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Suggestions for my Dark/Dark build.


odith

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I just hit 50 and I need some advice.

 

Hero Plan by Mids' Hero Designer 1.96

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Odeath: Level 50 Magic Brute

Primary Power Set: Dark Melee

Secondary Power Set: Dark Armor

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Flight

Power Pool: Speed

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Shadow Punch -- Dmg(A), Dmg(3), Dmg(3), Acc(5), Acc(5), EndRdx(7)

Level 1: Dark Embrace -- ResDam(A), ResDam(7), ResDam(9), EndRdx(9)

Level 2: Smite -- Dmg(A), Dmg(29), Dmg(31), Acc(31), Acc(31), EndRdx(33)

Level 4: Death Shroud -- Dmg(A), Dmg(11), Acc(11), Acc(33), EndRdx(43), EndRdx(43)

Level 6: Touch of Fear -- Fear(A), Acc(33), Acc(34), EndRdx(34)

Level 8: Murky Cloud -- ResDam(A), ResDam(34), ResDam(36), EndRdx(36)

Level 10: Obsidian Shield -- ResDam(A), ResDam(36), ResDam(37), EndRdx(37)

Level 12: Boxing -- Dmg(A), Acc(13), Acc(13), EndRdx(15)

Level 14: Tough -- ResDam(A), ResDam(40), ResDam(40), EndRdx(45)

Level 16: Dark Regeneration -- Heal(A), Acc(17), Acc(17), EndRdx(19), EndRdx(19), RechRdx(21)

Level 18: Dark Consumption -- EndMod(A), EndMod(21), Acc(23), Acc(23), RechRdx(25), RechRdx(25)

Level 20: Weave -- DefBuff(A), DefBuff(42), EndRdx(43)

Level 22: Combat Jumping -- DefBuff(A)

Level 24: Super Jump -- Jump(A)

Level 26: Soul Drain -- Acc(A), Acc(45), EndRdx(46), RechRdx(46), RechRdx(46), RechRdx(48)

Level 28: Acrobatics -- KBDist(A), KBDist(37), EndRdx(39)

Level 30: Air Superiority -- Acc(A)

Level 32: Fly -- Flight(A)

Level 35: Midnight Grasp -- Acc(A), Acc(39), RechRdx(39), Dmg(40), Dmg(50), EndRdx(50)

Level 38: Hover -- EndRdx(A)

Level 41: Hasten -- RechRdx(A), RechRdx(42), RechRdx(42)

Level 44: Superior Conditioning -- EndMod(A), EndMod(45), EndMod(50)

Level 47: Physical Perfection -- Heal(A), Heal(48), Heal(48)

Level 49: Cloak of Darkness -- EndRdx(A)

Level 1: Brawl -- Acc(A)

Level 1: Prestige Power Dash -- Run(A)

Level 1: Prestige Power Slide -- Run(A)

Level 1: Prestige Power Quick -- Run(A)

Level 1: Prestige Power Rush -- Run(A)

Level 1: Prestige Power Surge -- Run(A)

Level 1: Fury

Level 1: Sprint -- Run(A)

Level 2: Rest -- RechRdx(A)

Level 4: Ninja Run

Level 2: Swift -- Run(A)

Level 2: Health -- Heal(A), Heal(15), Heal(27)

Level 2: Hurdle -- Jump(A)

Level 2: Stamina -- EndMod(A), EndMod(27), EndMod(29)

------------

 

 

 

 

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I have a Dark/Dark Brute as well... I refer to these two imperfect guides for help.  As a mainly solo player my choices are not appropriate for people that mainly group.

 

Maybe these can help some but some of what they say is outdated

 

https://web.archive.org/web/20120904135937/http://boards.cityofheroes.com/showthread.php?p=1256542#post1256542

 

https://web.archive.org/web/20120904204151/http://boards.cityofheroes.com/showthread.php?p=147869#post147869

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To be honest I think you have left out a few basics from DA that I am sure they affect your surivability plus the endurance management is probably a nightmare. First and mos urgent thing I would do would be to get a couple KB protection IO's (karma or steadfast protection) and get rid of Acrobatics. Also, you should probably start working towards your Alpha Incarnate Slot and go with the Cardiac branch until you get Cardiac Core Paragon that will make your endurance manageable plus will round up a bit your resistances. Dark Armor is a set that offers resistance to all kinds of dmg in various degrees of effectivity, from great resistances on, for example, psi dmg to meager resistances on energy dmg. It also offers a certain amount of defense with cloak of darkness that I think you should build up with more defense from sets / pool powers, plus, said defense will work really well with the to hit debuff from Cloak of fear as well as from all dark melee powers. Add Dark Obliteration from Soul Mastery and you will round up your AoE dmg as well as getting an AoE debuff since Dark Melee kinda lacks on the aoe department. 

