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Stone/Bio Build request


s3ri0us

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Again starting with the "not an expert" caveat 🙂

 

Softcaps E/N/F/C defenses, but is 10% off S/L res hardcap. It's a place to start tho.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Stone Bio: Level 50 Technology Brute
Primary Power Set: Stone Melee
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Stone Mallet -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(7), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(40)
Level 1: Hardened Carapace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(5), RctArm-ResDam(11), RctArm-ResDam/Rchg(25), RctArm-EndRdx(45)
Level 2: Heavy Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(37)
Level 4: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def(11), LucoftheG-Def/Rchg(25), LucoftheG-Def/Rchg+(45)
Level 6: Kick -- FrcFdb-Rechg%(A)
Level 8: Fault -- AbsAmz-Acc/Stun/Rchg(A), AbsAmz-Acc/Rchg(9), AbsAmz-Stun(9), AbsAmz-ToHitDeb%(23), AbsAmz-Stun/Rchg(36)
Level 10: Adaptation
Level 12: Inexhaustible -- Mrc-Rcvry+(A)
Level 14: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(31), LucoftheG-Def/Rchg+(34)
Level 16: Ablative Carapace -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(17), Prv-EndRdx/Rchg(21), Prv-Heal(27), Prv-Heal/EndRdx(27)
Level 18: Seismic Smash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Acc/Dmg/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(21), SprBrtFur-Acc/Dmg/EndRdx/Rchg(36), SprBrtFur-Rech/Fury(40)
Level 20: Evolving Armor -- HO:Cyto(A), StdPrt-ResDam/Def+(50), GldArm-3defTpProc(50)
Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(34), RctArm-ResDam/Rchg(37), RctArm-EndRdx(40)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43)
Level 26: Super Jump -- WntGif-ResSlow(A)
Level 28: DNA Siphon -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(29), Erd-Acc/Dmg/EndRdx/Rchg(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Tremor -- Avl-Acc/Dmg(A), Avl-Dmg/EndRdx(33), Avl-Acc/Dmg/EndRdx(33), Avl-Acc/Dmg/Rchg(33), Avl-Acc/Dmg/EndRdx/Rchg(34), Avl-Rchg/KDProc(43)
Level 35: Genetic Contamination -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Acc/Dmg/End/Rech(36), OvrFrc-Acc/Dmg(46), OvrFrc-Dmg/End/Rech(46), OvrFrc-Dam/KB(46)
Level 38: Char -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(39), GldJvl-Dam%(39)
Level 41: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43)
Level 44: Fire Ball -- FrzBls-Acc/Dmg(A), FrzBls-Dmg/EndRdx(45), FrzBls-Acc/Dmg/EndRdx(48), FrzBls-Acc/Dmg/Rchg(48), FrzBls-Dmg/EndRdx/Acc/Rchg(48), FrzBls-Rchg/ImmobProc(50)
Level 47: Stealth -- LucoftheG-Def/Rchg+(A)
Level 49: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
------------

 

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@Cutter

 

So many alts, so little time...

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22 hours ago, Cutter said:

Again starting with the "not an expert" caveat 🙂

 

Softcaps E/N/F/C defenses, but is 10% off S/L res hardcap. It's a place to start tho.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Stone Bio: Level 50 Technology Brute
Primary Power Set: Stone Melee
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Stone Mallet -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(7), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(40)
Level 1: Hardened Carapace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(5), RctArm-ResDam(11), RctArm-ResDam/Rchg(25), RctArm-EndRdx(45)
Level 2: Heavy Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(37)
Level 4: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def(11), LucoftheG-Def/Rchg(25), LucoftheG-Def/Rchg+(45)
Level 6: Kick -- FrcFdb-Rechg%(A)
Level 8: Fault -- AbsAmz-Acc/Stun/Rchg(A), AbsAmz-Acc/Rchg(9), AbsAmz-Stun(9), AbsAmz-ToHitDeb%(23), AbsAmz-Stun/Rchg(36)
Level 10: Adaptation
Level 12: Inexhaustible -- Mrc-Rcvry+(A)
Level 14: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(31), LucoftheG-Def/Rchg+(34)
Level 16: Ablative Carapace -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(17), Prv-EndRdx/Rchg(21), Prv-Heal(27), Prv-Heal/EndRdx(27)
Level 18: Seismic Smash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Acc/Dmg/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(21), SprBrtFur-Acc/Dmg/EndRdx/Rchg(36), SprBrtFur-Rech/Fury(40)
Level 20: Evolving Armor -- HO:Cyto(A), StdPrt-ResDam/Def+(50), GldArm-3defTpProc(50)
Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(34), RctArm-ResDam/Rchg(37), RctArm-EndRdx(40)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43)
Level 26: Super Jump -- WntGif-ResSlow(A)
Level 28: DNA Siphon -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(29), Erd-Acc/Dmg/EndRdx/Rchg(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Tremor -- Avl-Acc/Dmg(A), Avl-Dmg/EndRdx(33), Avl-Acc/Dmg/EndRdx(33), Avl-Acc/Dmg/Rchg(33), Avl-Acc/Dmg/EndRdx/Rchg(34), Avl-Rchg/KDProc(43)
Level 35: Genetic Contamination -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Acc/Dmg/End/Rech(36), OvrFrc-Acc/Dmg(46), OvrFrc-Dmg/End/Rech(46), OvrFrc-Dam/KB(46)
Level 38: Char -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(39), GldJvl-Dam%(39)
Level 41: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43)
Level 44: Fire Ball -- FrzBls-Acc/Dmg(A), FrzBls-Dmg/EndRdx(45), FrzBls-Acc/Dmg/EndRdx(48), FrzBls-Acc/Dmg/Rchg(48), FrzBls-Dmg/EndRdx/Acc/Rchg(48), FrzBls-Rchg/ImmobProc(50)
Level 47: Stealth -- LucoftheG-Def/Rchg+(A)
Level 49: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
------------

 

 


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Thanks for the reply sir! I'll check it out and see if i can make any tweak.

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