Donkyhotay Posted February 27, 2020 Share Posted February 27, 2020 So I got my fire/fire/fire blaster to L50 some time ago and have been working unlocking incarnate abilities, collecting badges, flashbacks, etc. It's fun but I have a tendency to die quite frequently while doing so, especially when solo. While I'm a firm believer that blasters should focus on DPS first and everything else should be second to that, if I can find ways to avoid dying without cutting into my DPS I'd like to do so. So I'm looking for advice and suggestions to tweak my build if possible. One thing to be aware of, because of theme this character *must* be fire/fire/fire and have super jump. So here is what I currently have planned out, this isn't where my character is currently at of course, just what I've planned. Funds are not a concern for me. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!Angel of False Hope: Level 50 Natural BlasterPrimary Power Set: Fire BlastSecondary Power Set: Fire ManipulationPower Pool: LeapingPower Pool: LeadershipPower Pool: ConcealmentAncillary Pool: Flame MasteryHero Profile:Level 1: Fire Blast (A) Superior Defiant Barrage - Accuracy/Damage (3) Superior Defiant Barrage - Damage/RechargeTime (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (5) Superior Defiant Barrage - Accuracy/Damage/Endurance (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (7) Superior Defiant Barrage - RechargeTime/+Status Level 1: Ring of Fire (A) Decimation - Chance of Build Up Level 2: Fire Ball (A) Ragnarok - Damage (7) Ragnarok - Damage/Recharge (9) Ragnarok - Accuracy/Damage/Recharge (9) Ragnarok - Accuracy/Recharge (11) Ragnarok - Damage/Endurance (11) Ragnarok - Chance for Knockdown Level 4: Fire Sword (A) Mako's Bite - Accuracy/Damage (13) Mako's Bite - Damage/Endurance (15) Mako's Bite - Damage/Recharge (15) Mako's Bite - Accuracy/Endurance/Recharge (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge (17) Mako's Bite - Chance of Damage(Lethal) Level 6: Rain of Fire (A) Superior Frozen Blast - Accuracy/Damage (19) Superior Frozen Blast - Damage/Endurance (19) Superior Frozen Blast - Accuracy/Damage/Endurance (21) Superior Frozen Blast - Accuracy/Damage/Recharge (21) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (23) Superior Frozen Blast - Recharge/Chance for Immobilize Level 8: Super Jump (A) Jumping IO Level 10: Fire Breath (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (23) Overwhelming Force - Accuracy/Damage (25) Overwhelming Force - Damage/Endurance/Recharge (25) Positron's Blast - Damage/Range Level 12: Fire Sword Circle (A) Superior Blaster's Wrath - Accuracy/Damage (27) Superior Blaster's Wrath - Damage/Recharge (27) Superior Blaster's Wrath - Accuracy/Damage/Recharge (29) Superior Blaster's Wrath - Accuracy/Damage/Endurance (29) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (31) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Acrobatics (A) Knockback Distance IO Level 18: Blaze (A) Apocalypse - Damage (31) Apocalypse - Damage/Recharge (31) Apocalypse - Accuracy/Damage/Recharge (33) Apocalypse - Accuracy/Recharge (33) Apocalypse - Damage/Endurance (33) Apocalypse - Chance of Damage(Negative) Level 20: Cauterizing Aura (A) Theft of Essence - Accuracy/Endurance/Healing (34) Theft of Essence - Healing/Recharge (34) Theft of Essence - Accuracy/Healing (34) Theft of Essence - Healing (36) Theft of Essence - Chance for +Endurance Level 22: Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (37) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Blazing Bolt (A) Sting of the Manticore - Accuracy/Damage (39) Sting of the Manticore - Damage/Endurance (39) Sting of the Manticore - Chance of Damage(Toxic) (39) Sting of the Manticore - Damage/Interrupt/Recharge (40) Sting of the Manticore - Damage/Endurance/Recharge Level 28: Consume (A) Endurance Modification IO Level 30: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Inferno (A) Obliteration - Damage (40) Obliteration - Accuracy/Recharge (40) Obliteration - Damage/Recharge (42) Obliteration - Accuracy/Damage/Recharge (42) Obliteration - Accuracy/Damage/Endurance/Recharge (42) Obliteration - Chance for Smashing Damage Level 35: Bonfire (A) Sudden Acceleration - Knockback to Knockdown (43) Sudden Acceleration - Knockback/Recharge (43) Sudden Acceleration - Knockback/Damage/Recharge (43) Sudden Acceleration - Knockback/Damage/Endurance (50) Force Feedback - Chance for +Recharge Level 38: Hot Feet (A) Superior Avalanche - Accuracy/Damage (45) Superior Avalanche - Damage/Endurance (45) Superior Avalanche - Accuracy/Damage/Endurance (45) Superior Avalanche - Accuracy/Damage/Recharge (46) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (50) Superior Avalanche - Recharge/Chance for Knockdown Level 41: Fire Shield (A) Gladiator's Armor - TP Protection +3% Def (All) (46) Steadfast Protection - Resistance/+Def 3% (46) Unbreakable Guard - +Max HP (48) Unbreakable Guard - Resistance (48) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - RechargeTime/Resistance Level 44: Melt Armor (A) Undermined Defenses - Defense Debuff/Recharge (50) Undermined Defenses - Defense Debuff Level 47: Assault (A) Endurance Reduction Level 49: Rise of the Phoenix (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Interrupt Reduction IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Preventive Medicine - Chance for +Absorb Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (13) Performance Shifter - EndMod Level 1: Quick Form Level 50: Diamagnetic Core Flawless Interface Level 50: Musculature Core Paragon Level 50: Assault Core Embodiment Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Knives of Vengeance Radial Superior Ally ------------ As you can see, I have about 30% def for melee, ranged, and AoE which is as high as I've been able to get without removing powers I need for either my single target or AoE attack chains. The obvious thing to do is to go into the fighting pool but spending three powers for Weave cuts into something else so badly which is why I've ended up with Maneuvers and Stealth instead. I have Bonfire as my primary AoE soft control power with procs in Rain of Fire, Fireball, and Breath of Fire for additional AoE knockdown soft holds. Link to comment Share on other sites More sharing options...
Nayeh Posted February 28, 2020 Share Posted February 28, 2020 (edited) While leveling my Energy/Radiation Blaster I had a TON of fun playing with Phase Shift. It allows me to perform risky initiations with Super Nova then immediately fade for 5-20 seconds until it feels safe again. It's a fun trade-off instead of maintaining high damage without carrying active defense toggles and sets. I would also consider dropping abilities with long animations Breath of Fire, Fire Sword Circle) as they generally jeopardize precious moments you spend animation locked when having a cycle of recharge-efficient abilities would be more viable. Why not use Burn..? Edited February 28, 2020 by Nayeh 1 Link to comment Share on other sites More sharing options...
Donkyhotay Posted February 28, 2020 Author Share Posted February 28, 2020 I did originally have Burn but got rid of it for Hot Feet because the time it took to go FSC/Burn/Inferno for massive PBAOE damage was too long. Enemies would either run away or kill me and it was also a bit overkill with the damage. I don't know why I didn't think of removing FSC instead of Burn but it probably is the better way to go considering time vs. damage. Fire Breath is part of my ranged AoE attack chain that I use in conjunction with fireball to "2 shot" large groups of minions at a distance. It's also a secondary soft hold by having the knockdown procs on it. I suppose I could get rid of it by being willing to wade into melee and use my PBAOE's more, like burn for example, to make up for it. Feels Blapperish to me but I'm not completely opposed to going that route. I admit I hadn't even considered Phase Shift. It'd give 30 seconds of "breathing room" if things go bad. That's plenty of time to either run away or just let Cauterizing Aura heal me up. The downside is that it would cost me 2 powers to get. Also it won't help if I get alpha'd/swarmed so hard I don't have time to react. It's definitely something to think about, I could swap FSC for burn (probably going to do that regardless), fire breath for grant invisibility, then maneuvers for phase shift. I would lose a few percentage points of def on everything and lower my ranged AoE damage but I could more easily rush in to use PBAOE/melee attacks while Bonfire/RoF is going, then escape with phase shift if I get in trouble with enemies that resist the knockdown. It would also give me extra slots (taken from Fire Breath) to put elsewhere, like into Bonfire, possibly making it a more useful soft hold. I'm not convinced this is what I should do but as I said it's definitely something to think about and I'll probably at least spec it out in mids to see what the numbers look like. Link to comment Share on other sites More sharing options...
