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  • 2 weeks later
Posted

Hi there!

 

I am leveling up the same combo now.

When Coh was live back in the day I played a earth/emp troller. The only thing I lacked back then was damage and the Dominator with the energy secondary gives you just that.

 

To talk a bit about the earth primary...

It has a excellent combination of soft and hard control.

By soft control I am talking about Quicksand, Stalagmites and Earthquake. 

 

By hard control I mean the holds etc. See the combos I use below. That being said, fossilize is awesome, and is your goto control whenever it is up.

 

There are many ways to play earth but the way I do it is to use combos of abilities to disable groups quickly.

 

Combo 1: stalagmites and ae root.

Combo 2: Quicksand and earthquake.

Combo 3: volcanic gasses and ae root.

Combo 4: (to hold bosses quickly) volcanic gasses and fossilize.

 

I see the pet as a speed bump. Nice damage but kinda slow on attacks.

 

About the energy secondary...

Not much to say other than that the focus on single target damage synergizes really well with earth's ae controls. Blast away!

 

  • 1 month later
Posted

ok. just hit 48. :-)

 

Time to look at sets I guess.

I wa wondering if you all in your less finite wisdom can help me set up my build (I have all my  respecs ready).

 

Some points:

1. I am considering dropping power boost. Havent really seen any huge effect from it, not with domination going most of the time.

2. I know the build isnt optimized atm. This is what Im trying to get advice on.

3. I have chosen to not pick any purple sets at all at this time, just to get an inkling of what im looking at.

4. when picking now, I chose to try and maximize my damage (with +damage (all)) from sets. Also, for convenience and because I couldnt find anything better, I went for making my superjump/combatjumping faster/higher.

5. Melt armor, has been helpful in teams vs AV's, atleat I like to think it is... convince me otherwize if you can. :-)

6. Nothing is holy. Hit me!

 

 

Hero Plan by Mids' Hero Designer 1.96

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Technology Dominator

Primary Power Set: Earth Control

Secondary Power Set: Energy Assault

Power Pool: Leaping

Power Pool: Speed

Ancillary Pool: Fire Mastery

 

Hero Profile:

Level 1: Fossilize

  • (A) Lockdown - Chance for +2 Mag Hold
  • (3) Lockdown - Accuracy/Hold
  • (7) Lockdown - Recharge/Hold
  • (34) Lockdown - Endurance/Recharge/Hold
  • (34) Lockdown - Accuracy/Endurance/Recharge/Hold

Level 1: Power Bolt

  • (A) Devastation - Chance of Hold
  • (3) Devastation - Accuracy/Damage
  • (15) Devastation - Damage/Endurance
  • (34) Devastation - Accuracy/Damage/Recharge

Level 2: Bone Smasher

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (5) Mako's Bite - Accuracy/Damage
  • (31) Mako's Bite - Damage/Endurance
  • (43) Mako's Bite - Damage/Recharge

Level 4: Power Push

  • (A) Devastation - Chance of Hold
  • (5) Devastation - Accuracy/Damage
  • (7) Devastation - Damage/Endurance
  • (37) Devastation - Damage/Recharge
  • (40) Devastation - Accuracy/Damage/Recharge

Level 6: Super Jump

  • (A) Jumping IO

Level 8: Hasten

  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO

Level 10: Power Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (11) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
  • (37) Thunderstrike - Damage/Endurance/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Endurance

Level 12: Stalagmites

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (13) Positron's Blast - Accuracy/Damage
  • (13) Positron's Blast - Damage/Endurance
  • (23) Positron's Blast - Damage/Recharge
  • (25) Positron's Blast - Damage/Range
  • (31) Positron's Blast - Accuracy/Damage/Endurance

Level 14: Stone Cages

  • (A) Trap of the Hunter - Chance of Damage(Lethal)
  • (15) Trap of the Hunter - Accuracy/Recharge
  • (23) Trap of the Hunter - Immobilize/Accuracy

Level 16: Quicksand

  • (A) Tempered Readiness - Range/Slow
  • (17) Tempered Readiness - Endurance/Recharge/Slow
  • (17) Tempered Readiness - Accuracy/Damage/Slow
  • (46) Tempered Readiness - Accuracy/Slow

Level 18: Earthquake

  • (A) Undermined Defenses - Recharge
  • (19) Undermined Defenses - Defense Debuff
  • (19) Undermined Defenses - Recharge/Endurance
  • (43) Undermined Defenses - Defense Debuff/Endurance

