Darkneblade Posted February 5, 2020 Posted February 5, 2020 (edited) I know there are more important matters that needs to take care of but it is good idea to add more origin content be it story or temp powers. Magic : Magic rituals that summons a temp pet that have 1 charge. May need multiple magic origins players to trigger it. Scrolls : temp power that you can use on yourself or allies. Also you can trade it with other players charge is limited. Artifacts: You can craft artifact yourself for little bit boost. There are 2 kinds of artifact toggle ones that unique in nature and charged ones. Toggle:10 min minimum use, up to 1 hour when you have crafted enough artifacts. Charged artifacts is same as toggle except they have limited use and need to recharge it constantly with magic origin players. You may have magic lab or hideout for rituals or such. Foci: You can craft orb or staff that increase your AT modifier. For controller it is duration or magnitude for mez. For blaster it is damage and recharge etc. When they have to attack something though they have to use staff or orb meaning they always have on hand with increased cast time. (Toggle?) Mutant: I can think anything for this one so discuss it on comments. Science: Experiments, lots of experiments. You may have your own lab. Natural : Nothing special maybe gym? Training with other naturals may boost your powers a bit but not much. Technology: Gadgets! Lots of Gadgets that you can sell for inf or merits. You can craft them. May need limited charges. Other technology players may repair it when charges are low. Maybe you can craft robot temp pet. Players aren't satisfied with chosen origin theme? You can do 10 mission to change it for different origins. Call it origin tip missions. Edited February 6, 2020 by Darkneblade 2
Alchemystic Posted February 5, 2020 Posted February 5, 2020 Perhaps some of these can be achieved by spawning in zone events depending on how many X origin characters are present in Y zone for Z amount of time. 1
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