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Working on a Firey Melee/Willpower build


Corkash

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I came up with this combo not long ago and figured I would try and see what I can do with it in the hero builder. This is what I've come up with so far, but I feel it can be tweaked a bit and made better.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

The will to burn: Level 50 Natural Stalker
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Fire Sword -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(3), SprStlGl-Acc/Dmg/Rchg(3), SprStlGl-Dmg/EndRdx/Rchg(5), SprStlGl-Acc/Dmg/EndRdx/Rchg(5), SprStlGl-Rchg/Hide%(7)
Level 1: Hide -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def(15)
Level 2: Cremate -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Acc/Dmg/EndRdx(19)
Level 4: High Pain Tolerance -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx(23), NmnCnv-Heal(23), TtnCtn-ResDam/EndRdx(25), TtnCtn-ResDam(25), ImpSki-Status(31)
Level 6: Assassin's Blaze -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(7), SprAssMar-Acc/Dmg/Rchg(9), SprAssMar-Dmg/EndRdx/Rchg(9), SprAssMar-Acc/Dmg/EndRdx/Rchg(11), SprAssMar-Rchg/Rchg Build Up(11)
Level 8: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit(46), AdjTrg-ToHit/Rchg(48)
Level 10: Mind Over Body -- UnbGrd-EndRdx/Rchg(A), ImpArm-ResPsi(31), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam(36), UnbGrd-Max HP%(36)
Level 12: Super Jump -- BlsoftheZ-ResKB(A)
Level 14: Boxing -- Empty(A)
Level 16: Indomitable Will -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(46), ShlWal-ResDam/Re TP(46)
Level 18: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(43), Ags-ResDam(43), Ags-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(45)
Level 20: Heightened Senses -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def(21)
Level 22: Weave -- Rct-ResDam%(A), Rct-Def(42), Rct-Def/EndRdx(42), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43)
Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(40), LucoftheG-Def/Rchg(40), LucoftheG-Def/EndRdx/Rchg(40)
Level 26: Fire Sword Circle -- Arm-Dmg(A), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(29), Arm-Dam%(31)
Level 28: Fast Healing -- Pnc-Heal(A), Pnc-Heal/+End(37), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal/Rchg(37), Pnc-EndRdx/Rchg(39), Pnc-Heal/EndRedux(39)
Level 30: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--ToHit/Rchg/EndRdx(50), RctRtc-Pcptn(50)
Level 32: Greater Fire Sword -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(34), Hct-Dam%(34)
Level 35: Resurgence -- RechRdx-I(A)
Level 38: Strength of Will -- GldArm-3defTpProc(A)
Level 41: Superior Conditioning -- PrfShf-End%(A)
Level 44: Physical Perfection -- Prv-Absorb%(A), Prv-Heal(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 50: Musculature Core Paragon 
------------

 

http://www.cohplanner.com/mids/download.php?uc=1468&c=676&a=1352&f=HEX&dc=78DA65945B4F13511485CFB4536AA1959682A5426F282DB4505BC1C46B4C1431113018BC3C922A0354C6B6694BB81AF51F289AF8A43E688CBEF85BBCBEF9037C01BC479FEA66D612483AC9F49BB3F6396BEFD9674EC71687DC6FCEDF3BAD34CF593357A94C4E5473E69C51765ECC55E7CB39D3AE94F25E9E35A20B79D38C568BD1EBF3E58253C420274E8E19A661A487F3467909CFDB912163DA28548CF435595A2A2E1865E51E2F16CDF4A8912BE50B331E6B309C9F99ADCAA8F97F68CA285766F3A5466B3C51328CA9E0B952FE46FA4C714A12E42AD5AD444CD12E85C4E55E4AC88F26B7AA39D45BA939AB2BDB3BF23DA87F203F820D9FC069D7F65A9B6AD32C6DAF976C0597139CA26ABA765FB734EF03F211D8F2905C0367C4D7CE9AEC13F0D97789BC02B627C934180E0943BA5A917C0EE4733816E1D7B004EE592657C0C655F236B82A6B9D586B733EB7595AFF53F0D033302FB5B9589BEB37FA10EE1521A1ABD81F8C0FFC227F927FC1809837C15F357D869F269A879AA72697BA29199AD9D56676B59F5DED1F81935D56F93047F71D412C992107C1BE013280CECC89AF9FBE7EFAB6D2B795BBA58B6F1B7DDB7E2057EF06B9497E0393DF419FAC09708703F48DD33741DF848FF48377A4D341EE52F0283AB1FF18791CEC3C419E04C3A74053DEA3833BD011450D076364840C83F110D909FAA5D6106B0DBDE6CEBE205F81D997E413A15F5777A5D6086B8DC4118B26C81EB2178C25C914784B6AEDE2EE76A594A51544EBA6D67D9827CBA7540FDE49F53CC65AA76829685A6A1DF3FABE802DF21E697AA463F0ED122D034DCB305796ECD015AF5AAD73E7796B285F5CB24EC9D429D93A65A04E19AC5346EB94717DFBFF406996E2F2CA69676DEB8D12D576473777144DBB8AAFC77D01E76DA36EF6D7DDB3D947F71A38E2172056FB07ACDDEB6D

