Jump to content

My (petless) Crabby-tank build


Recommended Posts

Hello forums,

 

Just wanted to share my Crabby-tank build. Calling it a "tank" is a bit of a misnomer though, as it has no taunt or way to really manage aggro. But its still very durable. So far its been good on 4/8 on any damage type. It can farm, its great for team play, and does just fine on max difficulty with bosses. I didn't take any pet powers (aside from lore) as more often than not it they felt more trouble than they were worth.

 

Here are the highlights -

-permahaste

-solid defense

-soilid resistances

-great END management

- lots of -res debuffing

-I can use one activation of aim to activate Omega Maneuvers, Frenzy, and my Ion incarnate all in one go, dealing massive area damage.

-good single target/boss damage as well.

 

I am sure there are some things that can be changed, such as Leaping pool for fly, but i just like having flight as a preference. Also there are no patron pool chosen, but even so this feels like one of the toughest and most universal builds I've played. 

 

Anyway here is the build! Critiques/feedback is welcome!

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Sin Spidertank: Level 50 Technology Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Villain Profile:
Level 1: Channelgun -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(5), AchHee-ResDeb%(7)
Level 1: Crab Spider Armor Upgrade -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(13)
Level 2: Longfang -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(13), SprDmnofA-Acc/Dmg/Rchg(15), SprDmnofA-Dmg/EndRdx/Rchg(15), SprDmnofA-Acc/Dmg/EndRdx/Rchg(17), AchHee-ResDeb%(17)
Level 4: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19)
Level 6: Slice -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(9), TchofDth-Acc/Dmg/EndRdx(19), TchofDth-Dmg/Rchg(21), TchofDth-Dam%(21), TchofDth-Dmg/EndRdx/Rchg(23)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(9), ShlWal-ResDam/Re TP(37)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def/EndRdx(25), LucoftheG-Def/Rchg+(27)
Level 12: Suppression -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(27), PstBls-Dmg/EndRdx(29), PstBls-Dmg/Rchg(29), PstBls-Dmg/Rng(31), AchHee-ResDeb%(31)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: Venom Grenade -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(23), PstBls-Dmg/Rchg(31), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(33), Ann-ResDeb%(33)
Level 18: Frag Grenade -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(34), PstBls-Dmg/Rchg(34), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(36), OvrFrc-Dam/KB(36)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 22: Aim -- RctRtc-ToHit(A), RctRtc-Pcptn(37)
Level 24: Fortification -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(39), Ags-EndRdx/Rchg(39), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(40)
Level 26: Frenzy -- Obl-Acc/Dmg/Rchg(A), Obl-Dmg/Rchg(40), Obl-Acc/Rchg(40), Obl-Dmg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42)
Level 28: Serum -- Prv-Heal/EndRdx(A), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(43), Prv-Absorb%(43), Prv-Heal/Rchg/EndRdx(43)
Level 30: Kick -- FrcFdb-Rechg%(A)
Level 32: Omega Maneuver -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48)
Level 35: Tough -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam(45), UnbGrd-Max HP%(46), GldArm-3defTpProc(46)
Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 44: Tactical Training: Leadership -- EndRdx-I(A)
Level 47: Tactical Training: Assault -- EndRdx-I(A)
Level 49: Mental Training -- Flight-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Conditioning 
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7)
Level 2: Stamina -- PrfShf-EndMod/Rchg(A), PrfShf-End%(11), PrfShf-EndMod(11), PrfShf-EndMod/Acc(45)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Degenerative Total Radial Conversion 
Level 50: Arachnos Total Core Improved Ally 
Level 50: Agility Core Paragon 
------------
------------

Edited by Neiska
  • Like 1
Link to comment
Share on other sites

Two quick comments for now:

1) FYI, Aim (and any other damage buff) has no effect on Judgement powers, so there's no need to try and squeeze it into your Aim duration.  

 

2) What do you use Slice for?  Is it part of your standard attack chain?  Because you're probably better off swapping it for a PPP single target blast (Gloom is the best one, but Mu Lightning is also solid).  Gloom does more damage, animates faster, is ranged and does negative energy damage instead of lethal, in exchange for a slightly longer recharge, which shouldn't be an issue with your global recharge.

Link to comment
Share on other sites

1. - Thanks for the info on aim and judgement. I have time for 3 powers, so was using Omega, Frenzy and Ion, but can swap out ion for something else I suppose.

 

2. - It isnt part of my standard attack chain no, but it is nice for the IO set bonus.

 

My attack chain is mostly - Venom Grenade > Frag Grenate > Suppression> Frenzy (on cooldown), then when Aim, Omega, Frenzy and Ion are all off cooldown thats when I pop it. Luckilly, Omega and Ion are on the same timer so this is pretty easy to manage.

 

I mostly use channel gun/long fang for runners or distant targets. Slice isnt really a filler power per say. Though I suppose i could swap it out for something else. There just isnt a lot of options at that stage in the build, but I could remove it and move everything possible up 1 slot and try to fit in a power I suppose, but as I said I already have a solid attack chain. But will take a look at your suggestion when I get home.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...