Jump to content

Mastermind Quality of Life Changes


Recommended Posts

The following are some QoL changes, that really don't impact the game, but more speed up mission beginnings.

Often times, when grouping, an MM will be just finishing casting their 3rd type, when the group is ready to start progressing through the mission/TF/etc. As an MM, we have to summon all of our pet types, wait for their animations to finish, then start doing our upgrades one by one. While doing this, any of our pets that also have buffs, start doing those one by one. In all, it takes quite a while to get started, and increasing the higher your level. So I propose these changes:

 

Pet Upgrade powers T1 & T2

 

- Allow these powers to apply their effect to all of the mastermind's pets (similar to the change to shield/aura powers)

 

Pet Buffs

- Pets that also buff (ex. shields from T2 robot) effect the entire upon a single cast (exactly like aura/shields)

 

Any comments or suggestions would be welcome.

Link to comment
Share on other sites

That's not apparent that the upgrades are more than just one pet. When I use an upgrade only 1 pet shows the animation, thus making players feel that they need to do it 1 by 1. But ty for the information about the buff though.

Link to comment
Share on other sites

It's weird, I guess because some of those animations were designed to only target one peep. Like the mercs, tossing a thing to a peep. Making it AoE was convenient, but you cant toss 6 things and make all your peeps get one without it looking weird. Maybe a float above each one of their heads (like crits) that reads "UPGRADED"

Link to comment
Share on other sites

All pets have a graphical upgrade when they get hit by the pet buffs.  The pets look different when they've been buffed, so you can tell if they're upgraded just by looking at them.

 

Robots get red lights, usually on their backs.  The main bot gets a visible weapon upgrade.  Wolves and zombies get auras and breath upgrades.  Etc.  Look carefully at your pets after upgrading so you can tell the difference.

 

Actual suggestion: The default macros for controlling pets never use Defensive, and therefore never activate Bodyguard mode.  The three macros are Attack Aggressive, Follow Aggressive, Follow Passive.  The second one should be changed to "Follow Defensive" so that newbie masterminds can use Bodyguard mode.  This goes for the icons on the pet window too.

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...