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  • 3 weeks later

Alright, stuff that could be done better in no particular order:

  • You skip Reconstruction but take Resurgence and Strength of Will... You could as well pick another powerset if you don't pick Reconstruction. Resurgence is completely unnecessary since you can buy a self-rez from the P2W vendor.
  • You have the Stalker's Guile slotted into something that's not your Assassin's Strike. This could mess up your rotation if it procs right before AS which generally leads to a loss of DPS.
  • On a positional defense set like Willpower Stalker's Guile should generally be split into 2 sets of 3 pieces to maximize the S/L defense you get from it.
  • Why have the Impervious Skin status resistance piece? Status resistance is useless.
  • The Rectified Reticle +perception is a waste of a slot for any build, and especially for /WP which has -per resistance built into it (Heightened Senses)
  • Putting the Performance Shifter proc into Superior Conditioning is kinda a waste of that power because putting an EndMod IO into it would give you more endurance also leading to more recovery. Though I could be mistaken in case the numbers are lower than you'd get from the proc.
  • You only have 4 LotG +recharge pieces whereas you could easily ditch a power for Combat Jumping where you could put your 5th piece in. It would also increase your defenses slightly.

I also don't agree with both leaving out Breath of Fire and not getting an AoE from a patron pool, but if you like it this way more power to you. The biggest problem with your build is that it does not cap S/L defense which is much more important than capping S/L resists.

 

This is my attempt without changing powers other than taking Reconstruction and ditching Resurgence and Strength of Will. I find Strength of will a waste of a power slot on a build that already caps S/L resistance. This build has a bit less recharge than yours, but caps S/L and F/C. For Destiny I'd either take Barrier which would cap E/N defense and up your non-S/L resists, or Ageless for additional recharge which this build is otherwise lacking. Ageless could also facilitate running of Tactics and Assault which I'm not sure you could otherwise pull off. Rebirth is generally considered a poor pick for Stalkers due to their lower max HP cap, but I could be mistaken, you'd need to run the numbers yourself. Note that I also haven't taken a look at possible attack chains at this level of recharge so the build may be moot if it turns out you can't pull off a decent chain.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

The will to burn: Level 50 Natural Stalker
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Fire Sword -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(3), SprStlGl-Acc/Dmg/Rchg(3), SprStlGl-Dmg/EndRdx/Rchg(5), SprStlGl-Acc/Dmg/EndRdx/Rchg(5), SprStlGl-Rchg/Hide%(7)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def(15)
Level 2: Cremate -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Acc/Dmg/EndRdx(19)
Level 4: High Pain Tolerance -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx(23), NmnCnv-Heal(23), TtnCtn-ResDam/EndRdx(25), TtnCtn-ResDam(25), ImpSki-Status(31)
Level 6: Assassin's Blaze -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(7), SprAssMar-Acc/Dmg/Rchg(9), SprAssMar-Dmg/EndRdx/Rchg(9), SprAssMar-Acc/Dmg/EndRdx/Rchg(11), SprAssMar-Rchg/Rchg Build Up(11)
Level 8: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit(46), AdjTrg-ToHit/Rchg(48)
Level 10: Mind Over Body -- UnbGrd-EndRdx/Rchg(A), ImpArm-ResPsi(31), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam(36), UnbGrd-Max HP%(36)
Level 12: Super Jump -- BlsoftheZ-ResKB(A)
Level 14: Boxing -- Empty(A)
Level 16: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), ShlWal-ResDam/Re TP(46)
Level 18: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(43), Ags-ResDam(43), Ags-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(45)
Level 20: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def(21)
Level 22: Weave -- Rct-ResDam%(A), Rct-Def(42), Rct-Def/EndRdx(42), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(40), LucoftheG-Def/Rchg(40), LucoftheG-Def/EndRdx/Rchg(40)
Level 26: Fire Sword Circle -- Arm-Dmg(A), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(29), Arm-Dam%(31)
Level 28: Fast Healing -- Pnc-Heal(A), Pnc-Heal/+End(37), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal/Rchg(37), Pnc-EndRdx/Rchg(39), Pnc-Heal/EndRedux(39)
Level 30: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--ToHit/Rchg/EndRdx(50), RctRtc-Pcptn(50)
Level 32: Greater Fire Sword -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(34), Hct-Dam%(34)
Level 35: Resurgence -- RechRdx-I(A)
Level 38: Strength of Will -- GldArm-3defTpProc(A)
Level 41: Superior Conditioning -- PrfShf-End%(A)
Level 44: Physical Perfection -- Prv-Absorb%(A), Prv-Heal(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 50: Musculature Core Paragon 
------------
------------
Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 17.56% Defense(Smashing)
  • 17.56% Defense(Lethal)
  • 11.63% Defense(Fire)
  • 11.63% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 14.13% Defense(Melee)
  • 6% Defense(Ranged)
  • 12.56% Defense(AoE)
  • 6.25% Enhancement(Max EnduranceDiscount)
  • 77.5% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 69% Enhancement(Accuracy)
  • 22.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 216.9 HP (18.01%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 107.5%
  • MezResist(Held) 107.5%
  • MezResist(Immobilized) 107.5%
  • MezResist(Sleep) 107.5%
  • MezResist(Stunned) 107.5%
  • MezResist(Terrorized) 107.5%
  • MezResist(Teleport) 100% (20% chance)
  • 20% PerceptionRadius
  • 21% (0.35 End/sec) Recovery
  • 62% (3.11 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 24.5% Resistance(Smashing)
  • 24.5% Resistance(Lethal)
  • 29% Resistance(Fire)
  • 29% Resistance(Cold)
  • 14.75% Resistance(Energy)
  • 14.75% Resistance(Negative)
  • 23.75% Resistance(Toxic)
  • 34.75% Resistance(Psionic)
  • 22.5% SpeedRunning
Edited by Exxar
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  • 2 weeks later
On 1/22/2020 at 10:28 AM, Exxar said:

