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Darkneblade

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About Darkneblade

  • Birthday 06/21/1995

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  1. They already changed to level 1 though... You just not get ouroboros portal power until someone opens up for you. (and climb that long ladder thing)
  2. This is what i use after spending pretty much dozen respecs, It is pretty balanced, almost capped ranged defenses (not that you need it since -to hit pretty much does some thing) but it can be great for taking alpha strikes early on. Perma Hasten, Decent single target damage on Arcane Bolt. Almost being unkillable with perma soul absorption. Controller - Darkness Control - Darkness Affinity.mxd
  3. Yeah, I hear you. I was actually looking from realistic point of view, you know? Like, it angers your target or whatever. You could also give it -to hit debuff (because anger) and call it a day. Or really give it chance to confuse even. Because you know, anger...
  4. What if Confront amp up damage of your enemies but deal less damage to everyone else? Like it deals %50 more damage to your scrapper but deal half damage to everyone else. Probably not with these stats but you got my point. It could be kind of good in team environment, or hell on solo. Kind of situational.
  5. wasd for moving f for activating fly powers 1-2-3-4-5-6 primary powers, then I bind rest of them because my finger isn't long enough to touch 7-8-9 numbers shift+1-2-3-4-5-6 for toggle powers, i didn't bother binding rest because they are usually toggle ctrl+1-2-3-4-5-6 for epic/power pool powers, I bound them to rest of keys as well for ease of use. If power is good enough it can replace my one of primary shortcuts. shift+g for ohsh*t button, I remember this because i call it godmode and g key for remembering better. shift+h for summoning umbra beast, again i remember this because that thing howls too much, so h key it is. ctrl+space for teleporting powers, i usually use maxdistance for this so traveling became easier. and so on so on, oh AND R key and shift+r key for various recovery powers, for remembering better.
  6. Maybe it could work like this : press the button first and indicator shows then press button again to fire the power, but it can quickly get tiresome in long fights... so how about hold button to show indicator and release to fire the power? Then again i don't know if there is holding button interaction already built-in in coh, maybe it doesn't, given how old it is.
  7. I think devs said something about this a while ago (around 4 years?) Pathing could stress the servers or something if enemies are following you (basically ambush farm). Not sure way around that outside of making rooms respawnable when you are not looking... but it could be immersion breaking.
  8. Give them old version of defiance with some tweaks... Nothing can absolutely go wrong, really.
  9. Not sure what do you mean? There is no powerset like what I am suggesting, It was emote name though. Maybe different name could be good, but I'm not sure what?... Also crows may spawn from ''defeated'' bodies function could be good addition. At least it will limit their OPness while adding little style, I'm sure.
  10. Fear Set : Murder of Crows 20-50 Accuracy/Fear End/Fear Accuracy/End Fear/Range Accuracy/Fear/Recharge Chance to Spawn Crows I'm thinking for proc, it will spawn a ground based damage patch that damage and slows enemies. So Minor Lethal DoT and Slow. It will only spawn 1 patch so it will be still useful for single-target fear powers. For PPM, it could be 2.5 for 10 second duration. Crows also may chain to other enemies but it could be OP probably, so probably not.
  11. Water Control, technically it wont work though, you can drown the enemy in order to hold them in place but robots? why would robots held in place? they don't need to breathe... Also Reality Manipulation, I love to whack enemy in face with my HP bar, deadpool style. There is also Sand Powers that I love to see in game, but Earth powers could fit the niche for me, at least for now.
  12. Toggle upgrades are single target only, expect for last power which is clicky that behaves similar to MM upgrades powers.
  13. Just for fun of it. Tier 1 : String Pull/Lash : You pull opponent into melee range then violently spin them, knocking them down. Ranged, Moderate DMG (Smash) Pull, Micro-hold, Knockdown (You can also use this power on your puppets in order to generate some repelling force) Tier 2 : Summon Puppets : You pull your dolls/skeletons/mannequins/clowns/, etc out of nowhere to wack enemy. Basic Powers : Brawl, Hurl Puppet ( Basically ranged attack that hurls random puppet at the enemy, may inflict knockdown) Max 3 Puppets Tier 3 : Stringtrap : You place strings all over the place that acts like caltrops, when enemy takes some damage, one string will briefly become visible. (Your puppets may use these strings as a platform or simply to fly. Purely visual) Tier 4 : Fortify the Puppet (Toggle), You place extra strings onto your chosen puppet, making them extra resilient. (Absorb) If protection is broken, enemies will become temporarily immobilized. (short duration) Tier 5 : Puppetification : You try to hijack opponent's body, Temporarily taking control over them. Basically just single target confuse power but toggle. And since it is toggle only minions or liutenants are affected. Also upgrade powers will work on them. You can also heal them. Tier 6 : String Feedback : You place lighter strings on your chosen puppet in order to control them better (or worse). Toggle : Speed Buff, Recharge Reduction, Defense Buff. Tier 7 : Mimicry : You summon puppet that looks like yourself (or not, but it will be humanoid puppet anyway) Mimicry will mimic your attack order (Primary Powers only expect for summoning powers) If Mimicry dies, it explodes into confetti, stunning the enemies. Tier 8 : Placeholder Ranged Puppet Power : You summon ranged puppets that spit poison darts, they are small and nimble. Poison Darts (Minor Lethal Damage, Moderate Toxic Damage over Time.) Tier 9 : Puppetmaster : You are master of puppets, you grant your puppets some extra abilities if you active this power. Summon Puppets : 2 Max Puppets, Your puppets now explode in death. Mimicry : Combat Teleport (with some kind of defensive buff maybe) Placeholder Ranged Puppet Power : Acid Dart ( Minor Lethal Damage, Moderate Toxic/Fire Damage over Time, -Res) Also customization options are technically endless. From normal wooden dolls to creepy looking dolls to skeletons, statues, spiders, clowns, etc, you name it.
  14. Twilight Grasp or any foe targeted healing power really, they usually have short recharge. Only Ghost Widow have it thankfully. Combined with ridiculous level of regeneration of AVs and spammable foe targeted healing power, it gets tedious. Edit : Oh, Protean has it too, but you can get out of his range pretty easily unless you are minion managing class....
  15. Wait, we are buffing regen? are we insane? Nerf regen... jk jk Anyway, I would probably merge Fast Healing and Quick Recovery together and call it Vigor. Regen and recovery increases as your health decreases. Typical, but can't think anything else. I would remove toxic resistance from reconstruction but will replace with %x resistance to (all but psi) but smaller values (There was post somewhere about it but can't find anything now). I would also add ''cleanse debuff'' effect to reconstruction so that you can actually hit things. There are already one example such as Inner Will (Martial Combat) from blasters. But only for debuffs. I would also add new auto power that increases your own recharge when your hp got so low, something small like %5 (%99+ HP) to %30 (%10- HP). Numbers are probably wonky, so ignore it. Maybe call it Adrenaline? It will probably not fix it. But it can make it bit better.
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