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Spines/Dark - Lvl 19 (XP Locked)


Fedifensor

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The following is a bit of experiment.  I want to be able to get low-level salvage drops without continually creating new low-level characters.  So, I created a character designed to be able to function effectively for hunting salvage at level 19, fighting foes of his level or below (usually greens and blues, since salvage drops are the same chance from green and red foes).  This is not a theoretical build - I have the exact enhancements listed below, and I have tested this extensively on the northeastern side of Boomtown.  XP is turned off, so I will stay level 19 with this character for the foreseeable future. 

 

I have three of the prestige enhancements slotted, as they're free, and fully functional at level 19.  Might of the Empire is particularly useful in Death Shroud with the chance for knockdown - I see it trigger fairly often.  I normally have Dark Embrace, Death Shroud, Quills, and Obsidian Shield active, adding Murky Cloud against Clockwork (due to energy attacks and End drain).  My standard opener is Build Up, Spine Burst, and (if needed) Dark Regeneration, followed by Lunge and Impale against Lieutenants, and firing Spine Burst again every time it is off cooldown.  Death Shroud and Quills do the rest of the work.  Inspirations drop frequently, and I use them when I run out of greens and blues to fight and need to take down equal-level (white) foes.

 

Spearfisher: Level 19 Magic Scrapper

Primary Power Set: Spines

Secondary Power Set: Dark Armor

Power Pool: Speed

 

Hero Profile:

Level 1: Lunge

  • (A) Bruising Blow - Accuracy/Damage: Level 22

Level 1: Dark Embrace

  • (A) Endurance Reduction IO: Level 20
  • (15) Endurance Reduction IO: Level 20

Level 2: Death Shroud

  • (A) Cleaving Blow - Accuracy/Damage: Level 22
  • (3) Cleaving Blow - Damage/Endurance: Level 22
  • (3) Multi-Strike - Accuracy/Endurance: Level 21
  • (7) Multi-Strike - Damage/Endurance: Level 22
  • (9) Damage Increase IO: Level 20
  • (13) Might of the Empire - Damage/Recharge/Chance for Knockdown

Level 4: Spine Burst

  • (A) Cleaving Blow - Accuracy/Damage: Level 22
  • (5) Cleaving Blow - Damage/Endurance: Level 22
  • (5) Multi-Strike - Damage/Recharge: Level 22
  • (7) Multi-Strike - Accuracy/Endurance: Level 22
  • (9) Clockwork Efficiency - Damage/Recharge/Chance for Energy Damage
  • (13) Will of the Seers - Damage/Recharge/Chance for Psionic Damage

Level 6: Build Up

  • (A) Recharge Reduction IO: Level 20
  • (15) Recharge Reduction IO: Level 20
  • (17) Recharge Reduction IO: Level 20

Level 8: Impale

  • (A) Tempest - Accuracy/Damage: Level 22

Level 10: Obsidian Shield

  • (A) Endurance Reduction IO: Level 20

Level 12: Super Speed

  • (A) Endurance Reduction IO: Level 20

Level 14: Murky Cloud

  • (A) Endurance Reduction IO: Level 20

Level 16: Dark Regeneration

  • (A) Multi-Strike - Accuracy/Endurance: Level 22
  • (17) Harmonized Healing - Endurance: Level 22

Level 18: Quills

  • (A) Curtail Speed - Accuracy/Endurance: Level 21
  • (19) Cleaving Blow - Accuracy/Damage: Level 22
  • (19) Cleaving Blow - Damage/Recharge: Level 22

 

Level 1: Brawl

  • (A)  Accuracy IO: Level 20

Level 1: Critical Hit

Level 2: Swift

  • (A) Run Speed IO: Level 10

Level 2: Health

  • (A) Healing IO: Level 20

Level 2: Hurdle

  • (A) Jumping IO: Level 10

Level 2: Stamina

  • (A) Endurance Modification IO: Level 20
  • (11) Endurance Modification IO: Level 20
  • (11) Endurance Modification IO: Level 20

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