Alright, stuff that could be done better in no particular order:

  • You skip Reconstruction but take Resurgence and Strength of Will... You could as well pick another powerset if you don't pick Reconstruction. Resurgence is completely unnecessary since you can buy a self-rez from the P2W vendor.
  • You have the Stalker's Guile slotted into something that's not your Assassin's Strike. This could mess up your rotation if it procs right before AS which generally leads to a loss of DPS.
  • On a positional defense set like Willpower Stalker's Guile should generally be split into 2 sets of 3 pieces to maximize the S/L defense you get from it.
  • Why have the Impervious Skin status resistance piece? Status resistance is useless.
  • The Rectified Reticle +perception is a waste of a slot for any build, and especially for /WP which has -per resistance built into it (Heightened Senses)
  • Putting the Performance Shifter proc into Superior Conditioning is kinda a waste of that power because putting an EndMod IO into it would give you more endurance also leading to more recovery. Though I could be mistaken in case the numbers are lower than you'd get from the proc.
  • You only have 4 LotG +recharge pieces whereas you could easily ditch a power for Combat Jumping where you could put your 5th piece in. It would also increase your defenses slightly.

I also don't agree with both leaving out Breath of Fire and not getting an AoE from a patron pool, but if you like it this way more power to you. The biggest problem with your build is that it does not cap S/L defense which is much more important than capping S/L resists.

 

This is my attempt without changing powers other than taking Reconstruction and ditching Resurgence and Strength of Will. I find Strength of will a waste of a power slot on a build that already caps S/L resistance. This build has a bit less recharge than yours, but caps S/L and F/C. For Destiny I'd either take Barrier which would cap E/N defense and up your non-S/L resists, or Ageless for additional recharge which this build is otherwise lacking. Ageless could also facilitate running of Tactics and Assault which I'm not sure you could otherwise pull off. Rebirth is generally considered a poor pick for Stalkers due to their lower max HP cap, but I could be mistaken, you'd need to run the numbers yourself. Note that I also haven't taken a look at possible attack chains at this level of recharge so the build may be moot if it turns out you can't pull off a decent chain.

 

 

Alright. First thing's first, thank you for responding to the post! 🙂 I'm garbage at making builds in this game.

 

I actually didn't know you could get a self-rez power from the P2W vendor, so Resurgence will be going and will be replaced with Reconstruction. Will likely be taking that a bit sooner then Resurgence.

 

For Stalker's Guile being split do you think I should put Chance to Hide proc in my Assassin's strike? Also what should take up the other three slots? 

 

I'll also be changing Strength of Will out for Combat Jumping. Strength of Will looks pretty cool, but I can see why a stalker wouldn't take it. Maybe better for a tanker or something. 

 

The build you put in your post is mine 😛 Not sure if you meant to put your own in or not. I'm going to be working on this later, hopefully can make it a bit better. Thank you for the input! 🙂

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