 

In your build, I do not think that two travel powers are doing anything for you and neither will Shadow Punch or slotting Boxing, since you are lvl 50, you can skip Shadow Maul unless you want to exemplar to do low level content and choose other powers instead. I personally never take hasten on dark characters for concept reasons but I fully understand it is a very efficient power. If I am struggling to get a fuild ST attack chain, I prefer incorporating one of the epic pool blasts, especially Gloom because of how well DoT works with Fury. I have suggested a few Dark/ Dark builds in different threads in the Brute section so I will try cooking something different and if you wish, you can check other posts to comparte and get ideas:

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Dark Melee

Secondary Power Set: Dark Armor

Power Pool: Leaping

Power Pool: Presence

Power Pool: Flight

Ancillary Pool: Soul Mastery

 

Villain Profile:

Level 1: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(40), SphIns-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(43)

Level 1: Dark Embrace -- RctArm-EndRdx(A), RctArm-ResDam(3), RctArm-ResDam/EndRdx(3), RctArm-ResDam/EndRdx/Rchg(42)

Level 2: Death Shroud -- Mlt-Acc/EndRdx(A), Mlt-Acc/Dmg/EndRdx(19), ScrDrv-Acc/Dmg/EndRdx(19), Mlt-Dmg/EndRdx(25), ScrDrv-Dmg/EndRdx(25)

Level 4: Murky Cloud -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(5), GldArm-3defTpProc(42)

Level 6: Touch of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(7), SphIns-Acc/ToHitDeb(7), SphIns-Acc/Rchg(23), SphIns-ToHitDeb/EndRdx/Rchg(23)

Level 8: Siphon Life -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg(9), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(11), SprBrtFur-Dmg/EndRdx/Rchg(15)

Level 10: Obsidian Shield -- RctArm-EndRdx(A), RctArm-ResDam(31), RctArm-ResDam/EndRdx(42), RctArm-ResDam/EndRdx/Rchg(50)

Level 12: Combat Jumping -- Krm-ResKB(A), LucoftheG-Rchg+(13)

Level 14: Super Jump -- Jump-I(A)

Level 16: Dark Regeneration -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), DctWnd-EndRdx/Rchg(43)

Level 18: Spring Attack -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(48)

Level 20: Cloak of Darkness -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(48)

Level 22: Pacify -- Acc-I(A)

Level 24: Intimidate -- Acc-I(A)

Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(36)

Level 28: Cloak of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(29), SphIns-Acc/ToHitDeb(29), SphIns-Acc/Rchg(37), SphIns-ToHitDeb/EndRdx/Rchg(37)

Level 30: Invoke Panic -- GlmoftheA-Acc/Fear/Rchg(A), GlmoftheA-Acc/Rchg(34), GlmoftheA-EndRdx/Fear(48), GlmoftheA-Acc/EndRdx(50), GlmoftheA-Fear/Rng(50)

Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), DmpSpr-Rchg/EndRdx(34)

Level 35: Oppressive Gloom -- HO:Endo(A)

Level 38: Gloom -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(39), Dcm-Dmg/Rchg(39), Dcm-Acc/EndRdx/Rchg(39), Dcm-Acc/Dmg/Rchg(40)

Level 41: Dark Obliteration -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(43), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45)

Level 44: Darkest Night -- EndRdx-I(A)

Level 47: Hover -- LucoftheG-Rchg+(A)

Level 49: Dark Consumption -- ClvBlo-Acc/Rchg(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(11), EndMod-I(13)

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

Level 50: Agility Core Paragon

------------

 

On this build I went for a different incarnate alpha, went for Agility Core Paragon to softcap s/l defense (a tad tight) plus it grants +recovery to help with end management and + rchgand instead of going fighting pool for additional dmg mitigation, went for presence pool since I feel invoke panic will stack nicely with touch of fear and cloak of fear and pacify will also help. Gloom is to be incorporated to your ST chain and since it seems not many people like Shadow Maul, I opted for leaving it out so Spring Attack and Dark Obliteration are my main sources of AoE complemented with Soul Drain. This is mainly an experimental build, if you are not happy with Presence Pool can always ditch it for the usual boxing / tough / weave and if you do not like Soul Mastery, Energy Mastery is always a good choice, Superior Conditioning and Physical Perfection only need base slot, then Energy Torrent adds AoE and active dmg mitigation plus you'd free a few slots to allocate wherever you feel like. I hope I gave you some ideas.

