bigfashizzel Posted February 1, 2020 Posted February 1, 2020 (edited) Hello friends, I've been toying with an illusion/traps controller build and am now at a place where'd I'd love some feedback. I'm at: 210% recharge prior to incarnates Perma PA (59s recharge) 45% Ranged defense unintentionally 45% Energy & Negative defense 38% def to everything else 2.93e/s recovery with 1.13e/s drain +78% acc Pretty excited about those numbers and also excited about the character concept. Very new to creating builds, however, and would love to hear any constructive feedback! I don't feel like there's much opportunity to swap sets as I had to reaaally focus on the recharge bonuses to get PA in line. Please let me know what you think! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Traps Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Fire Mastery Hero Profile: ------------ Level 1: Spectral Wounds (A) Apocalypse - Damage (3) Apocalypse - Damage/Recharge (3) Apocalypse - Accuracy/Damage/Recharge (5) Apocalypse - Accuracy/Recharge (5) Apocalypse - Chance of Damage(Negative) Level 1: Web Grenade (A) Gravitational Anchor - Accuracy/Recharge (13) Gravitational Anchor - Immobilize (13) Gravitational Anchor - Immobilize/Recharge (34) Gravitational Anchor - Accuracy/Immobilize/Recharge (43) Gravitational Anchor - Immobilize/Endurance Level 2: Blind (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (7) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (7) Superior Will of the Controller - Endurance/Recharge (9) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (9) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge (11) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 4: Caltrops (A) Positron's Blast - Accuracy/Damage (42) Positron's Blast - Damage/Endurance (42) Positron's Blast - Damage/Recharge (43) Positron's Blast - Damage/Range (46) Positron's Blast - Chance of Damage(Energy) Level 6: Hasten (A) Recharge Reduction IO (11) Recharge Reduction IO Level 8: Superior Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 10: Acid Mortar (A) Achilles' Heel - Chance for Res Debuff Level 12: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 14: Maneuvers (A) Red Fortune - Defense/Endurance (15) Red Fortune - Defense/Recharge (15) Red Fortune - Endurance/Recharge (21) Red Fortune - Defense/Endurance/Recharge (23) Red Fortune - Defense (23) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Force Field Generator (A) Reactive Defenses - Defense (17) Reactive Defenses - Defense/Endurance (17) Reactive Defenses - Endurance/RechargeTime (19) Reactive Defenses - Defense/RechargeTime (19) Reactive Defenses - Defense/Endurance/RechargeTime (21) Reactive Defenses - Scaling Resist Damage Level 18: Phantom Army (A) Expedient Reinforcement - Accuracy/Recharge (25) Expedient Reinforcement - Accuracy/Damage (25) Expedient Reinforcement - Endurance/Damage/Recharge (27) Expedient Reinforcement - Accuracy/Damage/Recharge (45) Recharge Reduction IO Level 20: Poison Trap (A) Unbreakable Constraint - Hold/Recharge (36) Unbreakable Constraint - Accuracy/Hold/Recharge (37) Unbreakable Constraint - Accuracy/Recharge (46) Unbreakable Constraint - Endurance/Hold (50) Unbreakable Constraint - Chance for Smashing Damage Level 22: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 24: Triage Beacon (A) Preventive Medicine - Heal (27) Preventive Medicine - Heal/Endurance (29) Preventive Medicine - Endurance/RechargeTime (43) Preventive Medicine - Heal/RechargeTime (45) Preventive Medicine - Heal/RechargeTime/Endurance (45) Preventive Medicine - Chance for +Absorb Level 26: Spectral Terror (A) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized (29) Superior Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime (31) Superior Overpowering Presence - Endurance/RechargeTime (31) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance (31) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime (34) Superior Overpowering Presence - RechargeTime/Energy Font Level 28: Seeker Drones (A) Cloud Senses - ToHit Debuff (34) Cloud Senses - Accuracy/Recharge (36) Cloud Senses - Accuracy/Endurance/Recharge (36) Cloud Senses - Chance for Negative Energy Damage Level 30: Tactics (A) Adjusted Targeting - To Hit Buff (48) Adjusted Targeting - To Hit Buff/Recharge (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge (48) Adjusted Targeting - Endurance/Recharge (50) Adjusted Targeting - To Hit Buff/Endurance (50) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 32: Phantasm (A) Soulbound Allegiance - Damage (33) Soulbound Allegiance - Accuracy/Damage/Recharge (33) Soulbound Allegiance - Damage/Endurance (33) Soulbound Allegiance - Chance for Build Up Level 35: Fire Ball (A) Ragnarok - Damage (37) Ragnarok - Damage/Recharge (37) Ragnarok - Accuracy/Damage/Recharge (39) Ragnarok - Accuracy/Recharge (40) Ragnarok - Damage/Endurance Level 38: Fire Blast (A) Decimation - Accuracy/Damage (39) Decimation - Damage/Recharge (40) Decimation - Accuracy/Endurance/Recharge (40) Decimation - Accuracy/Damage/Recharge (46) Decimation - Chance of Build Up Level 41: Fire Shield (A) Steadfast Protection - Resistance/+Def 3% (42) Gladiator's Armor - TP Protection +3% Def (All) Level 44: Rise of the Phoenix (A) Disorient Duration IO Level 47: Group Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Miracle - +Recovery (39) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End ------------ http://www.cohplanner.com/mids/download.php?uc=1445&c=664&a=1328&f=HEX&dc=78DA6594594F13611486BFA1532B5DA0B5142850B154B6428716D04B3554400C4D5088B76402034ED2B4930E247AE9AF202E11944D24F1C625DEFA371497C4187161117E403D9DF7149ACCA4CDD379CF77BEF79CF3CD3473EFBAF7D5E883AB42F2A7B3AA694EA7F3B985423E9BD50ACE8C3AAFCF88D2E5A26FEC34525EA48C65B38BA69ECF958550C59AA1C5B93965AAA01AA6704FE469F1A4A169B3B5D6CF714D9DD50AE65DDDF096EF0D3D371FB06E326A4E3716B3EA026D1C1836F41965442F68D319D55CD00AF71BA99476FA2E4B82AFA22C7AAB8448C9A22AC15440B98F99023F7654E44C42F34E306F81D1DB607C0A5C211F58159DD286C3D2CE6C325F8067B7982F41F736F889FC1CECE7784D88C8A2FB8DB062DD6FC1F83B30F11E6CA3593B2DC3A2E4EC81E666AE92EE424CB84292A57D268F6A7888EA0F5473501631DAC3C39A67077D0448F321D7E97323B7C6C3F482753EB0BE86C91E5FC8A396736BF7D19BFF8079089EFBC73C02EB8EC175CA0BF00C0207A8A5F190790C361D81BDDCE757F20B724E7018B1D8087871144CDC005363603DF517E2D984B8EE1DDAA781CFAE6197EAE924AF5FA8ABE53718FF03F6FE65EE811BB4459873C38D3272C2E0F9266633B3058C46C06FE4DB8C5C47F3F72AEBDCA33FC0D84FE62E18A4BA233CDBC853F4D2B7CC5C613EE35E9F33B7C04DCA6B659FD62BD02E5C630E31D3E01AB5D5C6336DEBE7590E3007C18E4B60E76570D58177AD94D3BE24ACF9753C043B1F311F838927E03AE574F1F3DBD520E199EFC74CB77D42F4F073D993C459AFD11285CF4DE173ABA39924795D92B5D288F9DDA50F5DA58DCB4A316E8B266D4ACAA60CD894419B326E5326E4937F0421594AB5FFE43D2FEEB9292A55460F4E1549BA29618A77D0D5BE6DF561A5B28473F80F8D4BECF0 Edited February 1, 2020 by bigfashizzel
Salous Posted February 1, 2020 Posted February 1, 2020 I know you may be in love with the set bonuses but I'd suggest proccing Poison Trap with 5 damage procs Glads Net chance for lethal Unbreakable Constraint chance for smashing Ghost Widows Embrace chance for psi Neuronic Shutdown chance for psi Will of the Controller chance for psi AND Lockdown chance to +2 mag hold or w/e of your choosing Poison Trap is an amazing power it doesn't need anything other than recharge which your build has in abundance BUT if you add these procs and you have a lot of recharge you can get a ton of damage out of the power. PT is even better on Controllers since it gets an additional proc from Will of the Controller where as other Traps AT do not get that benefit. Traps is my fav set in the game, PT is your best power I've a Traps everything and Ill//Traps is by far the best one.
