jonwol2 Posted January 3, 2020 Posted January 3, 2020 I have little to no experience with either Dark Blast or Super Reflexes, so I tried my best here... The goal is to be able to tank mobs of +? / x8 with little to no issue. I know this may be a tall order for a Sentinel, but I figured Dark Blast's -to hit paired with SR's capped positional defenses could make this a reality. Initial plan was to take Provoke from the Presence tree to maintain aggro, but I can't find a way of squeezing it in (it really sucks you can only spec into 4 different pool powers!) One thing I attempted but I know needs addressing are my slotting for procs. I have heard that Dark Blast can be lifted from a mildly underwhelming set to an above average / respectable set through the use of procs. If there are any changes or different ways to frankenslot procs please feel free to advise, critique, provide suggestions, etc. Any feedback is welcome! Thanks in advance! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic SentinelPrimary Power Set: Dark BlastSecondary Power Set: Super ReflexesPower Pool: FlightPower Pool: FightingPower Pool: SpeedPower Pool: LeapingAncillary Pool: Dark Mastery Hero Profile:Level 1: Gloom -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(3), SprSntWar-Acc/Dmg/Rchg(3), SprSntWar-Acc/Dmg/EndRdx(5), SprSntWar-Acc/Dmg/EndRdx/Rchg(5), SprSntWar-Rchg/+Absorb(7)Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-EndRdx/Rchg(9), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(11)Level 2: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(11), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def(15)Level 4: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15)Level 6: Umbral Torrent -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(17), ExpStr-Dam%(17), PstBls-Dam%(19), JvlVll-Dam%(19), CldSns-%Dam(21)Level 8: Abyssal Gaze -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(21), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Acc/Dmg/Rchg(23), SprWntBit-Dmg/EndRdx/Acc/Rchg(25), UnbCns-Dam%(25)Level 10: Master Brawler -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(27)Level 12: Dark Obliteration -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(29), Rgn-Dmg/EndRdx(29), Rgn-Knock%(31), Ann-ResDeb%(31)Level 14: Hover -- ShlWal-ResDam/Re TP(A)Level 16: Enduring -- PrfShf-End%(A), PrfShf-EndMod(31)Level 18: Antumbral Beam -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(33), SprOppStr-Acc/Dmg/Rchg(33), SprOppStr-Acc/Dmg/EndRdx(33), SprOppStr-Acc/Dmg/EndRdx/Rchg(34), SprOppStr-Rchg/+Opportunity(34)Level 20: Dodge -- Rct-Def(A), Rct-Def/EndRdx(34), Rct-Def/Rchg(36), Rct-ResDam%(36)Level 22: Kick -- FrcFdb-Rechg%(A)Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36)Level 26: Life Drain -- Apc-Dam%(A), TchoftheN-%Dam(37), ThfofEss-+End%(37), DctWnd-Heal(37), DctWnd-Rchg(39), DctWnd-Heal/Rchg(39)Level 28: Weave -- LucoftheG-Def/Rchg+(A)Level 30: Quickness -- Run-I(A)Level 32: Blackstar -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42)Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def(45)Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45)Level 41: Combat Jumping -- UnbLea-Stlth(A)Level 44: Netherworld Tentacles -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(45), TraoftheH-Acc/EndRdx(46), TraoftheH-Immob/Acc(46), TraoftheH-Acc/Immob/Rchg(46), TraoftheH-Dam%(50)Level 47: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)Level 49: Super Speed -- BlsoftheZ-ResKB(A)Level 1: Brawl -- Empty(A)Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(39), Pnc-Heal/+End(40)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A)------------
