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Illusion / Traps Controller Build Help


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Hello friends, I've been toying with an illusion/traps controller build and am now at a place where'd I'd love some feedback.


I'm at:

210% recharge prior to incarnates

Perma PA (59s recharge)

45% Ranged defense

unintentionally 45% Energy & Negative defense

38% def to everything else

2.93e/s recovery with 1.13e/s drain

+78% acc



Pretty excited about those numbers and also excited about the character concept.  Very new to creating builds, however, and would love to hear any constructive feedback!  I don't feel like there's much opportunity to swap sets as I had to reaaally focus on the recharge bonuses to get PA in line.  Please let me know what you think!



Hero Plan by Mids' Reborn : Hero Designer

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1:    Spectral Wounds    
 (A) Apocalypse - Damage
 (3) Apocalypse - Damage/Recharge
 (3) Apocalypse - Accuracy/Damage/Recharge
 (5) Apocalypse - Accuracy/Recharge
 (5) Apocalypse - Chance of Damage(Negative)

Level 1:    Web Grenade    
 (A) Gravitational Anchor - Accuracy/Recharge
 (13) Gravitational Anchor - Immobilize
 (13) Gravitational Anchor - Immobilize/Recharge
 (34) Gravitational Anchor - Accuracy/Immobilize/Recharge
 (43) Gravitational Anchor - Immobilize/Endurance

Level 2:    Blind    
 (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
 (7) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
 (7) Superior Will of the Controller - Endurance/Recharge
 (9) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
 (9) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
 (11) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 4:    Caltrops    
 (A) Positron's Blast - Accuracy/Damage
 (42) Positron's Blast - Damage/Endurance
 (42) Positron's Blast - Damage/Recharge
 (43) Positron's Blast - Damage/Range
 (46) Positron's Blast - Chance of Damage(Energy)

Level 6:    Hasten    
 (A) Recharge Reduction IO
 (11) Recharge Reduction IO

Level 8:    Superior Invisibility    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 10:    Acid Mortar    
 (A) Achilles' Heel - Chance for Res Debuff

Level 12:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 14:    Maneuvers    
 (A) Red Fortune - Defense/Endurance
 (15) Red Fortune - Defense/Recharge
 (15) Red Fortune - Endurance/Recharge
 (21) Red Fortune - Defense/Endurance/Recharge
 (23) Red Fortune - Defense
 (23) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 16:    Force Field Generator    
 (A) Reactive Defenses - Defense
 (17) Reactive Defenses - Defense/Endurance
 (17) Reactive Defenses - Endurance/RechargeTime
 (19) Reactive Defenses - Defense/RechargeTime
 (19) Reactive Defenses - Defense/Endurance/RechargeTime
 (21) Reactive Defenses - Scaling Resist Damage

Level 18:    Phantom Army    
 (A) Expedient Reinforcement - Accuracy/Recharge
 (25) Expedient Reinforcement - Accuracy/Damage
 (25) Expedient Reinforcement - Endurance/Damage/Recharge
 (27) Expedient Reinforcement - Accuracy/Damage/Recharge
 (45) Recharge Reduction IO

Level 20:    Poison Trap    
 (A) Unbreakable Constraint - Hold/Recharge
 (36) Unbreakable Constraint - Accuracy/Hold/Recharge
 (37) Unbreakable Constraint - Accuracy/Recharge
 (46) Unbreakable Constraint - Endurance/Hold
 (50) Unbreakable Constraint - Chance for Smashing Damage

Level 22:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 24:    Triage Beacon    
 (A) Preventive Medicine - Heal
 (27) Preventive Medicine - Heal/Endurance
 (29) Preventive Medicine - Endurance/RechargeTime
 (43) Preventive Medicine - Heal/RechargeTime
 (45) Preventive Medicine - Heal/RechargeTime/Endurance
 (45) Preventive Medicine - Chance for +Absorb

Level 26:    Spectral Terror    
 (A) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized
 (29) Superior Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime
 (31) Superior Overpowering Presence - Endurance/RechargeTime
 (31) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance
 (31) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime
 (34) Superior Overpowering Presence - RechargeTime/Energy Font