Menelruin Posted February 28, 2020 Share Posted February 28, 2020 I'm a fan of this one, as I'm not one for blapping: Link to comment Share on other sites More sharing options...
Donkyhotay Posted February 28, 2020 Author Share Posted February 28, 2020 So after looking through other Fire3 builds, and trying out Nayeh's suggestions, I've come up with the following build. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Angel of False Hope: Level 50 Natural Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Leaping Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Flame Mastery Hero Profile: ------------ Level 1: Fire Blast (A) Superior Defiant Barrage - Accuracy/Damage (3) Superior Defiant Barrage - Damage/RechargeTime (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (5) Superior Defiant Barrage - Accuracy/Damage/Endurance (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (7) Superior Defiant Barrage - RechargeTime/+Status Level 1: Ring of Fire (A) Decimation - Chance of Build Up Level 2: Fire Ball (A) Ragnarok - Damage (7) Ragnarok - Damage/Recharge (9) Ragnarok - Accuracy/Damage/Recharge (9) Ragnarok - Accuracy/Recharge (11) Ragnarok - Damage/Endurance (11) Ragnarok - Chance for Knockdown Level 4: Fire Sword (A) Mako's Bite - Accuracy/Damage (13) Mako's Bite - Damage/Endurance (13) Mako's Bite - Damage/Recharge (15) Mako's Bite - Accuracy/Endurance/Recharge (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge (17) Mako's Bite - Chance of Damage(Lethal) Level 6: Rain of Fire (A) Superior Frozen Blast - Accuracy/Damage (17) Superior Frozen Blast - Damage/Endurance (19) Superior Frozen Blast - Accuracy/Damage/Endurance (19) Superior Frozen Blast - Accuracy/Damage/Recharge (21) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (21) Superior Frozen Blast - Recharge/Chance for Immobilize Level 8: Super Jump (A) Jumping IO Level 10: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Reactive Defenses - Scaling Resist Damage Level 12: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Shield Wall - +Res (Teleportation), +5% Res (All) Level 16: Acrobatics (A) Knockback Distance IO Level 18: Blaze (A) Apocalypse - Damage (25) Apocalypse - Damage/Recharge (25) Apocalypse - Accuracy/Damage/Recharge (27) Apocalypse - Accuracy/Recharge (27) Apocalypse - Damage/Endurance (29) Apocalypse - Chance of Damage(Negative) Level 20: Cauterizing Aura (A) Theft of Essence - Accuracy/Endurance/Healing (29) Theft of Essence - Healing/Recharge (31) Theft of Essence - Accuracy/Healing (31) Theft of Essence - Healing (31) Theft of Essence - Chance for +Endurance (50) Performance Shifter - EndMod Level 22: Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (34) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 24: Phase Shift (A) Recharge Reduction IO Level 26: Blazing Bolt (A) Sting of the Manticore - Accuracy/Damage (34) Sting of the Manticore - Damage/Endurance (36) Sting of the Manticore - Chance of Damage(Toxic) (36) Sting of the Manticore - Damage/Interrupt/Recharge (36) Sting of the Manticore - Damage/Endurance/Recharge Level 28: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Assault (A) Endurance Reduction IO Level 32: Inferno (A) Obliteration - Damage (37) Obliteration - Accuracy/Recharge (37) Obliteration - Damage/Recharge (37) Obliteration - Accuracy/Damage/Recharge (39) Obliteration - Accuracy/Damage/Endurance/Recharge (39) Obliteration - Chance for Smashing Damage Level 35: Bonfire (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (39) Overwhelming Force - Endurance/Recharge (40) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (40) Overwhelming Force - Damage/Endurance/Recharge (40) Force Feedback - Chance for +Recharge (42) Overwhelming Force - Accuracy/Damage Level 38: Hot Feet (A) Superior Avalanche - Accuracy/Damage (42) Superior Avalanche - Damage/Endurance (42) Superior Avalanche - Accuracy/Damage/Endurance (43) Superior Avalanche - Accuracy/Damage/Recharge (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (43) Superior Avalanche - Recharge/Chance for Knockdown Level 41: Fire Shield (A) Gladiator's Armor - TP Protection +3% Def (All) (45) Steadfast Protection - Resistance/+Def 3% (45) Unbreakable Guard - +Max HP (45) Unbreakable Guard - Resistance (46) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - RechargeTime/Resistance