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Plant/Dark build critique


Doc Ranger

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So this is my first Plant build and I'm not exactly sure of slotting etc so please have a look and let me know if there are any glaring errors.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Darkness Affinity
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 1: Twilight Grasp

  • (A) Touch of the Nictus - Healing
  • (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (5) Touch of the Nictus - Accuracy/Healing
  • (15) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (27) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (29) Touch of the Nictus - Chance for Negative Energy Damage

Level 2: Tar Patch

  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO

Level 4: Roots

  • (A) Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized
  • (9) Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime
  • (11) Overpowering Presence - Endurance/RechargeTime
  • (29) Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance
  • (42) Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime
  • (42) Overpowering Presence - RechargeTime/Energy Font

Level 6: Darkest Night

  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (42) Dark Watcher's Despair - To Hit Debuff
  • (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (43) Dark Watcher's Despair - Recharge/Endurance

Level 8: Seeds of Confusion

  • (A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (11) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (13) Will of the Controller - Endurance/Recharge
  • (13) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (31) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (31) Will of the Controller - Recharge/Chance for Psionic Damage

Level 10: Howling Twilight

  • (A) Recharge Reduction IO

Level 12: Fly

  • (A) Empty

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 16: Shadow Fall

  • (A) Kismet - Accuracy +6%
  • (17) Reactive Defenses - Scaling Resist Damage
  • (17) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense/Endurance/Recharge

Level 18: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 20: Fade

  • (A) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense/Recharge
  • (23) Luck of the Gambler - Endurance/Recharge
  • (25) Luck of the Gambler - Defense/Endurance/Recharge
  • (25) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (36) Steadfast Protection - Resistance/+Def 3%
  • (37) Reactive Armor - Resistance/Endurance

Level 26: Carrion Creepers

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (31) Trap of the Hunter - Chance of Damage(Lethal)
  • (33) Impeded Swiftness - Chance of Damage(Smashing)
  • (33) Explosive Strike - Chance for Smashing Damage
  • (40) Trap of the Hunter - Accuracy/Recharge

Level 28: Soul Absorption

  • (A) Performance Shifter - EndMod
  • (34) Performance Shifter - EndMod/Recharge
  • (34) Efficacy Adaptor - EndMod/Recharge
  • (34) Efficacy Adaptor - EndMod
  • (46) Preventive Medicine - Heal
  • (46) Preventive Medicine - Heal/RechargeTime

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 32: Fly Trap

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (37) Expedient Reinforcement - Accuracy/Damage
  • (37) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (39) Expedient Reinforcement - Endurance/Damage/Recharge
  • (39) Touch of Lady Grey - Chance for Negative Damage

Level 35: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 38: Dark Servant

  • (A) Cloud Senses - Chance for Negative Energy Damage
  • (39) Cloud Senses - Accuracy/ToHitDebuff
  • (40) Cloud Senses - Accuracy/Recharge
  • (40) Cloud Senses - Accuracy/Endurance/Recharge

Level 41: Dark Embrace

  • (A) Unbreakable Guard - +Max HP
  • (43) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (45) Unbreakable Guard - Resistance
  • (48) Unbreakable Guard - Resistance/Endurance

Level 44: Dark Obliteration

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (45) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge

Level 47: Soul Drain

  • (A) Obliteration - Chance for Smashing Damage
  • (48) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Accuracy/Recharge
  • (50) Obliteration - Damage

Level 49: Spirit Tree

  • (A) Doctored Wounds - Heal/Recharge

Level 1: Brawl

  • (A) Empty

Level 1: Containment 


Level 1: Prestige Power Dash

 

 

A bunch of toons. Global DocRanger

All on Excelsior. 

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I found this one somewhere here on the forums in case you want to check it or mix things up. My Plant/Dark hit 50 yesterday but still haven't decided how to build him. Plus i suffer from Altitis so now i'm searching for an Elec/Time controller :P

