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Posted

The "Defeat all Freaks, save any item" mission from Andrew Fiore has a couple of issues. First, at the stolen artifacts, there is almost always at least one mob standing inside the artifact display, untouchable and untargetable without location AoE attacks; you have to try to catch their attention and run away to try to get them to pop out of the case to be attacked. Second, and a more fundamental design problem with the mission, it's set in a random warehouse map; if the artifacts aren't far enough back in side corridors, you can defend the first item, move on to the next, and when you defeat its vandalizers, the three waves of ambush will run to the first item, destroy it, and never proceed to the next one, which you're at, so you have to go running back through the mission to defeat them to progress the mission goals -- then the whole thing repeats for the third artifact (and if you managed to run back and save the first item again, the third set of ambushes will attack that one instead, too. If the artifacts disappeared ('collected') when you were finished defending them, that would address the problem.

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Posted

I can confirm the mobs in objects. Just did this mission myself, and had to resort to standing next to the artifacts until my PBAoE aura prompted the Freak to pop out.

Posted

I was able to do it with my Rad/Dark Tanker because of her taunt aura (stand next to case, then move away), but I've had problems with other characters who didn't have a location-based power. I can sometimes do it with an AoE power that generates KB by shooting at the other vandal, but it's a crapshoot.

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