Level 44: Melt Armor (A) Undermined Defenses - Defense Debuff/Recharge (46) Undermined Defenses - Defense Debuff Level 47: Burn (A) Superior Blaster's Wrath - Accuracy/Damage (48) Superior Blaster's Wrath - Damage/Recharge (48) Superior Blaster's Wrath - Accuracy/Damage/Recharge (48) Superior Blaster's Wrath - Accuracy/Damage/Endurance (50) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (50) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 49: Rise of the Phoenix (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Interrupt Reduction IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Preventive Medicine - Chance for +Absorb Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End Level 1: Quick Form Level 50: Diamagnetic Core Flawless Interface Level 50: Musculature Core Paragon Level 50: Assault Core Embodiment Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Knives of Vengeance Radial Superior Ally ------------ While I'm not certain I want to respec into it yet, I am considering it. My def is still right around 30% as before, but I do have a slight boost to resist. My endurance drain with everything running, and no ageless, is about the same. Though I don't have consume anymore for times when I need a recharge. I of course have Phase Shift as an "oh @#$% button assuming I don't get alpha'd and I can also provide slight def boosts to teammates with grant invisibility. The thing I like most about this potential build though is the increase in strength that bonfire gets. It's now at almost 100% uptime even without ageless and more AoE soft hold is less chances to die. The best part of it is the increase to DPS by removing FSC and adding burn back in. Burn's natural higher damage, along with it's shorter activation time, means I can do more damage faster by jumping in to perform PBAOE's. For some reason MID's says I have a 24% boost to all damage with this build over my previous one though I think that might be a glitch as I can't figure out where it's coming from. Overall slightly more blapperish then I'd prefer, and I I'm still looking for ways to improve it, but I think this is a step in the right direction. 1 Link to comment Share on other sites More sharing options...
Donkyhotay Posted March 1, 2020 Author Share Posted March 1, 2020 So I've finally come up with a build that I think will work for me. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Angel of False Hope: Level 50 Natural Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Leaping Power Pool: Concealment Power Pool: Speed Ancillary Pool: Flame Mastery Hero Profile: ------------ Level 1: Fire Blast (A) Superior Defiant Barrage - Accuracy/Damage (3) Superior Defiant Barrage - Damage/RechargeTime (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (5) Superior Defiant Barrage - Accuracy/Damage/Endurance (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (7) Superior Defiant Barrage - RechargeTime/+Status Level 1: Ring of Fire (A) Decimation - Chance of Build Up Level 2: Fire Ball (A) Ragnarok - Damage (7) Ragnarok - Damage/Recharge (9) Ragnarok - Accuracy/Damage/Recharge (9) Ragnarok - Accuracy/Recharge (11) Ragnarok - Damage/Endurance (11) Ragnarok - Chance for Knockdown Level 4: Fire Sword (A) Mako's Bite - Accuracy/Damage (13) Mako's Bite - Damage/Endurance (13) Mako's Bite - Damage/Recharge (15) Mako's Bite - Accuracy/Endurance/Recharge (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge (17) Mako's Bite - Chance of Damage(Lethal) Level 6: Rain of Fire (A) Superior Frozen Blast - Accuracy/Damage (17) Superior Frozen Blast - Damage/Endurance (19) Superior Frozen Blast - Accuracy/Damage/Endurance (19) Superior Frozen Blast - Accuracy/Damage/Recharge (21) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (21) Superior Frozen Blast - Recharge/Chance for Immobilize Level 8: Super Jump (A) Jumping IO Level 10: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Acrobatics (A) Knockback Distance IO Level 18: Blaze (A) Apocalypse - Damage (23) Apocalypse - Damage/Recharge (23) Apocalypse - Accuracy/Damage/Recharge (25) Apocalypse - Accuracy/Recharge (25) Apocalypse - Damage/Endurance (27) Apocalypse - Chance of Damage(Negative) Level 20: Cauterizing Aura (A) Theft of Essence - Accuracy/Endurance/Healing (27) Theft of Essence - Healing/Recharge (29) Theft of Essence - Accuracy/Healing (29) Theft of Essence - Healing (31) Theft of Essence - Chance for +Endurance Level 22: Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (34) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 24: Aim (A) Adjusted Targeting - Recharge (31) Adjusted Targeting - To Hit Buff Level 26: Blazing Bolt (A) Extreme Measures - Accuracy/Damage (34) Extreme Measures - Damage/Endurance (34) Extreme Measures - Accuracy/Interrupt/Range (36) Extreme Measures - Damage/Interrupt/Recharge (36) Extreme Measures - Damage/Endurance/Recharge (36) Extreme Measures - Accuracy/Range/Recharge Level 28: Phase Shift (A) Recharge Reduction IO Level 30: Hasten (A) Recharge Reduction (50) Recharge Reduction IO Level 32: Inferno (A) Obliteration - Damage (37) Obliteration - Accuracy/Recharge (37) Obliteration - Damage/Recharge (37) Obliteration - Accuracy/Damage/Recharge (39) Obliteration - Accuracy/Damage/Endurance/Recharge (39) Obliteration - Chance for Smashing Damage Level 35: Bonfire (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (39) Overwhelming Force - Endurance/Recharge (40) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (40) Overwhelming Force - Damage/Endurance/Recharge (40) Force Feedback - Chance for +Recharge (42) Overwhelming Force - Accuracy/Damage Level 38: Hot Feet (A) Superior Avalanche - Accuracy/Damage (42) Superior Avalanche - Damage/Endurance (42) Superior Avalanche - Accuracy/Damage/Endurance (43) Superior Avalanche - Accuracy/Damage/Recharge (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (43) Superior Avalanche - Recharge/Chance for Knockdown Level 41: Fire Shield (A) Gladiator's Armor - TP Protection +3% Def (All) (45) Steadfast Protection - Resistance/+Def 3% (45) Unbreakable Guard - +Max HP (45) Unbreakable Guard - Resistance (46) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - RechargeTime/Resistance Level 44: Melt Armor (A) Undermined Defenses - Defense Debuff/Recharge (46) Undermined Defenses - Defense Debuff Level 47: Burn (A) Superior Blaster's Wrath - Accuracy/Damage/Endurance (48) Superior Blaster's Wrath - Accuracy/Damage (48) Superior Blaster's Wrath - Accuracy/Damage/Recharge (48) Superior Blaster's Wrath - Damage/Recharge (50) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (50) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 49: Rise of the Phoenix (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Interrupt Reduction IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Preventive Medicine - Chance for +Absorb Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End Level 1: Quick Form Level 50: Ion Core Final Judgement Level 50: Knives of Vengeance Radial Superior Ally Level 50: Assault Core Embodiment Level 50: Ageless Core Epiphany Level 50: Musculature Core Paragon Level 50: Degenerative Core Flawless Interface ------------ Biggest change from my last post is swapping Assault for Aim. and Maneuvers for Hasten. Despite it's downtime, Aim should allow me to do more damage then Assault for less End cost, at the expense of needing to juggle it into my rotations. With Ageless I'll be able to alternate aim with build up for almost 100% uptime between them. Hasten seems like overkill and I miss the 2-3% def from maneuvers, but adding hasten gives me 100% uptime on bonfire even before ageless. That along with the lowered overall end drain, is going to help a lot when I'm exemplared. Also, it helps me get Phase Shift and RotP back up faster. I also made some tweaks to my sets to give myself a few extra bonuses as well as optimize some bonuses I was missing out on due to the rule of fives. I also went with Degenerative instead of Diagmagnetic. While the equivalent of at least 5% def to everything I hit was tempting, I think I'll be able to clear minions quickly enough with this build that the -tohit won't matter and big enemies, like AV's, would just resist diamagnetic but are where degenerate does the most damage. The biggest improvement from when I first started come from taking out fire breath, not because of fire breaths slow activation but because I was able to assign it's slots elsewhere, like bonfire, to make my other powers more effective. Link to comment Share on other sites More sharing options...
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