdx(45)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(46)
Level 28: Lightning Reflexes -- Flight-I(A)
Level 30: Short Circuit -- Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(33), FuroftheG-ResDeb%(33)
Level 32: Thunderous Blast -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(33), SprOppStr-Acc/Dmg/Rchg(34), SprOppStr-Acc/Dmg/EndRdx(34), SprOppStr-Acc/Dmg/EndRdx/Rchg(34), SprOppStr-Rchg/+Opportunity(36)
Level 35: Grounded -- GldArm-3defTpProc(A)
Level 38: Chain Fences -- EnfOpr-EndRdx/Immob(A), EnfOpr-Acc/EndRdx(39), EnfOpr-Acc/Immob/Rchg(39), EnfOpr-Acc/Immob(46)
Level 41: Havoc Punch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), Hct-Dam%(48)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Fly -- BlsoftheZ-ResKB(A)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Rchg(39), PrfShf-EndMod/Acc(40)
Level 50: Musculature Core Paragon 
------------

Posted

It looks like a fun combo!  I have a couple sappers with ice armor and energy armor an they are really fun.  I hate to say it but I really like the defense in EA over any other possibility for sapping but I have no idea how that will play out at +4. I am hovering at low thirties without spending a ton on IO's.

 

I would try to work in the lighting field power to help keep the at zero endurance and maybe I am missing it but are you missing power sink?  On my electric/EA its the four powers lighting ball, short circuit, energy drain and thunderous power that let me sap groups of mobs of endurance and its the first three that are my mainstays.  I think power sink has to be in there.

Posted (edited)

I moved away from Power Sink once I decided I was going with a build that wasn't based around sapping. I shouldn't need the +end with the amount of recovery I have from set bonuses paired with Defensive Opportunity. I felt as though PS could be thrown out for better options. 

Edited by jonwol2
Posted

I'm dumb, reading is fundamental, sorry about that.  Just really enthused over sentinels and sapping at the moment.

 

I am not in love with electric blast for damage or sentinel damage levels overall at the moment.  I would argue against trying to beef up a purely resist set simply because of the 75% cap we get.  You will need some form of secondary mitigation and with this combo that kind of has to be sapping or defense. I hate the medicine pool on a resistance based armor set.

 

Maybe work in maneuvers and swap epics to psychic so you can add mind link for a bit more defense?  The aoe sleep in psychic is kind of sneaky powerful for breaking up the alpha or controlling adds.

Posted

I moved some stuff around on your build.  As I mentioned in game, you had afterburner turned on, which is giving you higher defense than you would have in active combat.  I turned it off, so if comparing, make sure both are off (or both on) for proper comparison.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Elec x3 Sentinel: Level 50 Technology Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Lightning Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(43)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(40), GldArm-3defTpProc(43)
Level 2: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(9), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(11), Rgn-Dmg/EndRdx(11), Ann-ResDeb%(13)
Level 4: Charged Shield -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-Heal/Rchg/EndRdx(15)
Level 6: Zapping Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(17), SprSntWar-Acc/Dmg/Rchg(17), SprSntWar-Acc/Dmg/EndRdx(19), SprSntWar-Acc/Dmg/EndRdx/Rchg(19), SprSntWar-Rchg/+Absorb(21)
Level 8: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(36), Ags-ResDam(40), Ags-ResDam/EndRdx/Rchg(42)
Level 10: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(25)
Level 12: Tesla Cage -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(27), SprWntBit-Dmg/EndRdx/Acc/Rchg(27), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(29), SprWntBit-Rchg/SlowProc(50)
Level 14: Aim -- GssSynFr--Build%(A), RechRdx-I(50)
Level 16: Static Shield -- StdPrt-ResDam/Def+(A)
Level 18: Combat Jumping -- LucoftheG-Rchg+(A)
Level 20: Hover -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(36), Rct-ResDam%(50)
Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(37), KntCmb-Knock%(37)
Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(43), Ags-ResDam/EndRdx/Rchg(45), Ags-ResDam/Rchg(46)
Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(46)
Level 28: Lightning Reflexes -- Flight-I(A)
Level 30: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(33)
Level 32: Thunderous Blast -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(33), SprOppStr-Acc/Dmg/Rchg(34), SprOppStr-Acc/Dmg/EndRdx(34), SprOppStr-Acc/Dmg/EndRdx/Rchg(34), SprOppStr-Rchg/+Opportunity(36)
Level 35: Grounded -- StdPrt-ResKB(A)
Level 38: Chain Fences -- EnfOpr-EndRdx/Immob(A), EnfOpr-Acc/EndRdx(39), EnfOpr-Acc/Immob/Rchg(39), EnfOpr-Acc/Immob(46)
Level 41: Havoc Punch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), Hct-Dam%(48)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Fly -- BlsoftheZ-ResKB(A)
Level 49: Afterburner -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(39), Mrc-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 50: Musculature Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Barrier Core Epiphany
Level 50: Ion Core Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Assault Radial Embodiment
------------

 

 

 

 

Here's a build I put together from scratch after seeing yours:

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Elec x3 Sentinel revised: Level 50 Technology Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Charged Bolts -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(17), SprOppStr-Acc/Dmg/Rchg(19), SprOppStr-Acc/Dmg/EndRdx(19), SprOppStr-Acc/Dmg/EndRdx/Rchg(21), SprOppStr-Rchg/+Opportunity(21)
Level 1: Charged Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(5), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 2: Lightning Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(23), SprSntWar-Acc/Dmg/Rchg(23), SprSntWar-Acc/Dmg/EndRdx(25), SprSntWar-Acc/Dmg/EndRdx/Rchg(25), SprSntWar-Rchg/+Absorb(27)
Level 4: Charged Shield -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-Heal/Rchg/EndRdx(29)
Level 6: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(39)
Level 8: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(15), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam/Rchg(37)
Level 10: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(13), Prv-Heal/Rchg/EndRdx(13), Prv-Absorb%(15)
Level 12: Combat Jumping -- LucoftheG-Rchg+(A), Rct-ResDam%(40), ShlWal-ResDam/Re TP(40)
Level 14: Aim -- GssSynFr--Build%(A)
Level 16: Static Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(50)
Level 18: Tesla Cage -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(46)
Level 20: Hover -- LucoftheG-Rchg+(A)
Level 22: Grounded -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(46)
Level 24: Fly -- Frb-Stlth(A)
Level 26: Boxing -- Mk'Bit-Acc/Dmg(A)
Level 28: Zapping Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(34)
Level 30: Lightning Reflexes -- Flight-I(A)
Level 32: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34)
Level 35: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-Max HP%(36)
Level 38: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(46)
Level 41: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Havoc Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50), SprBlsCol-Rchg/HoldProc(50)
Level 49: Afterburner -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 50: Musculature Radial Paragon
Level 50: Barrier Core Epiphany
Level 50: Ion Total Radial Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Assault Radial Embodiment
Level 50: Robotic Drones Core Superior Ally
------------

 

 

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