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Strangler -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(3), Lck-%Hold(3), SprWntBit-Dmg/Rchg(5), Dvs-Hold%(13), SprWntBit-Acc/Dmg(46)
Level 1: Twilight Grasp -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Heal(5), TchoftheN-Acc/EndRdx/Rchg(7), TchoftheN-Acc/Heal(7)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(9)
Level 4: Roots -- Ann-Dmg/Rchg(A), Ann-Acc/Dmg(9), Ann-Acc/Dmg/EndRdx(11), Ann-Acc/Dmg/EndRdx/Rchg(11), SprOvrPrs-Rchg/Energy Font(45)
Level 6: Darkest Night -- ToHitDeb-I(A), ToHitDeb-I(13)
Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Conf%(15), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Rchg(17), CrcPrs-Conf/EndRdx(50)
Level 10: Howling Twilight -- RechRdx-I(A), RechRdx-I(19)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(21)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(21)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23)
Level 22: Vines -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprWiloft-EndRdx/Rchg(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprWiloft-Rchg/Dmg%(27)
Level 24: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), Ags-ResDam/Rchg(29), UnbGrd-Rchg/ResDam(31), GldArm-RechRes(31), RedFrt-Def/Rchg(31)
Level 26: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(33), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(34)
Level 28: Carrion Creepers -- Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/EndRdx(36), Rgn-Dmg/Rchg(36), Rgn-Dmg(36)
Level 30: Soul Absorption -- NmnCnv-Heal/Rchg(A), Pnc-Heal/Rchg(37), NmnCnv-Heal(37), PrfShf-EndMod/Acc/Rchg(37), PrfShf-EndMod/Rchg(39)
Level 32: Fly Trap -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-+Res(Pets)(40), CaltoArm-+Def(Pets)(40)
Level 35: Fissure -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Rchg/ImmobProc(42), SprFrzBls-Dmg/EndRdx(43), FrcFdb-Rechg%(43)
Level 38: Dark Servant -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(40), TchoftheN-Heal(43), DmpSpr-ToHitDeb/Rchg(45), DmpSpr-ToHitDeb(45)
Level 41: Seismic Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(48)
Level 44: Rock Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(50)
Level 47: Super Speed -- Run-I(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48), EndMod-I(50)
Level 50: Agility Partial Core Revamp 
Level 50: Ion Total Core Judgement 
Level 50: Reactive Partial Core Conversion 
Level 50: Clarion Partial Radial Invocation 
Level 50: Robotic Drones Partial Core Improved Ally 
Level 50: Support Core Embodiment 
------------

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I went totally different apporach, no Fighting pool, but softcapped range defense and 216% global recharge. She laughs at +4/x8 Arachnos because that's how good seeds is. I can post my build if anyone is interrested. And you want Coercive Persuation in Seeds because Contagious Confusion will almost always also confuse bosses.

 

Now if I could make my Dark/Storm build work so it would be nearly as enjoyable….

Edited by Razia
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Yeah if you could post that I’d be grateful. I’m at 38 right now and it’s pretty good so far but purple sets at 50 will be fun I’m sure.

 

I pieced together what I saw of several plant builds and my current knowledge of my several dark builds. 

Edited by Ice_Warden

A bunch of toons. Global DocRanger

All on Excelsior. 

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16 hours ago, Ice_Warden said:

Yeah if you could post that I’d be grateful. I’m at 38 right now and it’s pretty good so far but purple sets at 50 will be fun I’m sure.

 

I pieced together what I saw of several plant builds and my current knowledge of my several dark builds. 

Will do when I am back from work today. Speaking of which, that plant Controller spoiled me, she is just that safe. I would really love if you could give me some tips on how to handle my Dark/Storm Controller. I really have a hard time on her with only Fearsome Stare to open. I hate it how that stun is pbaoe. How do you handle nemesis or hard hitting mobs/Bosses, because of course I tend to miss them mostly with FS. On the plant I can just open with Darkest Night and wait for seeds to recharge (12 secs) to stack it on Nemesis or other mobs that resist it. I am sure there is something I am missing there so any help would be appreciated.

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Here is the build. I am not good with building so I went with softcapped ranged defense and 216% global recharge speed. I am sure you guys can improve it. It did work out for me though, even with Arachnos on +4/x8 (I usually solo on +2/x8 though for clear speed).

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Natural Controller
Primary Power Set: Plant Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Fire Mastery

