Zeraphia Posted February 12, 2020 Posted February 12, 2020 (edited) So I made a build Shield/SS/Mu to be able to be very tanky for regular gameplay and clear mobs like a champ while doing "adequate" ST damage. Because Rage is -20% defense debuff I aimed to get 65% or higher in all positionals - I mostly achieved that goal except for ranged but it isn't far off at 40% when on crash. Outside of rage crashes, you have over 60% defense to all positionals and with Active Defense you have almost 90% defense debuffs due to the fact that Active Defense is up often enough to most of the time double itself, still with accolades you sit at a meaty 2,800+ health, 60% resist to everything except psi and toxic damage, and if you need to be "tankier" you can pop on One with the Shield for absorbing hard alphas and extreme content. The build obviously requires Ageless, this would be an end hog without it. This won't probably have the damage to take out an AV solo but it will be tanky enough with your lore pets to kill AV's and distract them from your pets getting killed. With One with the Shield tanking LR should be pretty easy... Let me know your thoughts/opinions? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science TankerPrimary Power Set: Shield DefenseSecondary Power Set: Super StrengthPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedPower Pool: LeapingAncillary Pool: Mu Mastery Hero Profile:Level 1: Deflection -- LucoftheG-Def/Rchg+(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9)Level 1: Jab -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg(48), Mk'Bit-Dmg/EndRdx(50), Mk'Bit-Dmg/Rchg(50), Mk'Bit-Acc/EndRdx/Rchg(50)Level 2: Battle Agility -- ShlWal-Def(A), ShlWal-Def/EndRdx(3), LucoftheG-Def/Rchg+(3), ShlWal-Def/Rchg(5), ShlWal-Def/EndRdx/Rchg(5)Level 4: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13)Level 6: Active Defense -- EndRdx-I(A)Level 8: Against All Odds -- EndRdx-I(A)Level 10: Punch -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(13), SprGntFis-Dmg/Rchg(19), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(36)Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)Level 14: Haymaker -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(15), SprMghoft-Dmg/Rchg(15), SprMghoft-Acc/Dmg/Rchg(17), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(19)Level 16: Boxing -- Empty(A)Level 18: Grant Cover -- Rct-ResDam%(A)Level 20: Knockout Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(21), Hct-Dmg/Rchg(21), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(31)Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-Max HP%(27)Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(27), ShlWal-Def/EndRdx(29), ShlWal-Def/Rchg(29), ShlWal-Def/EndRdx/Rchg(31)Level 26: Shield Charge -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(34)Level 28: Rage -- RechRdx-I(A)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(40), ShlWal-Def/EndRdx(42), ShlWal-Def/Rchg(42), ShlWal-Def/EndRdx/Rchg(42)Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)Level 35: Combat Jumping -- ShlWal-ResDam/Re TP(A), ShlWal-Def(37), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(37)Level 38: Foot Stomp -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), FrcFdb-Rechg%(40)Level 41: Mu Lightning -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(43), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(43)Level 44: Ball Lightning -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Acc/Dmg(46), SprFrzBls-Acc/Dmg/EndRdx(48)Level 47: Super Speed -- EndRdx-I(A)Level 49: One with the Shield -- ResDam-I(A)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A)Level 50: Agility Core Paragon Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Total Radial Improved Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------ Edited February 12, 2020 by 33053222
tellania Posted February 12, 2020 Posted February 12, 2020 On beta, there was talk of removing the rage crash, or breaking it to a smaller -res, -def crash. Think it was put on hold until some AT revisions were made. FYI, it's on the test server forum.
Zeraphia Posted February 12, 2020 Author Posted February 12, 2020 I know, but this is for the current way the game already exists in, if they made it only -10% that would be excellent!
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