 

 

 

 

 

 

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Expensive huh? Try this one

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Dark Melee

Secondary Power Set: Dark Armor

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Flight

Ancillary Pool: Soul Mastery

 

Villain Profile:

Level 1: Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(5), Hct-Acc/Dmg/Rchg(15), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40)

Level 1: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(42)

Level 2: Death Shroud -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Rech/Fury(19), SprBrtFur-Dmg/EndRdx/Rchg(19), Mlt-Acc/EndRdx(25)

Level 4: Murky Cloud -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(5), GldArm-3defTpProc(42), UnbGrd-Max HP%(43)

Level 6: Touch of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(7), SphIns-Acc/ToHitDeb(7), SphIns-Acc/Rchg(23), SphIns-ToHitDeb/EndRdx/Rchg(23)

Level 8: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), SphIns-Acc/EndRdx/Rchg(11), TchoftheN-Acc/EndRdx/Rchg(15)

Level 10: Obsidian Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(50)

Level 12: Combat Jumping -- Krm-ResKB(A), LucoftheG-Rchg+(13), Rct-ResDam%(50)

Level 14: Super Jump -- Jump-I(A)

Level 16: Dark Regeneration -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), DctWnd-EndRdx/Rchg(43)

Level 18: Spring Attack -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(48)

Level 20: Cloak of Darkness -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(48)

Level 22: Boxing -- Empty(A)

Level 24: Tough -- TtnCtn-EndRdx(A), TtnCtn-ResDam(25), TtnCtn-ResDam/EndRdx(48), TtnCtn-ResDam/EndRdx/Rchg(50)

Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(36)

Level 28: Cloak of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(29), SphIns-Acc/ToHitDeb(29), SphIns-Acc/Rchg(37), SphIns-ToHitDeb/EndRdx/Rchg(37)

Level 30: Weave -- LucoftheG-Rchg+(A)

Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), DmpSpr-Rchg/EndRdx(34)

Level 35: Oppressive Gloom -- HO:Endo(A)

Level 38: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(40)

Level 41: Dark Obliteration -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(43), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45)

Level 44: Darkest Night -- EndRdx-I(A)

Level 47: Hover -- LucoftheG-Rchg+(A)

Level 49: Dark Consumption -- ClvBlo-Acc/Rchg(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(34)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(11), EndMod-I(13)

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

Level 50: Cardiac Core Paragon

------------

 

 

 

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What would you choose for Incarnates in that build?

 

For Alpha, Cardiac Core Paragon is a must in my opinion, turns the endurance management a piece of cake and rounds up your resistances. For Judgement, well, you're melee so I'd go Void. For Interface I'd go Diamagnetic (the one that debuffs their To Hit to add up with the one your attacks already have). For Lore and Destiny, no idea, whichever you like best and for Hybrid, either the +def toggle to get you to the incarnate softcap or the +res one.

 

Btw, tweaked the build around, more rchg, better resistances to some dmg, more HP softcapped to melee instead of S/L but really close to S/L softcap anyway:

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Dark Melee

Secondary Power Set: Dark Armor

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Flight

Power Pool: Concealment

Ancillary Pool: Soul Mastery

 

Villain Profile:

Level 1: Smite

  • (A) Hecatomb - Damage
  • (5) Hecatomb - Damage/Recharge
  • (15) Hecatomb - Accuracy/Damage/Recharge
  • (40) Hecatomb - Accuracy/Recharge
  • (40) Hecatomb - Damage/Endurance

Level 1: Dark Embrace

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (3) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance
  • (34) Unbreakable Guard - +Max HP
  • (42) Unbreakable Guard - RechargeTime/Resistance
  • (43) Unbreakable Guard - Endurance/RechargeTime

Level 2: Death Shroud

  • (A) Multi-Strike - Accuracy/Endurance
  • (7) Multi-Strike - Accuracy/Damage/Endurance
  • (19) Multi-Strike - Damage/Endurance

Level 4: Murky Cloud

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (5) Gladiator's Armor - TP Protection +3% Def (All)
  • (7) Gladiator's Armor - Resistance
  • (34) Gladiator's Armor - End/Resist

Level 6: Shadow Maul

  • (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End
  • (19) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (23) Superior Unrelenting Fury - Accuracy/Damage
  • (23) Superior Unrelenting Fury - Damage/RechargeTime
  • (25) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (42) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime

Level 8: Siphon Life

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (9) Superior Brute's Fury - Damage/Recharge
  • (9) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (11) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (15) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (25) Superior Brute's Fury - Recharge/Fury Bonus