bigfashizzel Posted February 1, 2020 Author Posted February 1, 2020 Thanks for the feedback 5099 and Salous! @5099y_74c05, I can absolutely imagine the following exchange of Fire Mastery powers for Deceive and Trip Mine: - Fire Blast (5 slot Ragnarock) + Trip mine (5 slot Armageddon) - Rise of the Phoenix (1 slot Stun) + Deceive (1 slot Coercive Persuasion: Contagious Confusion) What would you recommend for Deceive slotting? Might shift 4x slots out of Web Grenade into Deceive to get the 5-slot for Coercive Persuasion @Salous Mids reborn is not offering the Controller Epic Set (Superior Will of the Controller) as a slotting option for Poison Trap, can you confirm it fits? I believe you, just a note 🙂 with 5x damage procs in PTrap I've lost perma PA, although I can push the 4x Soulbound Allegiance in Phant out for 4x Expedient and get back to Perma PA (just barely) That would leave the build like this: Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Traps Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Fire Mastery Hero Profile: ------------ Level 1: Spectral Wounds Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dam%(5) Level 1: Web Grenade GrvAnc-Acc/Rchg(A), GrvAnc-Immob(13), GrvAnc-Immob/Rchg(13), GrvAnc-Acc/Immob/Rchg(34), GrvAnc-Immob/EndRdx(43) Level 2: Blind SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprWiloft-EndRdx/Rchg(7), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprWiloft-Rchg/Dmg%(11) Level 4: Caltrops PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(43), PstBls-Dam%(46) Level 6: Hasten RechRdx-I(A), RechRdx-I(11) Level 8: Superior Invisibility LucoftheG-Def/Rchg+(A) Level 10: Acid Mortar AchHee-ResDeb%(A) Level 12: Super Speed BlsoftheZ-ResKB(A) Level 14: Maneuvers RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(15), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(23), LucoftheG-Def/Rchg+(23) Level 16: Force Field Generator Rct-Def(A), Rct-Def/EndRdx(17), Rct-EndRdx/Rchg(17), Rct-Def/Rchg(19), Rct-Def/EndRdx/Rchg(19), Rct-ResDam%(21) Level 18: Phantom Army ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(25), ExpRnf-EndRdx/Dmg/Rchg(25), ExpRnf-Acc/Dmg/Rchg(27), RechRdx-I(45) Level 20: Poison Trap NrnSht-Dam%(A), GldNet-Dam%(36), GhsWdwEmb-Dam%(37), UnbCns-Dam%(46), Empty(50) (Superior Will of the Controller Damage Proc) Level 22: Combat Jumping LucoftheG-Def/Rchg+(A) Level 24: Triage Beacon Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45) Level 26: Spectral Terror SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprOvrPrs-EndRdx/Rchg(31), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprOvrPrs-Rchg/Energy Font(34) Level 28: Seeker Drones CldSns-ToHitDeb(A), CldSns-Acc/Rchg(34), CldSns-Acc/EndRdx/Rchg(36), CldSns-%Dam(36) Level 30: Tactics AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(50), GssSynFr--Build%(50) Level 32: Phantasm ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Acc/Rchg(33) Level 35: Fire Ball Rgn-Dmg(A), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40) Level 38: Trip Mine Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(40), Arm-Dam%(46) Level 41: Fire Shield StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42) Level 44: Deceive CrcPrs-Conf%(A) Level 47: Group Invisibility LucoftheG-Def/Rchg+(A) Level 49: Vengeance LucoftheG-Def/Rchg+(A) Level 1: Brawl Empty(A) Level 1: Containment Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Empty(A) Level 2: Health Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(39) Level 2: Hurdle Empty(A) Level 2: Stamina PrfShf-End%(A) ------------ ------------ Set Bonus Totals: 18% DamageBuff(Smashing) 18% DamageBuff(Lethal) 18% DamageBuff(Fire) 18% DamageBuff(Cold) 18% DamageBuff(Energy) 18% DamageBuff(Negative) 18% DamageBuff(Toxic) 18% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 13.5% Defense(Energy) 13.5% Defense(Negative) 6% Defense(Psionic) 13.5% Defense(Ranged) 6% Defense(AoE) 2.25% Max End 7.5% Enhancement(Max EnduranceDiscount) 8% Enhancement(Stunned) 78% Enhancement(Accuracy) 8.8% Enhancement(Terrorized) 16% Enhancement(Immobilized) 16% Enhancement(Sleep) 140% Enhancement(RechargeTime) 8% Enhancement(Held) 8% Enhancement(Confused) GrantPower Preventive Medicine (10% chance, if Scourge) 99.19 HP (9.75%) HitPoints Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 78.75% MezResist(Held) 78.75% MezResist(Immobilized) 78.75% MezResist(Sleep) 78.75% MezResist(Stunned) 78.75% MezResist(Terrorized) 78.75% MezResist(Teleport) 100% (20% chance) 18.5% (0.31 End/sec) Recovery 16% (0.68 HP/sec) Regeneration 14.25% Resistance(Smashing) 14.25% Resistance(Lethal) 30.75% Resistance(Fire) 30.75% Resistance(Cold) 11.25% Resistance(Energy) 11.25% Resistance(Negative) 3% Resistance(Toxic) 3% Resistance(Psionic)
Salous Posted February 1, 2020 Posted February 1, 2020 (edited) you can use the beta server for HC to test stuff out, grant yourself levels, influence and enhancements, ect. Edited February 1, 2020 by Salous 1
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