Level 20: Whirling Hands

  • (A) Obliteration - Chance for Smashing Damage
  • (21) Obliteration - Damage
  • (21) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Damage/Recharge

Level 22: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 24: Power Boost

  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO

Level 26: Volcanic Gasses

  • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (27) Ghost Widow's Embrace - Accuracy/Recharge
  • (27) Ghost Widow's Embrace - Hold/Range
  • (37) Ghost Widow's Embrace - Endurance/Hold
  • (45) Ghost Widow's Embrace - Accuracy/Hold/Recharge

Level 28: Total Focus

  • (A) Mako's Bite - Accuracy/Damage
  • (29) Mako's Bite - Damage/Endurance
  • (29) Mako's Bite - Damage/Recharge
  • (46) Mako's Bite - Chance of Damage(Lethal)

Level 30: Acrobatics

  • (A) Endurance Reduction IO

Level 32: Animate Stone

  • (A) Edict of the Master - Damage
  • (33) Edict of the Master - Damage/Endurance
  • (33) Force Feedback - Chance for +Recharge
  • (33) Force Feedback - Recharge/Endurance

Level 35: Sniper Blast

  • (A) Sting of the Manticore - Chance of Damage(Toxic)
  • (36) Sting of the Manticore - Accuracy/Damage
  • (36) Sting of the Manticore - Damage/Endurance/Recharge
  • (36) Sting of the Manticore - Accuracy/Interrupt/Range
  • (43) Sting of the Manticore - Damage/Interrupt/Recharge

Level 38: Fire Ball

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (39) Positron's Blast - Accuracy/Damage
  • (39) Positron's Blast - Damage/Endurance
  • (39) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Accuracy/Damage/Endurance

Level 41: Fire Shield

  • (A) Titanium Coating - Resistance
  • (42) Titanium Coating - Resistance/Endurance
  • (42) Titanium Coating - Resistance/Endurance/Recharge
  • (42) Titanium Coating - Resistance/Recharge

Level 44: Melt Armor

  • (A) Undermined Defenses - Recharge
  • (45) Undermined Defenses - Defense Debuff/Recharge
  • (45) Undermined Defenses - Recharge/Endurance

Level 47: Power Burst

  • (A) Force Feedback - Accuracy/Knockback
  • (50) Force Feedback - Recharge/Endurance
  • (50) Force Feedback - Damage/Knockback

Level 49: Rise of the Phoenix

  • (A) Performance Shifter - Chance for +End

Level 1: Brawl

  • (A) Empty

Level 1: Domination

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Miracle - +Recovery
  • (48) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Healing IO

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod
  • (48) Performance Shifter - EndMod/Accuracy

------------

------------

Set Bonus Totals:

  • 19% DamageBuff(Smashing)
  • 19% DamageBuff(Lethal)
  • 19% DamageBuff(Fire)
  • 19% DamageBuff(Cold)
  • 19% DamageBuff(Energy)
  • 19% DamageBuff(Negative)
  • 19% DamageBuff(Toxic)
  • 19% DamageBuff(Psionic)
  • 1.25% Defense(Fire)
  • 1.25% Defense(Cold)
  • 3.44% Defense(Energy)
  • 3.44% Defense(Negative)
  • 3.13% Defense(Ranged)
  • 2.5% Defense(AoE)
  • 6.75% Max End
  • 5% Enhancement(Held)
  • 41% Enhancement(Accuracy)
  • 5% Enhancement(Immobilized)
  • 1.5% Enhancement(SpeedJumping)
  • 32.5% Enhancement(RechargeTime)
  • 1.5% Enhancement(SpeedRunning)
  • 1.5% Enhancement(SpeedFlying)
  • 1.5% Enhancement(JumpHeight)
  • 19% SpeedFlying
  • 148.8 HP (14.63%) HitPoints
  • 23% JumpHeight
  • 23% SpeedJumping
  • MezResist(Held) 5.5%
  • MezResist(Immobilized) 6.6%
  • MezResist(Sleep) 2.2%
  • MezResist(Stunned) 4.4%
  • MezResist(Terrorized) 2.75%
  • 8.5% (0.14 End/sec) Recovery
  • 36% (1.53 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 3.13% Resistance(Toxic)
  • 24% SpeedRunning

 

 

 

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