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Mastermind’s and Poison


Blaque Zeke

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I have a demon/poison at 50. The ST heal isn't spectacular but can help keep everything running. 

 

Envenom and weaken are a pretty decent combo that cripples the primary target.  The splash isn't very large though, and feels like it hits anything standing at melee range.  Even through AV resistances to debuffs it can help drop their output.

 

Part of Weaken's fun is while it drops to hit and damage, any secondary effect is dropped. Immobilize  knockback, etc.

 

Neurotoxic is basically an ice cone power, really strong slow and -recharge. I like to target the back of a group to try and make sure the most is in range.

 

Paralytic poison is a solid single target hold and combos well with a epic power pool to hold boss grade enemies.

 

Poison trap... seems to hold and it can take damage procs.  Noxious gas similarly doesn't feel immediately noticeable but things seem to run smoother? A henchmen under gas definitely attracts attention at close range so it is doing something.

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