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32 Fort build help. IO Sets provided


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OK so I have decided to respect my 32 Fortunata. I have  emptied out all of my Storage and have a bunch of IOs to place but unsure of where they would be Optimized. I suck at Mid's.

Below is my proposed build. I am not locked into it and some things can be shifted. Attack Powers should be left and not changed out but Slotting can be moved.

Some help throwing this together and proposals about Where to go from Here would be Greatly appreciated.

 

http://www.cohplanner.com/mids/download.php?uc=1006&c=430&a=860&f=HEX&dc=78DA7D924D4FC2401086B77C8840916F0101D18331F140347A2704014D2072207A6C3658A1B1B6A4ADA2477F81316AE25DBDFACFFCF807759CDDD4261B9964DFA4CFBE339D4EA77FBD2FBF776F1B44CAB5746ADB4AD3A2A38961DACA89766ACEC27D3AD64641021181B38E50195A543334635CEF9896736950877AA83C54E9C5CCB4CEFD771C91CCC034F5FA50D5D5295C5247330D19514FA553488EE34347D7C6138779A1C84855CC33E846D7CBEDA936AA1FB79B43A5A75E69D4995043E953DB51AD9B2274B701E74E263CDC20712148003584BA80DA8AC1B5841EC23CF732079025FD93D586AC20F348412431D44D184C98711246F220B369FD568B2059F429CBEA40B528EF218AE411B2E23C2B8E44F6690EF5093C09EE492059F229F3BC8127C93D4924299F2EA3BE8227CD3D6924199F324F173ACCF2EFCA22390492E73DE791348014789D029255410FC053E2754AAC3E0CA7CC48A08CA4E2D317E8ADCAFD5524CF406AFC2D35246B82BA73A312F2B682FFF12D816C0B644720BB02D913484F2047216FDFDC41C8DB34C2362D9AF2F6CAFD80594992FFF6EB8F041829A2AEA07E0AFEEFB9FE1F1CD79821

 

Below is the list of All the IOs I have on hand. Also have 125Mil Inf that can be used.

 

Decimation; All but ACC/DAM

Devistation; All but Chance to Hold, ACC/DAM/END/RECH

Posi's Blast;  All but Chance for Energy

Perf Shifter;  Chance +End, +EndMod, EndMod/ Rech

Focused Smite; Dam/End, Acc/End/Rech, Acc/Dam/Rech

Detonation; Dam/End, Acc/Dam/End

Bruising Blow; Dam/End X2, Acc/Dam

Bonesnap; Dam/End, Acc/Rech

Smashing Haymaker; Acc/Dam

Gaussian Synch; Build Up

Air Burst; Acc/Dam

Kismet; Acc +6%

Bless o t Zephyr; Run, Jump, Fly, Range/Endurance

Luck o t Gambler; +Global Rech/ +Def All

I have the Three Health; Panacea, Miracle, Numinia's

 

 

I understand that this may not be the best way to get help but been staring at Mid's for a couple days and no clue how to use it efficiently.

Edited by Sou1catcher
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43 minutes ago, Sou1catcher said:

Below is the list of All the IOs I have on hand. Also have 125Mil Inf that can be used.

 

Decimation; All but ACC/DAM

Devistation; All but Chance to Hold, ACC/DAM/END/RECH

Posi's Blast;  All but Chance for Energy

Perf Shifter;  Chance +End, +EndMod, EndMod/ Rech

Focused Smite; Dam/End, Acc/End/Rech, Acc/Dam/Rech

Detonation; Dam/End, Acc/Dam/End

Bruising Blow; Dam/End X2, Acc/Dam

Bonesnap; Dam/End, Acc/Rech

Smashing Haymaker; Acc/Dam

Gaussian Synch; Build Up

Air Burst; Acc/Dam

Kismet; Acc +6%

Bless o t Zephyr; Run, Jump, Fly, Range/Endurance

Luck o t Gambler; +Global Rech/ +Def All

I have the Three Health; Panacea, Miracle, Numinia's

 

 

I understand that this may not be the best way to get help but been staring at Mid's for a couple days and no clue how to use it efficiently.

 

I can make some of the easier suggestions. With 125 million inf, you should consider marketeering in the AH to increase your wallet. Widows/Fortunatas have a lot of options to play with, I find myself burning Inf just to test out different choices.

 

Tactical Training: Leadership doesn't need more than the single slot. I keep Gaussian's Synch: Chance for Build-Up there. You may find that until you have your Endurance under control that you are using it all the time.

 

Once you have accolades, etc. You probably don't need more than a single slot in Health, using the Panacea Proc. If your Endurance is an issue while leveling, consider one of the other procs as a second slot, but you will be able to respec out of it later.

