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Shield/SS To Ignore Rage Crash


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So I made a build Shield/SS/Mu to be able to be very tanky for regular gameplay and clear mobs like a champ while doing "adequate" ST damage.


Because Rage is -20% defense debuff I aimed to get 65% or higher in all positionals - I mostly achieved that goal except for ranged but it isn't far off at 40% when on crash. 


Outside of rage crashes, you have over 60% defense to all positionals and with Active Defense you have almost 90% defense debuffs due to the fact that Active Defense is up often enough to most of the time double itself, still with accolades you sit at a meaty 2,800+ health, 60% resist to everything except psi and toxic damage, and if you need to be "tankier" you can pop on One with the Shield for absorbing hard alphas and extreme content. 


The build obviously requires Ageless, this would be an end hog without it. 


This won't probably have the damage to take out an AV solo but it will be tanky enough with your lore pets to kill AV's and distract them from your pets getting killed. 


With One with the Shield tanking LR should be pretty easy... Let me know your thoughts/opinions?



Hero Plan by Mids' Reborn : Hero Designer

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 1: Jab -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg(48), Mk'Bit-Dmg/EndRdx(50), Mk'Bit-Dmg/Rchg(50), Mk'Bit-Acc/EndRdx/Rchg(50)
Level 2: Battle Agility -- ShlWal-Def(A), ShlWal-Def/EndRdx(3), LucoftheG-Def/Rchg+(3), ShlWal-Def/Rchg(5), ShlWal-Def/EndRdx/Rchg(5)
Level 4: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13)
Level 6: Active Defense -- EndRdx-I(A)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Punch -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(13), SprGntFis-Dmg/Rchg(19), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(36)
Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 14: Haymaker -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(15), SprMghoft-Dmg/Rchg(15), SprMghoft-Acc/Dmg/Rchg(17), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(19)
Level 16: Boxing -- Empty(A)
Level 18: Grant Cover -- Rct-ResDam%(A)
Level 20: Knockout Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(21), Hct-Dmg/Rchg(21), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(31)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-Max HP%(27)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(27), ShlWal-Def/EndRdx(29), ShlWal-Def/Rchg(29), ShlWal-Def/EndRdx/Rchg(31)
Level 26: Shield Charge -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(34)
Level 28: Rage -- RechRdx-I(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(40), ShlWal-Def/EndRdx(42), ShlWal-Def/Rchg(42), ShlWal-Def/EndRdx/Rchg(42)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 35: Combat Jumping -- ShlWal-ResDam/Re TP(A), ShlWal-Def(37), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(37)
Level 38: Foot Stomp -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), FrcFdb-Rechg%(40)
Level 41: Mu Lightning -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(43), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(43)
Level 44: Ball Lightning -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Acc/Dmg(46), SprFrzBls-Acc/Dmg/EndRdx(48)
Level 47: Super Speed -- EndRdx-I(A)
Level 49: One with the Shield -- ResDam-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Agility Core Paragon 
Level 0: The Atlas Medallion 
Level 0: Task Force Commander 
Level 0: Portal Jockey 
Level 0: Freedom Phalanx Reserve 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Total Radial Improved Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 

Edited by 33053222
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