JesterX Posted May 15, 2019 Posted May 15, 2019 Let's do a "For fun" list of features that could be cool to have in the future. The possibility to define an Arch-Enemy that will appear in a "long-term" personal story arc. Flaws and personal story arcs that can put your hero in different situations. A dependant NPC like Spiderman has to take care of Aunt May Maybe romance? Maybe a professional rival? Money Problems? Vulnerability to a certain damage type/substance? Maybe the character falls into substance abuse? Maybe the character can have a personal storyline that he needs to acquire some technological / magical reagent to get his power back at full level?
davpa Posted May 16, 2019 Posted May 16, 2019 I have a few ideas that could make some of these ideas possible Vulnerability to a certain damage type/substance? The mechanic is already in game, the Kheldians vulnerability to Quantum damage. Quantum damage was later removed, but the “vulnerability” mechanics must still be there. I suggest a new series of IOs that give boosts to certain stats while giving vulnerabilities in others. A Juggernaut set would give crazy boosts to Smashing and Lethal damage while adding extra damage to Psionic, as an example. A whole range of Kyptonite IOs can be made, there by giving you a choice of having vulnerabilities. Also probably a hell of a lot easier way to add something like this into the game. Maybe the character can have a personal storyline that he needs to acquire some technological / magical reagent to get his power back at full level? This can follow along the same lines as the Kyptonite IOs, but they can be Degenerate IOs. IOs that have a time limit unless you “re-feed” the salvage components needed to create them. One rarity of salvage gives longer time on the degenerative clock. Those are just some ideas. Entropy Legion, Villain SG: https://entropylegion.guildlaunch.com Union Supreme, Heroic SG: https://unionsupreme.guildlaunch.com
Zolgar Posted May 16, 2019 Posted May 16, 2019 The possibility to define an Arch-Enemy that will appear in a "long-term" personal story arc. - You can do this in AE, if it interests you. Don't want to know exactly what it is/where it goes? Get friends to build the arc(s) for you. Flaws and personal story arcs that can put your hero in different situations. - This can be done as a mix of general RP and AE missions, also. A dependant NPC like Spiderman has to take care of Aunt May - Get a friend to RP said dependent character, more interesting and interactive when there's a human on the other side. You can also use AE missions to put said character in danger, if you want. Maybe romance? - Get a friend to RP your romantic interest! It's more interesting that way, and you can make sure they are "right" for you. Maybe a professional rival? - I mean, they kind of did that, villain side with some of the arcs. This, like most other things so far though is better suited for roleplay that game mechanics. >.> Money Problems? - *looks at every character pre level 32 or so* Already a thing. :p Vulnerability to a certain damage type/substance? - This could be super cool, but tricky to balance to the point that it wasn't so amazing that every minmaxer needs new boxers, so bad that no one would ever take it, or so minor that it could hardly be considered a weakness. Maybe the character falls into substance abuse? - Substance abuse is really an RP plot line. Maybe the character can have a personal storyline that he needs to acquire some technological / magical reagent to get his power back at full level? - This is another thing you could pretty easily implement in AE. Write a mission arc for your level 50 character that depowers them to say... 30, and they have to complete the arc to get the macguffin to restore their power. Hey look at that, i26 is already here ;) Always happy to answer questions in game, typically hanging around Help. Global is @Zolgar, and tends to be tagged in Help.
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