Level 28:    Seeker Drones    
 (A) Cloud Senses - ToHit Debuff
 (34) Cloud Senses - Accuracy/Recharge
 (36) Cloud Senses - Accuracy/Endurance/Recharge
 (36) Cloud Senses - Chance for Negative Energy Damage

Level 30:    Tactics    
 (A) Adjusted Targeting - To Hit Buff
 (48) Adjusted Targeting - To Hit Buff/Recharge
 (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
 (48) Adjusted Targeting - Endurance/Recharge
 (50) Adjusted Targeting - To Hit Buff/Endurance
 (50) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 32:    Phantasm    
 (A) Soulbound Allegiance - Damage
 (33) Soulbound Allegiance - Accuracy/Damage/Recharge
 (33) Soulbound Allegiance - Damage/Endurance
 (33) Soulbound Allegiance - Chance for Build Up

Level 35:    Fire Ball    
 (A) Ragnarok - Damage
 (37) Ragnarok - Damage/Recharge
 (37) Ragnarok - Accuracy/Damage/Recharge
 (39) Ragnarok - Accuracy/Recharge
 (40) Ragnarok - Damage/Endurance

Level 38:    Fire Blast    
 (A) Decimation - Accuracy/Damage
 (39) Decimation - Damage/Recharge
 (40) Decimation - Accuracy/Endurance/Recharge
 (40) Decimation - Accuracy/Damage/Recharge
 (46) Decimation - Chance of Build Up

Level 41:    Fire Shield    
 (A) Steadfast Protection - Resistance/+Def 3%
 (42) Gladiator's Armor - TP Protection +3% Def (All)

Level 44:    Rise of the Phoenix    
 (A) Disorient Duration IO

Level 47:    Group Invisibility    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49:    Vengeance    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1:    Brawl    
 (A) Empty

Level 1:    Containment    
Level 1:    Prestige Power Dash    
 (A) Empty

Level 1:    Prestige Power Slide    
 (A) Empty

Level 1:    Prestige Power Quick    
 (A) Empty

Level 1:    Prestige Power Rush    
 (A) Empty

Level 1:    Prestige Power Surge    
 (A) Empty

Level 1:    Sprint    
 (A) Empty

Level 2:    Rest    
 (A) Empty

Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty

Level 2:    Health    
 (A) Miracle - +Recovery
 (39) Numina's Convalesence - +Regeneration/+Recovery

Level 2:    Hurdle    
 (A) Empty

Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End




Edited by bigfashizzel
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I know you may be in love with the set bonuses but I'd suggest proccing Poison Trap with 5 damage procs 


Glads Net chance for lethal


Unbreakable Constraint chance for smashing


Ghost Widows Embrace chance for psi


Neuronic Shutdown chance for psi


Will of the Controller chance for psi




Lockdown chance to +2 mag hold or w/e of your choosing





Poison Trap is an amazing power it doesn't need anything other than recharge which your build has in abundance BUT if you add these procs and you have a lot of recharge you can get a ton of damage out of the power. PT is even better on Controllers since it gets an additional proc from Will of the Controller where as other Traps AT do not get that benefit.


Traps is my fav set in the game, PT is your best power I've a Traps everything and Ill//Traps is by far the best one.






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Thanks for the feedback 5099 and Salous!


@5099y_74c05, I can absolutely imagine the following exchange of Fire Mastery powers for Deceive and Trip Mine:


- Fire Blast (5 slot Ragnarock)

+ Trip mine (5 slot Armageddon)


- Rise of the Phoenix (1 slot Stun)

+ Deceive (1 slot Coercive Persuasion: Contagious Confusion)


What would you recommend for Deceive slotting? Might shift 4x slots out of Web Grenade into Deceive to get the 5-slot for Coercive Persuasion



Mids reborn is not offering the Controller Epic Set (Superior Will of the Controller) as a slotting option for Poison Trap, can you confirm it fits? I believe you, just a note 🙂

with 5x damage procs in PTrap I've lost perma PA, although I can push the 4x Soulbound Allegiance in Phant out for 4x Expedient and get back to Perma PA (just barely)



That would leave the build like this:



Hero Plan by Mids' Reborn : Hero Designer

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1:    Spectral Wounds            Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dam%(5)
Level 1:    Web Grenade            GrvAnc-Acc/Rchg(A), GrvAnc-Immob(13), GrvAnc-Immob/Rchg(13), GrvAnc-Acc/Immob/Rchg(34), GrvAnc-Immob/EndRdx(43)
Level 2:    Blind                SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprWiloft-EndRdx/Rchg(7), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprWiloft-Rchg/Dmg%(11)
Level 4:    Caltrops            PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(43), PstBls-Dam%(46)
Level 6:    Hasten                RechRdx-I(A), RechRdx-I(11)
Level 8:    Superior Invisibility        LucoftheG-Def/Rchg+(A)
Level 10:    Acid Mortar            AchHee-ResDeb%(A)
Level 12:    Super Speed            BlsoftheZ-ResKB(A)
Level 14:    Maneuvers            RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(15), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(23), LucoftheG-Def/Rchg+(23)
Level 16:    Force Field Generator        Rct-Def(A), Rct-Def/EndRdx(17), Rct-EndRdx/Rchg(17), Rct-Def/Rchg(19), Rct-Def/EndRdx/Rchg(19), Rct-ResDam%(21)
Level 18:    Phantom Army            ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(25), ExpRnf-EndRdx/Dmg/Rchg(25), ExpRnf-Acc/Dmg/Rchg(27), RechRdx-I(45)
Level 20:    Poison Trap            NrnSht-Dam%(A), GldNet-Dam%(36), GhsWdwEmb-Dam%(37), UnbCns-Dam%(46), Empty(50) (Superior Will of the Controller Damage Proc)
Level 22:    Combat Jumping            LucoftheG-Def/Rchg+(A)
Level 24:    Triage Beacon            Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45)
Level 26:    Spectral Terror            SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprOvrPrs-EndRdx/Rchg(31), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprOvrPrs-Rchg/Energy Font(34)
Level 28:    Seeker Drones            CldSns-ToHitDeb(A), CldSns-Acc/Rchg(34), CldSns-Acc/EndRdx/Rchg(36), CldSns-%Dam(36)
Level 30:    Tactics                AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 32:    Phantasm            ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Acc/Rchg(33)
Level 35:    Fire Ball            Rgn-Dmg(A), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40)
Level 38:    Trip Mine            Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(40), Arm-Dam%(46)
Level 41:    Fire Shield            StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42)
Level 44:    Deceive                CrcPrs-Conf%(A)
Level 47:    Group Invisibility        LucoftheG-Def/Rchg+(A)
Level 49:    Vengeance            LucoftheG-Def/Rchg+(A)
Level 1:    Brawl                Empty(A)
Level 1:    Containment    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Empty(A)
Level 2:    Health                Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(39)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PrfShf-End%(A)
Set Bonus Totals:
18% DamageBuff(Smashing)
18% DamageBuff(Lethal)
18% DamageBuff(Fire)
18% DamageBuff(Cold)
18% DamageBuff(Energy)
18% DamageBuff(Negative)
18% DamageBuff(Toxic)
18% DamageBuff(Psionic)
6% Defense(Melee)
6% Defense(Smashing)
6% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
13.5% Defense(Energy)
13.5% Defense(Negative)
6% Defense(Psionic)
13.5% Defense(Ranged)
6% Defense(AoE)
2.25% Max End
7.5% Enhancement(Max EnduranceDiscount)
8% Enhancement(Stunned)
78% Enhancement(Accuracy)
8.8% Enhancement(Terrorized)
16% Enhancement(Immobilized)
16% Enhancement(Sleep)
140% Enhancement(RechargeTime)
8% Enhancement(Held)
8% Enhancement(Confused)
GrantPower Preventive Medicine (10% chance, if Scourge)
99.19 HP (9.75%) HitPoints
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 78.75%
MezResist(Held) 78.75%
MezResist(Immobilized) 78.75%
MezResist(Sleep) 78.75%
MezResist(Stunned) 78.75%
MezResist(Terrorized) 78.75%
MezResist(Teleport) 100% (20% chance)
18.5% (0.31 End/sec) Recovery
16% (0.68 HP/sec) Regeneration
14.25% Resistance(Smashing)
14.25% Resistance(Lethal)
30.75% Resistance(Fire)
30.75% Resistance(Cold)
11.25% Resistance(Energy)
11.25% Resistance(Negative)
3% Resistance(Toxic)
3% Resistance(Psionic)


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