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TW/BIO build help


Sweetcake

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I'm trying to get my head around TW/BIO and would like some input.

I tend to make a build before even making the character and as I have played neither set previously I'm unsure of optimum attack chains/powers.

Would the following be viable or not?

Any tweaks that could be made to improve?

Thanks in advance

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

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Level 50 Magic Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Defensive Sweep -- SprAvl-Acc/Dmg(A), LucoftheG-Def/Rchg+(9), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(13)
Level 1: Hardened Carapace -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(37)
Level 2: Crushing Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(15), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), AchHee-ResDeb%(21)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5)
Level 6: Inexhaustible -- Prv-Heal(A), Prv-Absorb%(34), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39)
Level 8: Follow Through -- CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Acc/Dmg(45), CrsImp-Acc/Dmg/Rchg(46), CrsImp-Dmg/EndRdx/Rchg(46), CrsImp-Dmg/EndRdx(46)
Level 10: Build Momentum -- GssSynFr--Build%(A)
Level 12: Adaptation 
Level 14: Boxing -- Empty(A)
Level 16: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17), HO:Ribo(31)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19)
Level 20: Rend Armor -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(25), Hct-Dam%(25), AchHee-ResDeb%(31)
Level 22: Evolving Armor -- HO:Ribo(A)
Level 24: Ablative Carapace -- RechRdx-I(A)
Level 26: Whirling Smash -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg(29), SprCrtStr-Rchg/+50% Crit(31)
Level 28: DNA Siphon -- HO:Nucle(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 32: Arc of Destruction -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(34), FuroftheG-ResDeb%(34)
Level 35: Genetic Contamination -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40)
Level 38: Parasitic Aura -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(40), EffAdp-EndMod/Acc/Rchg(42), EffAdp-Acc/Rchg(43), EffAdp-EndMod/Acc(43), EffAdp-EndMod/EndRdx(43)
Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50)
Level 49: Super Speed -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(7), Pnc-Heal/+End(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(3), PrfShf-EndMod/Rchg(3), PrfShf-End%(7)
Level 1: Momentum 
Level 12: Defensive Adaptation 
Level 12: Efficient Adaptation 
Level 12: Offensive Adaptation 
Level 50: Agility Core Paragon 
Level 47: Quick Form 
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IIRC, the optimal attack chain is Follow Through - Rend Armor - Crushing Blow - Follow Through - Arc of Destruction - Crushing Blow. When Momentum isn't active, either RA or AoD becomes the Momentum-generating power, skipping one CB.

 

With that in mind, it might be good to slot FT with 5 Heca (all but dam/rech, if build allows) + the Critical Strikes proc.

 

For AoD, the Arma set is worth it as the proc adds a non-negligible amount of damage (5 pieces, and complete it with the Fury proc as you did).

I wouldn't bother 3-slotting defense powers with LotGs. Stick a defense and a defense/end, ++ your IOs and you get ~90% of the effect for 2/3 of the slots. Gives you a few extra slots to play with.

Splitting Superior Scrapper Strikes in 2 (3 + 3) can let you grab 10% S/L defense easily. This can be useful to /bio builds which tend to have decent F/C/E/N with S/L lagging behind.

I'd give Ablative Carapace some +heal love, it's an excellent absorb and regeneration power. Recharge hardly needs enhancing with Hasten and your set bonuses (although if you end up putting 2+ slots in Ablative, you'll want to start with Heal and Heal/Rech for obvious reasons).

Unless you have specific survivability goals, avoid Agility alpha. +recharge alphas hurt your proc rate. I'd go Musculature to boost your tremendous damage even further.

Shield Wall and Reactive Defenses are IMHO staple IOs every build should include. You get at the very least +8% res to all with both these IOs combined. Really helpful in offsetting Offensive Adaptation.

 

(I also consider Kismet +tohit a must have as well, but YMMV on that one.)

Edited by nihilii
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Thanks for the reply.

I hadn't even considered splitting scrappers strikes, I may have a look at a few of my previous builds with that in mind.

I also didn't know the recharge alphas caused issues with procs so that is something I will try.

I'll have a rebuild and see what I can do, thanks once again for your input.

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