Jump to content

HelenCarnate

Members
  • Posts

    849
  • Joined

  • Last visited

Everything posted by HelenCarnate

  1. On my /Ninja characters I use either super speed or a stealth IO in sprint. Most times I do both since caves can be a pain with super speed and I still have a back up plan to stealth my way to the end if I feel like speeding through.
  2. If you never touch Dull Pain you are at 2271 HP and 68hp/sec regen along with around 30% defense to everything. You have Dull Pain to increase your HP and regen and act as an extra heal every 90 seconds so 30 seconds beyond perma. At that point you have max HP of 3212.69 HP and regen of 97.37hp/sec. You also have a heal up every 15 seconds or so. On top of that, hit instant healing and your regen kicks up to 236hp/sec with about 55% uptime. If for some reason you still need a panic button then MOG will crank up your defense and resists to the point where you should be able to regen most of the damage back and give you enough time for your next heal to recharge. Full disclosure, never played it but looks good on paper 🙂 Brute (Martial Arts - Regeneration).mbd
  3. What is EM in this context? There is no secondary that fits those letters. There is Electric Armor and Energy Aura. Either way, both have Energize which adds a decent amount of regen every time you use it. But without knowing the full build I couldn't really say for sure why one would stand out more than others.
  4. This is what I am running. Still pretty fast even if its not considered the best anymore. Brute (Radiation Melee - Fiery Aura) Build 2.mbd
  5. You are not getting hit any more or less than a brute or tank on the same farm with the same defense. You are just taking at least 250% damage compared to those ATs (more if your resists are less than 75%) On top of that you also have a much lower HP pool. Basically you will die much faster unless you also have significant regen to counteract the damage. Edit because me no word good
  6. Ninja goes with almost everything. Radiation and Spines not so much unless you only care about the defense bonus and not stealth component. Otherwise you would need to turn off and on your damage aura toggle depending on if you wanted to sneak around or not. Not a deal breaker, just an extra thing to deal with. Personal favorites are Claws, TW, and my overall favorite Street Justice. Edit, I can't type Scrapper (Street Justice - Ninjitsu).mbd
  7. Yes, but if you go crazy with your build like I do, you can have your stealth off and still be around 45% defense. (44.7 AOE is my lowest defense without stealth and not counting incarnates)
  8. Love Ninja. Button to heal when you need it, another button to recover endurance and a ton of easy ways to soft cap and beyond along with the ability to stack massive recharge with set bonuses around 190% ish. And yea way easier to stealth through missions when you feel like it with either super speed or a stealth IO in sprint. The only main drawback vs is a greater risk of cascading failure for your defense if you get hit with a -Defense attack.
  9. Scrapper (Energy Melee - Energy Aura).mbdMade some tweaks and trade offs.
  10. The wannabe MM build. Kick back and let your pets do all the work while you toss out an occasional hold and aoe blast. Controller (Illusion Control - Darkness Affinity).mbd
  11. At 75% vs 90% resist you are taking 250% damage compared to what a Brute would be taking (assuming both at the defense cap) and you have a lower HP pool. Bad idea. Edit. Brutes/Tanks also have 2 AOE attacks in Mu Mastery and scrappers have no option to make up for this.
  12. Kept all the same power picks. Final build not leveling build so leveling would need to pay more attention to when to pick what powers. Slightly lower fire/cold defense but still over soft cap Energy/Dark above soft cap Better recovery, DNA siphon recharge lower than duration. More HP on top of already higher regen. This also means the shield from Ablative Carapace has almost 200 more HP as well. Go for the HP accolades and you will be near 3k HP and over 65hp/s regen even if DNA siphon and Parasitic Aura both manage to miss everything. 10 seconds faster recharge on Parasitic Aura Yes there is a loss of accuracy going with Agility vs Vigor, but you will still be over 95% chance to hit on everything except DNA Siphon if you are running at +4 (after level shift) That being said, my build with having DNA Siphon hit 1 mob still has better regen than yours if it hits 5. Tanker (Bio Armor - Savage Melee).mbd
  13. Shinobi Iri has stealth on Sentinals and on Scrappers for that matter.
  14. I really wish there was. Does minor damage then heals it back and then some. Would be hilarious.
  15. Personally would skip weapon mastery. Soul fits Ninja so much better with a snipe and Shadow Meld for an extra LotG slot.