Caulderone Posted January 3, 2020 Posted January 3, 2020 Well, this isn't so much an improvement as an alternative way to go. ST=Smite-Gaze-Gloom AoE=Blackstar,Engulfing Darkness, D.Obliteration The damage numbers for many of these are off in the planner. You'll need to adjust the planner based on the in game numbers to see the correct damage output. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic SentinelPrimary Power Set: Dark BlastSecondary Power Set: Super ReflexesPower Pool: FlightPower Pool: SpeedPower Pool: FightingPower Pool: LeapingAncillary Pool: Dark Mastery Hero Profile:Level 1: Gloom -- Dcm-Acc/Dmg:36(A), Dcm-Dmg/EndRdx:36(3), Dcm-Dmg/Rchg:36(3), Dcm-Acc/EndRdx/Rchg:36(5), Dcm-Acc/Dmg/Rchg:36(5)Level 1: Focused Fighting -- ShlWal-Def/EndRdx:36(A), ShlWal-Def/Rchg:36(34), ShlWal-Def:36(36), ShlWal-Def/EndRdx/Rchg:36(36)Level 2: Focused Senses -- ShlWal-Def/EndRdx:36(A), ShlWal-Def/Rchg:36(36), ShlWal-Def:36(37), ShlWal-Def/EndRdx/Rchg:36(37)Level 4: Agile -- LucoftheG-Def/Rchg+:36(A), Ksm-ToHit+:10(7), LucoftheG-Def:36(46)Level 6: Abyssal Gaze -- Apc-Dam%:50(A), Apc-Dmg/Rchg:50(7), Apc-Acc/Dmg/Rchg:50(9), Apc-Acc/Rchg:50(9), Apc-Dmg/EndRdx:50(11), UnbCns-Dam%:50(11)Level 8: Fly -- WntGif-ResSlow:10(A)Level 10: Master Brawler -- Prv-Heal:50(A), Prv-Heal/EndRdx:36(23), Prv-EndRdx/Rchg:36(23), Prv-Heal/Rchg:36(25), Prv-Heal/Rchg/EndRdx:36(25), Prv-Absorb%:20(27)Level 12: Dark Obliteration -- Rgn-Knock%:50(A), Rgn-Dmg/Rchg:50(13), Rgn-Acc/Dmg/Rchg:50(13), Rgn-Acc/Rchg:50(15), Rgn-Dmg/EndRdx:50(15)Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21)Level 16: Enduring -- LucoftheG-Def/Rchg+:36(A), PrfShf-EndMod:50(17), PrfShf-End%:21(19)Level 18: Kick -- ExpStr-Dmg/KB:10(A), ExpStr-Acc/KB:10(46), ExpStr-Dam%:10(46)Level 20: Dodge -- LucoftheG-Def/Rchg+:36(A), LucoftheG-Def:36(48)Level 22: Tough -- GldArm-3defTpProc:10(A), StdPrt-ResDam/Def+:30(27), UnbGrd-ResDam/EndRdx:36(29), UnbGrd-ResDam:36(29), UnbGrd-ResDam/EndRdx/Rchg:36(31), UnbGrd-Max HP%:20(48)Level 24: Weave -- Rct-Def:36(A), Rct-Def/EndRdx:36(43), Rct-EndRdx/Rchg:36(43), Rct-Def/Rchg:36(45), Rct-Def/EndRdx/Rchg:36(45), Rct-ResDam%:20(45)Level 26: Combat Jumping -- LucoftheG-Def/Rchg+:36(A), LucoftheG-Def:36(48)Level 28: Quickness -- Run-I:50(A)Level 30: Aim -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-EndRdx/Rchg:50(31), AdjTrg-Rchg:50(31)Level 32: Blackstar -- SprSntWar-Rchg/+Absorb:50(A), SprOppStr-Dmg/Rchg:50(33), SprOppStr-Acc/Dmg/Rchg:50(33), SprOppStr-Acc/Dmg/EndRdx:50(33), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(34), SprOppStr-Rchg/+Opportunity:50(34)Level 35: Evasion -- ShlWal-Def/EndRdx:36(A), ShlWal-Def/Rchg:36(37), ShlWal-Def:36(40), ShlWal-Def/EndRdx/Rchg:36(40)Level 38: Smite -- Hct-Dam%:50(A), Hct-Dmg/Rchg:50(39), Hct-Acc/Dmg/Rchg:50(39), Hct-Acc/Rchg:50(39), Hct-Dmg/EndRdx:50(40), CldSns-%Dam:10(50)Level 41: Engulfing Darkness -- Arm-Dam%:50(A), Arm-Dmg/Rchg:50(42), Arm-Acc/Dmg/Rchg:50(42), Arm-Acc/Rchg:50(42), Arm-Dmg/EndRdx:50(43)Level 44: Hover -- ShlWal-ResDam/Re TP:10(A)Level 47: Afterburner -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:36(50), BlsoftheZ-ResKB:10(50)Level 49: Elude -- LucoftheG-Def/Rchg+:25(A)Level 1: Brawl -- Empty(A)Level 1: OpportunityLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Qck-EndRdx/RunSpd:50(A)Level 2: Rest -- RechRdx-I:50(A)Level 4: Ninja RunLevel 2: Swift -- Run-I:50(A)Level 2: Health -- Pnc-Heal/+End:10(A), NmnCnv-Regen/Rcvry+:30(19), Mrc-Rcvry+:20(21)Level 2: Hurdle -- Jump-I:50(A)Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:21(17)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas Medallion ------------
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