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Grav/Psi Build


oedipus_tex

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So after all the negative things I've said about Gravity Control on Doms I went on a mission to find a combo that would bypass most of the known issues with the set. I came up with a proposed Grav/Psi/Psi build which IMO is not bad. Full disclosure that I did not actually check DPAs.

 

In theory, this build would be able to take advantage of the non-notify aspect of Wormhole to warp enemies to a trap zone where Drain Psyche can be used at point blank range. Then, the Dom can unleash Psychic Shockwave and Psinado, followed by single target on the bosses. 

 

The normally poor single target damage of Psi is offset by Lift and Propel. This build would skip the majority of attacks in the Assault set, favoring only the ones that provide very high damage. 

 

Unknown because I didn't check DPA and the value of Impact: whether I can also skip Mind Probe.

 

The build is one Purple inspiration away from soft capped Melee and Ranged defense, with +108% Recharge before Hasten.

 

One annoyance: you can't actually teleport +4 bosses with Wormhole. Just because of how the game is designed. But maybe one day.

 

Feedback, comments, or alternate builds welcome.

 

image.png.d9af8950881af5fefaa9aaf3757b59bf.png

 

 

image.png.1e45bbbe85b3d4a7c22e732abad0caef.png

 

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Lift -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dam%(5), FrcFdb-Rechg%(31)
Level 1: Psionic Dart -- Empty(A)
Level 2: Gravity Distortion -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprAscoft-EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprAscoft-Rchg/+Dmg%(11)
Level 4: Mind Probe -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(15), Hct-Dam%(17), Mk'Bit-Dam%(40)
Level 6: Propel -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(17), SuddAcc-KB/Dmg/End(19), SuddAcc-KB/Acc/Dmg(19), SuddAcc-KB/Acc(21), SuddAcc--KB/+KD(21)
Level 8: Crushing Field -- TraoftheH-Dam%(A), PstBls-Dam%(25), ImpSwf-Dam%(46)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23)
Level 16: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25), LucoftheG-Def/EndRdx(27)
Level 18: Gravity Distortion Field -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(27), UnbCns-Acc/Rchg(29), UnbCns-EndRdx/Hold(29), UnbCns-Dam%(31)
Level 20: Drain Psyche -- NmnCnv-Heal/Rchg(A), EffAdp-Acc/Rchg(31), TchoftheN-Heal/HP/Regen/Rchg(33)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), Rct-ResDam%(33)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34)
Level 26: Wormhole -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(34), SprDmnGrs-Rchg/Fiery Orb(36), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(36), SprDmnGrs-EndRdx/Rchg(37)
Level 28: Super Speed -- BlsoftheZ-ResKB(A)
Level 30: Dimension Shift -- RechRdx-I(A)
Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(37), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(39), SuddAcc--KB/+KD(40)
Level 35: Link Minds -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39)
Level 38: Psychic Shockwave -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42), Arm-Dam%(43)
Level 41: Psionic Lance -- StnoftheM-Dmg/EndRdx(A), StnoftheM-Acc/ActRdx/Rng(43), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(45), StnoftheM-Dam%(45)
Level 44: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-Max HP%(45), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 47: Psionic Tornado -- FrcFdb-Rechg%(A), Rgn-Dmg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Dmg/Rchg(50)
Level 49: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(11), Empty(13)
Level 50: Nerve Core Paragon 
------------
------------
Set Bonus Totals:

  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 14.13% Defense(Melee)
  • 10.06% Defense(Smashing)
  • 10.06% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 9.75% Defense(Energy)
  • 9.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 13.5% Defense(Ranged)
  • 6% Defense(AoE)
  • 2.25% Max End
  • 2.5% Enhancement(Max EnduranceDiscount)
  • -2.55 Enhancement(Knockback)
  • 108.8% Enhancement(RechargeTime)
  • 60% Enhancement(Accuracy)
  • 8% Enhancement(Stunned)
  • 8% Enhancement(Confused)
  • 8% Enhancement(Held)
  • 8.8% Enhancement(Terrorized)
  • 16% Enhancement(Sleep)
  • 16% Enhancement(Immobilized)
  • 7.5% SpeedFlying
  • 194.6 HP (19.13%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 56.25%
  • MezResist(Held) 56.25%
  • MezResist(Immobilized) 56.25%
  • MezResist(Sleep) 56.25%
  • MezResist(Stunned) 56.25%
  • MezResist(Terrorized) 56.25%
  • MezResist(Teleport) 100% (20% chance)
  • 16% (0.27 End/sec) Recovery
  • 68% (2.88 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 14% Resistance(Smashing)
  • 32% Resistance(Fire)
  • 32% Resistance(Cold)
  • 11.75% Resistance(Energy)
  • 11.75% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 14% Resistance(Lethal)
  • 7.5% SpeedRunning
| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|
Edited by oedipus_tex
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6 hours ago, terrasmash said:

i as well took a dom of the grav spec but i went with ma instead. Are doms normaly end heavy during the lvling time ?

 

Despite having damage powers in their secondary set, generally speaking Dominator damage is not very high. This can lead to endurance problems, yes.

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