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Posted

Bio is hard to build for in Pines, as it doesnt seem to calculate the bonuses for offensive/efficient/defensive adaptation.  Ive fumbled a build, but cant get a good one because of it.

 

Leveling Ive focused on feeding Spine Burst, backed up by the accolade Shadow Maul Clone and Leap Attack - went heavy on my secondary other than slotting one attack and spine burst.  Run a lot of -1/x4, and avoid bosses, once Ripper and Throw Spines come in its pretty amazing.  Have to keep an eye on your defensive clickies - like Regen once upon a time, Im generally unharmed or in the hospital.

 

If Pines gets fixed to start reporting all the forms, or if I get this one to 50 and decide to do it by hand, Ill try for a softcap build - offensive stance if possible, otherwise balanced or defensive, whatever it takes.  I will note that Brute  Bio seems to get a lot of mileage out of the efficient stance, as the end and hp income feeds the ‘keep moving’ of a brute, and the brutes low damage base and large fury bonus make the bonus from the offensive stance less valuable than it would be on another AT.

 

Not a build, but I hope it helps.

Great Justice - Invuln/Energy Melee Tank

Ann Atomic - Radiation/Super Strength Tank

Elecutrix - Electric Blast/Super Reflexes Sentinel

Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

Posted

Here is what I would do endgame.  I basically took my SS/Bio build on the defensive side and put in spines.  Things to note about the numbers.  Pines does not account for the regen or recovery from DNA Siphon.  Since I have its recharge faster than its duration figure in an extra up to 395% regen if you can manage to hit 10 at a time. Not difficult if you are farming large spawns.  Also Pines does not, or is not able to factor the additional regen for Evolving Armor so hard numbers are difficult to figure until it is actually built.  Instead of shooting for soft cap for S/L as that ate up too many slots for what I wanted to do, I went for high regen and high HP along side the decent defense numbers and high damage resist for S/L.  Something like this should make a good all around farmer for pretty much everything and be great in most every TF/Trial.  I went with ball lighting instead of throw spines.  It is slightly lower damage but it is AOE vs cone so more likely to hit more stuff.  You could also put in Electrifying Fences instead of Mu Lightning if you prefer even more AOE.  There is also enough recharge to have your Parasitic Aura up about half the time which throws your regen into godly levels if you hit the cap when you cast it. Although I still have no idea what to put in the last power.  Probably Super Speed

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Spines

Secondary Power Set: Bio Armor

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Mu Mastery

 

Hero Profile:

Level 1: Lunge

  • (A) Empty

Level 1: Hardened Carapace

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (3) Unbreakable Guard - +Max HP
  • (9) Gladiator's Armor - TP Protection +3% Def (All)
  • (11) Titanium Coating - Resistance
  • (11) Titanium Coating - Resistance/Endurance
  • (13) Titanium Coating - Resistance/Endurance/Recharge

Level 2: Spine Burst

  • (A) Obliteration - Damage
  • (43) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 4: Inexhaustible

  • (A) Preventive Medicine - Heal
  • (5) Preventive Medicine - Heal/Endurance
  • (5) Preventive Medicine - Endurance/RechargeTime
  • (7) Preventive Medicine - Heal/RechargeTime
  • (7) Preventive Medicine - Heal/RechargeTime/Endurance
  • (9) Preventive Medicine - Chance for +Absorb

Level 6: Environmental Modification

  • (A) Luck of the Gambler - Recharge Speed
  • (40) Shield Wall - Defense
  • (40) Shield Wall - Defense/Endurance
  • (43) Shield Wall - Defense/Endurance/Recharge

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (21) Shield Wall - Defense
  • (37) Shield Wall - Defense/Endurance
  • (37) Shield Wall - Defense/Recharge

Level 10: Adaptation

Level 12: Build Up

  • (A) Recharge Reduction IO

Level 14: Super Jump

  • (A) Empty

Level 16: Hasten

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO

Level 18: Ablative Carapace

  • (A) Numina's Convalesence - Heal
  • (19) Numina's Convalesence - Heal/Endurance
  • (19) Numina's Convalesence - Heal/Recharge
  • (21) Numina's Convalesence - Heal/Endurance/Recharge

Level 20: Quills

  • (A) Obliteration - Damage
  • (48) Obliteration - Accuracy/Recharge
  • (48) Obliteration - Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 22: Evolving Armor

  • (A) Gladiator's Armor - Resistance
  • (23) Gladiator's Armor - Recharge/Endurance
  • (23) Gladiator's Armor - Resistance/Rech/End
  • (25) Gladiator's Armor - Recharge/Resist
  • (25) Gladiator's Armor - End/Resist

Level 24: Boxing

  • (A) Empty

Level 26: Ripper

  • (A) Armageddon - Damage
  • (27) Armageddon - Damage/Recharge
  • (27) Armageddon - Accuracy/Damage/Recharge
  • (34) Armageddon - Accuracy/Recharge
  • (34) Armageddon - Damage/Endurance

Level 28: DNA Siphon

  • (A) Numina's Convalesence - Heal
  • (29) Numina's Convalesence - Heal/Endurance
  • (29) Numina's Convalesence - Heal/Recharge
  • (34) Numina's Convalesence - Heal/Endurance/Recharge

Level 30: Tough

  • (A) Titanium Coating - Resistance
  • (31) Titanium Coating - Resistance/Endurance
  • (31) Titanium Coating - Resistance/Endurance/Recharge
  • (31) Titanium Coating - Endurance

Level 32: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (33) Shield Wall - Defense
  • (33) Shield Wall - Defense/Endurance
  • (33) Shield Wall - Defense/Endurance/Recharge

Level 35: Genetic Contamination

  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 38: Mu Lightning

  • (A) Apocalypse - Damage
  • (39) Apocalypse - Damage/Recharge
  • (39) Apocalypse - Accuracy/Damage/Recharge
  • (39) Apocalypse - Accuracy/Recharge
  • (40) Apocalypse - Damage/Endurance

Level 41: Ball Lightning

  • (A) Ragnarok - Damage
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (42) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Damage/Endurance

Level 44: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (45) Shield Wall - Defense
  • (45) Shield Wall - Defense/Endurance
  • (45) Shield Wall - Defense/Endurance/Recharge

Level 47: Parasitic Aura

  • (A) Numina's Convalesence - Heal
  • (48) Numina's Convalesence - Heal/Endurance
  • (50) Numina's Convalesence - Heal/Recharge

Level 49: [Empty]

  • (A) Empty

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (3) Miracle - Heal/Endurance/Recharge
  • (15) Numina's Convalesence - Heal
  • (17) Numina's Convalesence - Heal/Endurance

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (13) Performance Shifter - EndMod/Accuracy
  • (15) Performance Shifter - EndMod/Recharge

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 10: Defensive Adaptation

Level 10: Efficient Adaptation

Level 10: Offensive Adaptation

Level 50: Agility Core Paragon

Level 50: Ageless Core Epiphany

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