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kinetic melee/ reg build


terrawar

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i do know that this build is week in res and def in the t9 is not active. do i have the burst to lock/kill mobs before they kill me? and where could i get better at? i have not done the end game alpha etc powers. thinking barrier would help alot

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Technology Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Weapon Mastery

Villain Profile:
Level 1: Body Blow -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun(3), AbsAmz-Stun/Rchg(5), AbsAmz-Acc/Stun/Rchg(19), AbsAmz-EndRdx/Stun(19)
Level 1: Hide -- LucoftheG-Def/Rchg+(A)
Level 2: Quick Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Acc/Dmg/EndRdx(7), CrsImp-Dmg/Rchg(31), CrsImp-Dmg/EndRdx/Rchg(34)
Level 4: Smashing Blow -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(5), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36)
Level 6: Assassin's Strike -- StlGl-Rchg/Hide%(A), Hct-Dam%(7), Hct-Dmg/Rchg(9), Hct-Dmg/EndRdx(11), Hct-Dmg(11), Hct-Acc/Rchg(13)
Level 8: Fast Healing -- RgnTss-Regen+(A), RgnTss-Heal/EndRdx(9), RgnTss-EndRdx/Rchg(15), RgnTss-Heal/Rchg(17), RgnTss-Heal/EndRdx/Rchg(17)
Level 10: Dull Pain -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/Rchg(13)
Level 12: Reconstruction -- Pnc-Heal/+End(A), Pnc-Heal/Rchg(36)
Level 14: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(15)
Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 18: Integration -- DctWnd-Heal/Rchg(A), DctWnd-Heal(37), DctWnd-Heal/EndRdx/Rchg(42), DctWnd-Heal/EndRdx(43)
Level 20: Burst -- AssMar-Rchg/Rchg Build Up(A), AssMar-Acc/Dmg/EndRdx/Rchg(21), AssMar-Acc/Dmg(21), AssMar-Dmg/Rchg(25), AssMar-Acc/Dmg/Rchg(25), AssMar-Dmg/EndRdx/Rchg(27)
Level 22: Resilience -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), UnbGrd-Max HP%(23)
Level 24: Hasten -- RechRdx-I(A)
Level 26: Focused Burst -- SuddAcc--KB/+KD(A), Apc-Dam%(27), Apc-Dmg/EndRdx(29), Apc-Dmg(29), Apc-Acc/Dmg/Rchg(31), Apc-Dmg/Rchg(31)
Level 28: Instant Healing -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(37), Prv-Heal(43), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg(50)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Concentrated Strike -- StlGl-Acc/Dmg(A), StlGl-Dmg/Rchg(33), StlGl-Acc/Dmg/Rchg(33), StlGl-Dmg/EndRdx/Rchg(33), StlGl-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod/Acc(37), PrfShf-EndMod(40), PrfShf-EndMod/Rchg(42), PrfShf-EndMod/Acc/Rchg(42)
Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), RedFrt-Def(39), RedFrt-Def/EndRdx(39), RedFrt-Def/Rchg(39), RedFrt-Def/EndRdx/Rchg(40), RedFrt-EndRdx/Rchg(40)
Level 41: Targeting Drone -- AdjTrg-ToHit(A)
Level 44: Exploding Shuriken -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(45), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), JvlVll-Dam%(46)
Level 47: Revive -- EffAdp-EndMod/EndRdx(A), EffAdp-EndMod/Acc(48), EffAdp-EndMod(48), EffAdp-EndMod/Rchg(48), EffAdp-EndMod/Acc/Rchg(50), EffAdp-Acc/Rchg(50)
Level 49: Super Speed -- Run-I(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
------------
------------
Set Bonus Totals:

  • 20% DamageBuff(Smashing)
  • 20% DamageBuff(Lethal)
  • 20% DamageBuff(Fire)
  • 20% DamageBuff(Cold)
  • 20% DamageBuff(Energy)
  • 20% DamageBuff(Negative)
  • 20% DamageBuff(Toxic)
  • 20% DamageBuff(Psionic)
  • 7.25% Defense(Melee)
  • 8.5% Defense(Smashing)
  • 8.5% Defense(Lethal)
  • 7.88% Defense(Fire)
  • 7.88% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 6% Defense(Ranged)
  • 9.75% Defense(AoE)
  • 68% Enhancement(Accuracy)
  • 116.3% Enhancement(RechargeTime)
  • 8% Enhancement(Heal)
  • -0.85 Enhancement(Knockback)
  • 3.75% Enhancement(Max EnduranceDiscount)
  • 21% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 234.9 HP (19.51%) HitPoints
  • 21% JumpHeight
  • 21% SpeedJumping
  • MezResist(Confused) 60%
  • MezResist(Held) 60%
  • MezResist(Immobilized) 60%
  • MezResist(Sleep) 60%
  • MezResist(Stunned) 60%
  • MezResist(Terrorized) 60%
  • MezResist(Teleport) 100% (20% chance)
  • 20.5% (0.34 End/sec) Recovery
  • 38% (1.91 HP/sec) Regeneration
  • 10.5% Resistance(Smashing)
  • 10.5% Resistance(Lethal)
  • 24% Resistance(Fire)
  • 24% Resistance(Cold)
  • 1.5% Resistance(Toxic)
  • 1.5% Resistance(Psionic)
  • 21% SpeedRunning

 

 

 

 

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