Level 10: Obsidian Shield

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (31) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (50) Unbreakable Guard - RechargeTime/Resistance

Level 12: Combat Jumping

  • (A) Kismet - Accuracy +6%
  • (13) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 14: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Dark Regeneration

  • (A) Superior Avalanche - Accuracy/Damage
  • (17) Superior Avalanche - Damage/Endurance
  • (17) Superior Avalanche - Accuracy/Damage/Endurance
  • (31) Superior Avalanche - Accuracy/Damage/Recharge
  • (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 18: Dark Consumption

  • (A) Empty

Level 20: Cloak of Darkness

  • (A) Reactive Defenses - Defense
  • (21) Reactive Defenses - Defense/Endurance
  • (21) Reactive Defenses - Endurance/RechargeTime
  • (43) Reactive Defenses - Defense/RechargeTime
  • (48) Reactive Defenses - Defense/Endurance/RechargeTime
  • (50) Reactive Defenses - Scaling Resist Damage

Level 22: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed

Level 24: Spring Attack

  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Chance for Smashing Damage

Level 26: Soul Drain

  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Chance for Smashing Damage

Level 28: Cloak of Fear

  • (A) Siphon Insight - Accuracy/Endurance/Recharge
  • (29) Siphon Insight - ToHit Debuff
  • (29) Siphon Insight - Accuracy/ToHit Debuff
  • (37) Siphon Insight - Accuracy/Recharge
  • (37) Siphon Insight - ToHit Debuff/Endurance/Recharge

Level 30: Hover

  • (A) Luck of the Gambler - Recharge Speed

Level 32: Midnight Grasp

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (33) Superior Blistering Cold - Damage/Endurance
  • (33) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (33) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (34) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

Level 35: Oppressive Gloom

  • (A) HamiO:Endoplasm Exposure

Level 38: Gloom

  • (A) Apocalypse - Damage
  • (39) Apocalypse - Damage/Recharge
  • (39) Apocalypse - Accuracy/Damage/Recharge
  • (39) Apocalypse - Accuracy/Recharge
  • (40) Apocalypse - Damage/Endurance

Level 41: Dark Obliteration

  • (A) Ragnarok - Damage
  • (43) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Accuracy/Recharge
  • (45) Ragnarok - Damage/Endurance

Level 44: Darkest Night

  • (A) Endurance Reduction IO

Level 47: Stealth

  • (A) Luck of the Gambler - Recharge Speed

Level 49: Invisibility

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Preventive Medicine - Chance for +Absorb

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Endurance Modification IO
  • (11) Endurance Modification IO
  • (13) Endurance Modification IO

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

Level 50: Cardiac Core Paragon

Level 50: Void Core Final Judgement

Level 50: Diamagnetic Core Flawless Interface

Level 50: Barrier Core Epiphany

Level 50: Assault Core Embodiment

------------

------------

Set Bonus Totals:

  • 18% DamageBuff(Smashing)
  • 18% DamageBuff(Lethal)
  • 18% DamageBuff(Fire)
  • 18% DamageBuff(Cold)
  • 18% DamageBuff(Energy)
  • 18% DamageBuff(Negative)
  • 18% DamageBuff(Toxic)
  • 18% DamageBuff(Psionic)
  • 31.63% Defense(Smashing)
  • 31.63% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 36.63% Defense(Melee)
  • 6% Defense(Ranged)
  • 6% Defense(AoE)
  • 57% Enhancement(Accuracy)
  • 96.25% Enhancement(RechargeTime)
  • 8.75% Enhancement(Max EnduranceDiscount)
  • 6% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 230.5 HP (15.38%) HitPoints
  • 6% JumpHeight
  • 6% SpeedJumping
  • Knockback (Mag -7)
  • Knockup (Mag -7)
  • MezResist(Confused) 122.5%
  • MezResist(Held) 122.5%
  • MezResist(Immobilized) 122.5%
  • MezResist(Sleep) 122.5%
  • MezResist(Stunned) 122.5%
  • MezResist(Terrorized) 122.5%
  • 24.5% (0.41 End/sec) Recovery
  • 42% (2.62 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 24.5% Resistance(Smashing)
  • 24.5% Resistance(Lethal)
  • 44.75% Resistance(Fire)
  • 44.75% Resistance(Cold)
  • 15.5% Resistance(Energy)
  • 15.5% Resistance(Negative)
  • 8.75% Resistance(Toxic)
  • 8.75% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 6% SpeedRunning
  • 1 Null

 

 

 

 

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