 

It looks like your build was to start with the Teleport pool. I don't like to criticize the choice of travel powers chosen by other players, but that particular pool doesn't offer much for most builds: I suppose Recall Friend may help on some stealth-to-end missions, but that power could just be taken instead of Teleport. The Sorcery pool's Mystic Flight combines a low-Endurance Flying with a Teleport option. Just a note: I usually take some form of Flight, and with the cap to flight speed in place I usually simply slot Blessing of the Zephyr: Knockback Protection in whatever flight power (at low levels for Positron TFs, at higher levels there are a few EBs/AVs that have significant knockback as well.)

 

Don't put more than 3-slots in Mind Link, even if you don't have the optimal IOs (LotG Def/Global Recharge, LotG Def/Recharge, Adjusted Targetting Recharge). You cannot eek out much more +Recharge in it via its slots, and whatever extra bonuses you you can get for ToHit and Defense will mostly be for your teammates.

 

The Kismet: Acc (+6% ToHit) should be in Combat Training: Defensive (an Auto Power). I usually have that power 3-slotted adding the PVP Shield Wall global resistance and one of the five allowed LotG Global Recharges.

 

As for choosing which sets to use, I recommend using the market to sell/convert into catalyzed versions and then use them in powers such that you don't lose bonuses when playing lower-level content. Even if you are strictly leveling up, the low-level content offers plenty of merits and inf which you can use.

Edited by tidge
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7 hours ago, tidge said:

Tactical Training: Leadership doesn't need more than the single slot. I keep Gaussian's Synch: Chance for Build-Up there. You may find that until you have your Endurance under control that you are using it all the time.

 

Once you have accolades, etc. You probably don't need more than a single slot in Health, using the Panacea Proc. If your Endurance is an issue while leveling, consider one of the other procs as a second slot, but you will be able to respec out of it later.

 

It looks like your build was to start with the Teleport pool. I don't like to criticize the choice of travel powers chosen by other players, but that particular pool doesn't offer much for most builds: I suppose Recall Friend may help on some stealth-to-end missions, but that power could just be taken instead of Teleport. The Sorcery pool's Mystic Flight combines a low-Endurance Flying with a Teleport option. Just a note: I usually take some form of Flight, and with the cap to flight speed in place I usually simply slot Blessing of the Zephyr: Knockback Protection in whatever flight power (at low levels for Positron TFs, at higher levels there are a few EBs/AVs that have significant knockback as well.)

 

Don't put more than 3-slots in Mind Link, even if you don't have the optimal IOs (LotG Def/Global Recharge, LotG Def/Recharge, Adjusted Targetting Recharge). You cannot eek out much more +Recharge in it via its slots, and whatever extra bonuses you you can get for ToHit and Defense will mostly be for your teammates.

 

The Kismet: Acc (+6% ToHit) should be in Combat Training: Defensive (an Auto Power). I usually have that power 3-slotted adding the PVP Shield Wall global resistance and one of the five allowed LotG Global Recharges.

 

As for choosing which sets to use, I recommend using the market to sell/convert into catalyzed versions and then use them in powers such that you don't lose bonuses when playing lower-level content. Even if you are strictly leveling up, the low-level content offers plenty of merits and inf which you can use.

In order

  • Slotting TT;L - I knew slotting was off and that it would need to be adjusted heavily.
  • Slotting Health/Stamina - I had them so I figured use them All till I no longer needed them.
  • Honestly, I DESPISE Hover/M Flight It drives me insane so I stere clear of it. If Not Teleport[ort then SS or Super Jump.
  • Mind Kink - I thought the consensus was that 4 slotting Mind Kink was best. I can go with less slots without an issue.
  • Kismet - It can go anywhere
  •  OK so my Sets that I have already don't fit the build?? I thought Attuned IOs fit Every lvL?
Edited by Sou1catcher
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1 hour ago, Sou1catcher said:

In order

  • Mind Kink - I thought the consensus was that 4 slotting Mind Kink was best. I can go with less slots without an issue.

I actually played a little with more slots in Mind Link when leveling up, but I didn't see any benefit. I'll be honest: Aside from the Global recharge and whatever other Defense boost you prefer (pure Def, Def/Rech, or Def/End) from a second element of the LotG set, aside from high HP ATs, I don't see that much benefit from the 3+ slots of the LotG set. I think mathematically you can eek out a little more Recharge using 4 slots before Enhancement Diversification cuts in, but my in-game experience showed Recharge (on Mind Link) was boosted by only a second or two. I simply didn't find that to be worth a slot... especially not on the Widow that already had Mind Link perma and positional defenses past/near the soft-cap without Mind Link.

 

In the build I shared, you can see I have some odd choices in procs, and (weirdly, IMO) 2-slots used in a travel power to get some extra positional defense from Blessing of the Zephyr. I'm not going to fault anyone else for their slot choices, but make sure that you are getting what you want from those choices. Respecs and unslotters are plentiful.

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