  16. It also has range in addition to hold which most sets have somewhere.
  17. As Uun pointed out there are some options but they are more of a bonus for taking that set rather than something that is needed. Inner Will is only reactive meaning you can't hit it before a fight you know will have stuff that will mez you. Time Lord you get very late in the set with level 30 being the earliest you can take it and only helps against stun. Now that combined with Acrobatics can also get a little protection against holds and knockback but that also pretty much forces you to take super jump as your travel power and adds an extra end draining toggle. While leveling solo, that is just something you have to deal with when playing a non melee character. Once you get to higher levels you can basically eliminate it with incarnate stuff and/or high enough defense that you just rarely get hit, but solo leveling sadly the main option is pack around a few BFs, take both your first 2 powers so you can still attack and learn what mobs do what so you know who to target first. Also, most sets have some bit of control in them so use your own knockbacks and holds on those targets. I will say for KB, most of the KB in the game can be handled with a single -4 KB IO in your travel power. There are things that will still knock you back but they are rare and mostly dealt with by not standing next to things that are about to explode.
  18. 2nd For Ninja for any primary. Can get it to soft cap easy enough and plenty of different tools in there for various IOs to shore up holes. Edit. Off the top of my head with 0 thought of optimization for where stuff should go and just looking at set bonuses I threw this together. Sentinel (Seismic Blast - Ninjitsu).mbd
  19. Like a Claws/Nin that throws shuriken and exploding shuriken. That could be fun.
  20. My 2 highest DPA attacks on my claws scrapper are Focus and Shockwave. Both are fast ranged attacks. Although you do need to put kb to kd in there if you don't want stuff flying all over the place. And Focus has a crazy fast refresh time. Both will keep most things from attacking you since they will be on the ground instead. Staff, Spines, and Stone Melee (edit and apparently Axe) all have a ranged attack but they are all on very long cast times. You can cast both ranged claw attacks in less time than many of the other sets take to cast a single attack. As far as secondary, Ninja is the only one with any sort of ranged control. Blinding powder is a low level sleep and after that wears off a confuse. Only mag 2 which means minions only. Buuuuut the purple confuse set in there includes a higher mag aoe confuse proc which will go off most of the time since the power is on a long timer. Which leaves Claws/Ninja as a potentially fun combo. Also edit. Been gone for a few years and had no idea they added range to Cleave. Looks like its still a pretty slow cast time but does some pretty crazy damage which makes it worth it.
  21. You are incorrect and should probably not google ATM videos that show you.
  22. Assuming we are talking farming because that is mainly where that combo is seen. I just used the build I wanted as a base line to build from. So if my end goal was say Build 2 then I would start off with Build 1 and buy stuff as I go. I would start off with stuff that adds fire defense but is on the less expensive side along with all the other fillers like LotG and stuff for health and stamina. Then I would move to the more expensive purple/winter/brute sets. Also, when building from a base like that, never sell purple recipes that drop. Make whatever you get and use converters to change it to something useful. That ends up being way less expensive than selling the recipe and using inf to pay for the difference. While you are farming with the base build as you get money, chew lucks and keep combining them until you are over 45% fire defense when farming and you should be able to handle +3x8 content pretty easily although granted stuff will take a little longer to kill until you get more recharge. After a few runs you should have a decent nest egg to start building with. Brute (Radiation Melee - Fiery Aura) Build 2.mbd Brute (Radiation Melee - Fiery Aura) Build 1.mbd
  23. How to get lots of views. Learn the game. Understand the flaws. Start a new account and only point out the issues with the game to get more people watch you make easily avoidable mistakes.
  24. Brutes are easiest to start. Their fury damage bonus makes slotting your powers a bit more forgiving than other sets when you start.
  25. Fire/Dark is also a lot of fun. Dark has the defense boost where you can stand in the middle of groups and burn them down with hot feet, while they flop around with kb to kd slotted in Bonfire. Turns spawns into burning popcorn.
×
×
  • Create New...