Hero Profile:
------------
Level 1:    Strangler            SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprWiloft-EndRdx/Rchg(21), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(21), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31)
Level 1:    Twilight Grasp            Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(3), Pnc-Heal/Rchg(5), Pnc-Heal/EndRedux/Rchg(11), Pnc-Heal(23), Acc-I(25)
Level 2:    Roots                PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(3), PstBls-Dmg/Rchg(13), PstBls-Dmg/EndRdx(23), PstBls-Acc/Dmg(25)
Level 4:    Tar Patch            RechRdx-I(A)
Level 6:    Darkest Night            DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(27), DarWtcDsp-ToHitDeb/Rchg(50), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50)
Level 8:    Seeds of Confusion        CrcPrs-Conf%(A), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Rchg(31), CrcPrs-Conf/EndRdx(31), CrcPrs-Conf(48)
Level 10:    Howling Twilight        AbsAmz-ToHitDeb%(A), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-Stun/Rchg(46), AbsAmz-Acc/Rchg(46), AbsAmz-EndRdx/Stun(48)
Level 12:    Hasten                RechRdx-I(A), RechRdx-I(13)
Level 14:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15)
Level 16:    Shadow Fall            Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(17), Rct-Def/Rchg(17), Rct-EndRdx/Rchg(33), Rct-Def/EndRdx(33), Rct-Def(33)
Level 18:    Vines                BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(19), BslGaz-Acc/Hold(19), BslGaz-Acc/Rchg(34)
Level 20:    Fade                LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(34), RedFrt-Def/Rchg(34), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(36)
Level 22:    Combat Jumping            LucoftheG-Def/Rchg+(A)
Level 24:    Super Speed            BlsoftheZ-ResKB(A)
Level 26:    Carrion Creepers        PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(27), PstBls-Acc/Dmg(37), PstBls-Dmg/Rchg(37), PstBls-Dmg/EndRdx(37)
Level 28:    Soul Absorption            EffAdp-EndMod/Acc(A), EffAdp-EndMod/Acc/Rchg(29), EffAdp-Acc/Rchg(29)
Level 30:    Hover                LucoftheG-Def/Rchg+(A)
Level 32:    Fly Trap            CaltoArm-EndRdx/Dmg/Rchg(A), CaltoArm-Acc/Dmg/Rchg(39), CaltoArm-Acc/Dmg(39), CaltoArm-Acc/Rchg(39), CaltoArm-+Def(Pets)(50)
Level 35:    Fire Blast            Apc-Acc/Dmg/Rchg(A), Apc-Dam%(40), Apc-Acc/Rchg(40), Apc-Dmg/Rchg(40), Apc-Dmg/EndRdx(42)
Level 38:    Dark Servant            CldSns-Acc/EndRdx/Rchg(A), CldSns-ToHitDeb/EndRdx/Rchg(42), CldSns-Acc/ToHitDeb(42), CldSns-%Dam(43), CldSns-Acc/Rchg(45), CldSns-ToHitDeb(48)
Level 41:    Fire Ball            Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(43), Rgn-Acc/Dmg/Rchg(43), Rgn-Dmg/Rchg(45), Rgn-Knock%(45)
Level 44:    Fly                BlsoftheZ-ResKB(A)
Level 47:    Assault                EndRdx-I(A)
Level 49:    Vengeance            LucoftheG-Def/Rchg+(A)
Level 1:    Brawl                Empty(A)
Level 1:    Containment    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Clr-Stlth(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I(A)
Level 2:    Health                Pnc-Heal/+End(A), Mrc-Rcvry+(7)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(7)
Level 50:    Clarion Partial Core Invocation    
Level 50:    Pyronic Core Final Judgement    
Level 50:    Degenerative Core Flawless Interface    
Level 0:    Portal Jockey    
Level 0:    Task Force Commander    
Level 0:    The Atlas Medallion    
Level 0:    Freedom Phalanx Reserve    
Level 50:    Musculature Total Core Revamp    
------------

 

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10 hours ago, Razia said:

Will do when I am back from work today. Speaking of which, that plant Controller spoiled me, she is just that safe. I would really love if you could give me some tips on how to handle my Dark/Storm Controller. I really have a hard time on her with only Fearsome Stare to open. I hate it how that stun is pbaoe. How do you handle nemesis or hard hitting mobs/Bosses, because of course I tend to miss them mostly with FS. On the plant I can just open with Darkest Night and wait for seeds to recharge (12 secs) to stack it on Nemesis or other mobs that resist it. I am sure there is something I am missing there so any help would be appreciated.

The safest one I have is Dk/Dk. 

 

I would imagine with Dark/Storm I would open with Fearsome then Living Shadows. Run into the middle and pop Heart of Darkness and a Thunder Clap. With Storm I might then run in a quick mini-circle inside the mob with Hurricane with KB-KD so they fall on the floor and get -tohit debuff as well (never tried it with Dark so YMMV). Then back up and repeat. At that point I'd probably throw down a Shadow Field as well. Then beat the hell out of them with your other storm powers.

 

I assume you would have Steamy Mist slotted for max D. 

 

My only other Dark primary toon besides my Dk/Dk is a Dk/Nature. And what he loses in safety he gains in just sheer overpowering heals and buffs.  So with Storm I imagine it might not be quite as safe as Dk/Dk but it will do more damage. 

 

I made a Fire/Dk and it's the same problem. Not as safe as Dk/Dk but it definitely pumps out more damage. 

 

Enjoy!

Edited by Ice_Warden

A bunch of toons. Global DocRanger

All on Excelsior. 

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10 hours ago, Ice_Warden said:

The safest one I have is Dk/Dk. 

 

I would imagine with Dark/Storm I would open with Fearsome then Living Shadows. Run into the middle and pop Heart of Darkness and a Thunder Clap. With Storm I might then run in a quick mini-circle inside the mob with Hurricane with KB-KD so they fall on the floor and get -tohit debuff as well (never tried it with Dark so YMMV). Then back up and repeat. At that point I'd probably throw down a Shadow Field as well. Then beat the hell out of them with your other storm powers.

 

I assume you would have Steamy Mist slotted for max D. 

 

My only other Dark primary toon besides my Dk/Dk is a Dk/Nature. And what he loses in safety he gains in just sheer overpowering heals and buffs.  So with Storm I imagine it might not be quite as safe as Dk/Dk but it will do more damage. 

 

I made a Fire/Dk and it's the same problem. Not as safe as Dk/Dk but it definitely pumps out more damage. 

 

Enjoy!

I do that exactly, still if Bosses (especially on Tina's arc) are in the mix, they hit hard when I miss them with FS, or they don't care. Plus, the gameplay might not be for me. FS, LS, running in, HoD, then hop out again. I wish HoD would also be a cone or a targeted AoE like the other stuns.

 

/Dark is my favorite secondary for Controller and I find it super safe for all primaries. I have a 43 Fire/Dark and she is super safe too, especially because she has a targeted stun instead of pbaoe. I would roll a Dark/Dark but I did only pair /Dark so far with damaging primaries (Ill, Fire and Plant), not sure how the damage is on a Dark/Dark?

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It’s not stellar dmg like fire but when you floor the mobs tohit it’s the ultimate safe zone. There are lots of proc opportunities if you want to pump out more damage. But I like having those set bonuses because I play in teams most of the time. 
 

With Dk/Dk you get 3 pretty nice pets.

But once you can slot up a little bit your fearsome lasts a minute and hod/living shadows lasts like 45 secs. So you don’t need to jump around as much. Apply Fade first then FS, LS, HoD...then jump in with Tar Patch, Darkest Night on the biggest boss, howling twilight (major stun), Soul Absorption....at this point you can sit and go afk while you make a coffee. And this is without casting the pets.
 

There was a guy on this forum who was interested in the build so I took him on a mission of mine +4/+8 (new Clockwork I think). After I did the above round of casts on the first big mob I just sat there typing back and forth to him for a good while telling about slotting etc etc. It is so satisfying 🙂

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A bunch of toons. Global DocRanger

All on Excelsior. 

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  • 3 weeks later

I play without procs so if you wanna change things you can do everything when you have Ageless so there are no cooldown problems. You can switch to Masculature Alpha when you get Ageless but you need the Agility till then with this build. Tried to keep it cheap with only 1 purple set and 1 ATO.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Controller
Primary Power Set: Plant Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Strangler -- BslGaz-Acc/Rchg(A), Apc-Dam%(46), Lck-%Hold(50)
Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(15), TchoftheN-Acc/EndRdx/Heal/HP/Regen(17), TchoftheN-Acc/EndRdx/Rchg(17)
Level 2: Roots -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(3), PstBls-Dmg/Rchg(3), PstBls-Dmg/Rng(5), PstBls-Acc/Dmg/EndRdx(5), SprOvrPrs-Rchg/Energy Font(7)
Level 4: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(40), DarWtcDsp-ToHitdeb/Rchg/EndRdx(40), DarWtcDsp-ToHitDeb/EndRdx(43)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7), Ksm-ToHit+(50)
Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(11), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(13)
Level 10: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13)
Level 12: Tar Patch -- RechRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A)
Level 18: Vines -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprWiloft-EndRdx/Rchg(19), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SprWiloft-Rchg/Dmg%(23)
Level 20: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(23), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27)
Level 22: Howling Twilight -- RechRdx-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Carrion Creepers -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(33), Ann-Acc/Dmg/Rchg(33), Ann-Acc/Dmg/EndRdx(34), Ann-ResDeb%(34), PstBls-Dam%(34)
Level 28: Soul Absorption -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(31), DarWtcDsp-ToHitdeb/Rchg/EndRdx(33), DarWtcDsp-ToHitDeb/EndRdx(40)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)
Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(37), ExpRnf-+Res(Pets)(37)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36)
Level 38: Dark Servant -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(42), RedFrt-Def(42), RedFrt-Def/EndRdx/Rchg(43), RedFrt-EndRdx(43)
Level 44: Power Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(45), Dcm-Dmg/Rchg(45), Dcm-Acc/EndRdx/Rchg(45), Dcm-Acc/Dmg/Rchg(46), Dcm-Build%(46)
Level 47: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam(48), Ags-Psi/Status(50)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(29), Mrc-Rcvry+(29)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(31)
Level 50: Agility Core Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Pyronic Core Final Judgement 
Level 50: Assault Core Embodiment 
Level 50: Reactive Radial Flawless Interface 
Level 50: Warworks Core Superior Ally 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Edited by s3ri0us
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